Large-scale online games on the PC side are gradually mobile games, which is already an irreversible trend at present. This point of the domestic "Fantasy Journey to the West" has been seen through many years ago and put into practical action. And Blizzard, which has multiple heavyweight IPs such as "World of Warcraft", "Warcraft", and "Diablo", is not exempt from vulgarity, and began the layout a few years ago.

Putting aside "Don't you guys have cell phones?" At least after years of development and production, the Diablo: Immortal mobile game has been confirmed to open public beta on June 2. In February this year, Blizzard also announced that it would launch a Warcraft mobile game during the year. Until now, the official has not disclosed more details.
At this time, it is time for the "uncle party" to show its fists and feet.
Before that, the majority of players are still speculating whether this new game will be a PC replica, a strategy game related to Warcraft, or a MOBA game based on the classic characters of tribes and alliances. And the well-known revelation god Jason Schrier, just today announced the new information intelligence, for everyone to reveal the mystery.
According to his description, the current Blizzard development of the Warcraft mobile game is not only one, but two! The MMORPG gameplay on which World of Warcraft became famous did not appear in the mobile game version. One of the two types of Warcraft mobile games is gameplay like Pokémon GO; The second is gameplay like Clash of Clans.
Pokémon GO was not introduced Chinese mainland, but the core content is that players need to use the actual map to walk the streets to get Pokémon. How the Warcraft mobile game combines this gameplay with itself is still unknown. However, this is likely to make warcraft mobile games more casual in the future.
Clash of Clans is a war strategy game with a large number of players on a global scale. Since its release in 2012, it has been unabated in popularity, and it can be called an evergreen tree in the history of mobile games. The characters in the game involve humans, goblins, giants, mages, wyverns... A series of Western fantasy elements that also make it more distinctive than regular strategy tower defense games.
Based on this, with a grander backstory, more character settings, a clearer lineup, and a large number of players supporting the Warcraft mobile game, the likelihood of success will also become higher.
Abandoning the MMORPG gameplay, Blizzard's choice may attract criticism from many players. In fact, many players want to see the Warcraft mobile game, that is, the mobile version that can communicate with the PC side. "World of Warcraft" has been running for many years, and most of the core players have now established a family, not to mention the all-night open wasteland copy, and many times they can't guarantee that they will be online every day.
The online pc and mobile versions of "World of Warcraft" are something that many players are looking forward to. But whether Blizzard understands this situation and whether it is willing to do it after understanding it is unknown. If the information revealed by whistleblower Jason Schrier is true, many people may be disappointed.
So can everyone accept such a Warcraft hand-play method?