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A feast for all game developers, Microsoft GDC Conference is coming! | Q recommended

With the advent of the 5G era, cloud games that seemed to be fantastic before have once again entered the vision of game manufacturers and players.

According to the "China Cloud Gaming Market Trend Report" released in 2021, from 2020 to 2023, the global market for cloud gaming will grow by about 101%, while the compound annual growth rate of China's cloud gaming market revenue will reach 135%, higher than the global average. It expects 60.65 million people to become potential users of this emerging space, with a core audience of game content-conscious players and early adopters. It is not difficult to see from these data that cloud gaming will become the next outlet for the game industry, which also means that the game industry has reached a critical period of change and transformation.

However, how to quickly adapt to the changes in game architecture and gameplay brought about by cloud games is a huge challenge for all game developers, especially when the epidemic situation is still severe, many game studios have to choose to work remotely, and it is difficult for game development teams to gather together to develop and create as before. As a result, cloud platforms are quickly becoming the backbone of modern game development.

So, for the new game themes, new gameplay and new IP created by new platforms and new technologies, how will Microsoft, which is at the center of the new transformation of the game industry, reshape the new value of Microsoft Game Dev to the industry, so as to empower game developers around the world to create better games for players on various platforms?

On May 13, 2022, the Microsoft Games Overseas Developer Conference is coming! Here, you can gather online with game developers across the country to exchange experiences and solve problems, so that you can master the way to deal with the changes in the game industry!

1

Learn more about the latest technology stacks in Microsoft Game Dev

As GDC's China Customized Edition, 33 in-depth technical talks will be released at the conference, including 6 local game expert sharing sessions, which will introduce you to the dry goods of Microsoft's 6 core solutions for game development, including game development and production, cloud development and architecture, game data analysis, PlayFab game services, cloud games and Microsoft player reach ecology, committed to maximizing the total value of your game.

It is worth mentioning that in order to let everyone know more about the latest technology stack of Microsoft Game Dev, the conference invited Jin Yiping, Senior Architect of Microsoft Games, Wei Heng, Lin Zhaohui, Architect of Microsoft Game Data Platform, Yang Yongbo, Senior Architect of Microsoft Global Game Cloud Platform Solution, Cui Yan, senior architect of Microsoft Game Cloud Platform Program, and Xue Kena, senior product marketing manager of Microsoft Games, to do the analysis and sharing of these 6 major areas of technology, all of which are the core personnel of Microsoft's China game team.

Top 6 issues to take a sneak peek:

Microsoft's game development toolset boosts development productivity

Microsoft Azure cloud game architecture best practices

Microsoft's efficient game data analysis platform

PlayFab game service scenarios and case studies

Microsoft Xbox Cloud Gaming Cloud Gaming Cloud Gaming Platform

Microsoft's new game ecosystem helps games grow

2

Learn from the development experience of 10 of the world's biggest games

With the rapid development of the industry, although content creation is still the main factor in game development, due to the continuous upgrading of innovative technologies, hardware infrastructure, servers and other dimensions, the skillful use of new technologies and the rapid adaptation of new platforms have become more and more the needs of game developers.

Therefore, if you can intuitively learn the successful cases of innovative technologies, it is undoubtedly one of the efficient ways to broaden your horizons and avoid detours.

At the Microsoft Games Overseas Developer Conference, which will be broadcast live online at 10:00 on May 13, the heads of 10 of the world's top games will be invited to share how they have made progress from every stage of the game lifecycle such as game development efficiency, quality content production, cross-platform player experience, cloud rapid scaling, and cloud games, so as to amaze more players with high-quality games!

Some of the most popular game development cases:

Douluo Continent Soul Master Showdown – Optimized 3D model creation and extension via Microsoft Simplygon

Douluo Continent Soul Master Showdown has very high requirements for game graphics and faces great challenges in 3D model optimization. Wang Mo, senior client expert of 37 Games, will fully interpret the cross-platform graphics performance optimization of Microsoft Simplygon software, support for all major MR platforms, and how the Translator Text API in Microsoft Cognitive Services can improve the communication experience of overseas players.

Rogue Inc. – Improve remote work with Azure cloud-driven game production

Under the mixed office trend, the game development team is actively adjusting the game production process to accommodate remote work. Tze Lin Ong, a project manager at Microsoft specializing in Azure game development, will take the design and development work of the game studio for a day as an example to quickly demonstrate how studios working remotely around the world can use Azure to unify their cloud game development processes, and take everyone to understand how a variety of remote office tools such as azure DevOps pipelines for Azure cloud game production can help development teams collaborate smoothly and iterate quickly.

Forza Motorsport: Horizon 5 – Empower your game with data and analytics with the Azure PlayFab data platform

Marco Cunqueiro, a software engineer at Azure PlayFab, will demonstrate the Azure PlayFab data platform and its graphics capabilities to help game developers manage and analyze game data, including PlayStream and telemetry analysis, through Azure Data Lake. He will also share resource links about the Azure PlayFab data platform, allowing developers to better understand the platform's features and API information.

In addition to the above games, this conference also has "No Man's Deep Space", "HALO: Infinity", "Italian Airliner 2", "Like Dragon 7", "NBA Clash", "Doom: Eternity", "Flight Simulator" and other popular game cases to share, which is a feast for game developers, not to be missed!

3

Get an early access to the Azure Game Development Virtual Machine

We've entered a new era of game development where mixed work environments, globally distributed teams, and telecommuting are the norm.

To enable more collaborative and efficient game development channels, Microsoft will announce the launch of a new Azure game development virtual machine, the Game Development VM, which will help developers quickly launch functional game development workstations or build servers in minutes, making it easier to verify pipeline performance, and pull code or art assets from the Perforce repository to develop and test games directly from the cloud.

In addition, the Game Development Virtual Machine will help developers quickly adapt to the new era of remote distributed collaborative development, no longer relying on local dedicated hardware devices, enabling teams to collaborate on the same central server.

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