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NVIDIA has launched a range of tools, including Streamline, to streamline game development

NVIDIA has launched a range of tools, including Streamline, to streamline game development

NVIDIA Streamline is an open source cross-IHV framework that simplifies the integration of super-resolution technologies in games. Game developers only need to write code once to add a variety of related technologies to the game, which gives developers a simple plug-and-play framework between the game and the rendering API. The Streamline SDK already supports the NVIDIA DLSS (Deep Learning Supersampling) and NVIDIA DLAA (Deep Learning Anti-Aliasing) plugins, and soon will also support Nvidia Image Scaling (NIS). In addition, game developers can add NVIDIA Real-Time Denoisers (NRD) to their games via Streamline.

NVIDIA Streamline already supports DirectX 11 and DirectX 12 and has also released a beta version of Vulkan. Nvidia hopes that Streamline can ease the burden on game developers and make technology integration easier, which means more games can incorporate more graphics technology to improve the user experience, which is a good thing for both players and the game ecosystem.

NVIDIA has launched a range of tools, including Streamline, to streamline game development

NVIDIA Kickstart RT is an entry-level suite with ray tracing support that makes it easier for game developers to add real-time ray tracing support to game engines for effects such as ray-traced reflections, shadows, ambient occlusion, and global illumination; GeForce NOW Cloud Playtest allows game developers to test games anytime, anywhere, in the cloud to find bugs and bugs early; and Nvidia also applies to NVIDIA Game development tools including Insight and NVIDIA Virtual Reality Capture and Reply have been updated.

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