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Does the producer's attitude towards mods affect your evaluation of a game?

After a year of waiting, we did not wait for "Ghost Valley Eight Wilds" to get better even a little, which may be the source of the player's resentment in the steam comment area of "Ghost Valley Eight Wilds" in the steam comment area of "Ghost Valley Eight Wilds" these two days.

Does the producer's attitude towards mods affect your evaluation of a game?

In the recent week, "Ghost Valley Eight Wilds" has accumulated a total of more than 13,000 bad reviews, the most daily has 4600 bad reviews, and the total evaluation of the game has been dried from "special praise" to "mostly praise", which can also be seen from the evaluation trend chart on Steam, which is probably the highest wave of player opposition since the game was released at the beginning of 21.

Does the producer's attitude towards mods affect your evaluation of a game?

If you haven't paid attention to "Ghost Valley Eight Wilds" for a long time, first of all, let me sort out for you, what caused this wave of bad reviews to rise up?

The direct reason is that "Ghost Valley Eight Wilds" in the April 18 update officially launched the function of the Workshop, many stand-alone games such as "Half-Life", "The Elder Scrolls", "Gmod", "Ring the World", etc. have proved the importance of mods for "keeping the heat", "Ghost Valley Eight Wilds" should be so, the introduction of mod means that players can create their own games to a certain extent, maybe we can also jump out of the boring crayfish mode (by the way, a little yellow), let it glow for the second spring.

However, "Ghost Valley Eight Wilds" did not choose to dock with the official steam creative workshop, nor did it log on to a well-known platform such as Nexusmod, and Ghost Valley Studio chose to find outsourcing (Thunder Games) to make a new one.

Does the producer's attitude towards mods affect your evaluation of a game?

To this end, I also personally re-played the game to experience this workshop, in the actual experience, this workshop independent of the steam system can only be said to be quite pants fart. First of all, if we want to download the mod, we must log in to an unknown third-party forum Fanbook, and if we want to download the mod on the fanbook, we must register, and we must voluntarily hand over our user information (mobile phone number).

Does the producer's attitude towards mods affect your evaluation of a game?

Fanbook also does not provide the function of installing mods with one click, but to extract the mods and put them in the corresponding folder, after playing the mod, we still have to go back to the game page to customize the functions in the mod.

The whole set of operation logic of the game Fanbook Folder Game is somewhat cumbersome, easy to make mistakes, and not friendly to mod authors.

Ghost Valley Studio's explanation for this is that "game sales are too high, there may be criminals using bad mods to pollute the game environment", obviously this reason is somewhat untenable, after all, the creative workshop on Steam also has the authority to review, and also supports one-click subscription and update, which is more convenient and worry-free. What is more interesting is that the most downloaded mod in the Creative Workshop of oniGuBara is still the "customized NPC" function that the traditional LSPs like to hear, but it is limited by the provisions of the Workshop Service Regulations.

Does the producer's attitude towards mods affect your evaluation of a game?

If, as players have guessed, "Ghost Valley Eight Wilds" bypasses steam to mod supervision in order to apply for game version numbers, corresponding to the mobile version of "Ghost Valley Eight Wilds" that was previously exposed by "internal employees", then all this barely makes sense.

Does the producer's attitude towards mods affect your evaluation of a game?

A game that itself has GHS gameplay and double repair killing and digging graves wants to pass the trial is not mistaken

In my opinion, the crotch of the creative workshop of "Ghost Valley Eight Wilds" is just the fuse that triggers the player's emotional catharsis this week.

In the 2021 domestic stand-alone game bar statistics, "Ghost Valley Eight Wilds" has already sold 3.9 million, second only to NetEase's "Forever Doomed", which is far ahead of "Ghost Valley Eight Wilds" in terms of production budget and publicity costs, and in the follow-up content update of an early access game with "explosive sales", Ghost Valley Zhang San and his team did not satisfy most players.

Does the producer's attitude towards mods affect your evaluation of a game?

Just a few examples.

From landing on steam to the present, "Ghost Valley Eight Wilds" has updated the "Transformation Of the Divine Enlightenment", "Magic Weapon Spirit", "Zongmen War", "Feathering Dengxian" 4 major versions, the essence of the game update has opened up 4 new realms (originally there are 6 realms), the player's cultivation of immortals has the help of magic weapons and instrument spirits, and the renovation of the Zongmen gameplay (players can not only join the Zongmen learning art, but also become deacons, elders and suzerains to participate in the operation of the Zongmen), making this cultivation experience closer to the novel.

The updated content looks very substantial, but limited by the simplicity of the game's underlying gameplay, in addition to the magic weapon spirit, the remaining version is somewhat controversial among players - updating the new realm is just to let players change places to play stronger crayfish, Zongmen operation is not as deep and interesting as the traditional management game, after the first version was complained by players several times the update still can not reach the lesion, Ghost Valley Studio has even suspended the update of Zongmen gameplay.

In this year's "Half Moon Update", "Ghost Valley Eight Wilds" is still playing with dispensable small patches, more common cave farming, more mature alchemy, alchemy-related gameplay only exists in the "big medicine" that has never arrived.

Does the producer's attitude towards mods affect your evaluation of a game?

Not only that, 2 months after the game's release, the Wind Sword Stream chosen by many players was weakened after the opening of the New Realm God Period, and if you have played this game, you must have experienced a genre you played that was weakened in an update, resulting in having to find another way or even having to delete and replay.

As for the question of whether the game content update can be "fooled" with a balance patch, "Ghost Valley Eight Wilds" has caused more than one wave of rhythm.

Does the producer's attitude towards mods affect your evaluation of a game?

In another game that I think is more immortal, "Seeking Immortality", the production team has not forgotten to add new plots, new realms and new gameplay while optimizing and iterating the old system, and each update also has a beta version that is "not very stable but can be tasted", and a stable version of "Pioneers use their own archives to catch worms for everyone".

At least when choosing to believe in a game that was tested first, our identity is not only a player or a consumer, but also a "crowdfunding investor" who paid to support his dream because of the big cake of Ghost Valley Zhang Sanhua - the kind that has no direct return, this trust should have been two-way, not the "RNM refund" that popped out of the player's mouth after "Ghost Valley Eight Wilds" failed our expectations again and again.

At this point, "Ghost Valley Eight Wilds" did not list a more detailed and complete update plan like the "Way of Heroes" production team, which also suffered a lot of bad reviews after the third year of the update at the beginning of the month, and in addition to sending a statement that there was no dry goods to spit out a little bitter water, there was only a brief dynamic - it was communicating with Steam.

We don't know if communication is about solving problems or about solving people who are asking questions (hitting bad reviews).

Just by looking at Steam's comments section, it's also hard to tell which people's criticism is to make "Ghost Valley Eight Wilds" better, and which people just want to see the tallest "pig" flying in the wind, being violently thrown to the ground.

So before the dust settles, we can let the bullets fly a little longer.

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