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[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

Hello friends, I am your spirit fox sister. Because of the game particularity of the biochemical mode, the two guns of the machine gun and the submachine gun are very suitable for the game environment of the biochemical mode. With the continuous updating and development of the biochemical mode over the years, especially the emergence of the multi-human mode, players have higher requirements for the heroic machine guns and submachine guns in the game.

[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

Judging from the actual situation of the current game, the hero-level machine gun "Purgatory" can still meet the game needs of biochemical players. But as far as the heroic submachine gun is concerned, the only "Agni Dragon" can be said to have been abandoned by the times, and the only game value now may be used to add bullets to the submachine gun in the backpack.

[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

In such a game environment, many players naturally hope that the heroic submachine gun can be innovated. But I don't know why, after so many years, the new heroic submachine gun that players are looking forward to is not moving at all, is there any "bitterness" behind this?

On the issue of bullet bonuses

It may be believed in the minds of many players that the reason why the second heroic submachine gun has not been launched in the game is because of the fear that its submachine gun bullet bonus function will affect the balance of the game. But have you ever thought that there has been no new "game battle backpack" in the game over the years, in this case, the bullet bonus function of the hero-level submachine gun will really affect the balance of the game?

[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

Even from the analysis of the actual situation of the current game, even if the new hero-level submachine gun is raised in the number of bullets (such as the 7 bullet bonus of the "Dragon" to 8 rounds), I am afraid that it will not bring any negative impact to the game, after all, there are only 7 "game battle backpacks".

[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

However, from another game point of view, the update of the new heroic submachine gun does pay attention to its own bullet bonus problem. What does this mean? Simply put, it is the difference between "6 Dragons" and "1+6 Dragons". If the new heroic submachine gun itself has very good combat ability, then in a way it is "expanding" a game backpack to enjoy the extra submachine gun bullet bonus.

[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

But on the whole, Ling Fox Sister feels that the reason for "hindering" the emergence of the second heroic submachine gun is definitely not the bullet bonus problem, and there may be a deeper reason behind it.

What kind of new heroic submachine gun is needed

Sister Ling Fox felt that the most important reason why the game had been delayed in launching the second heroic submachine gun was the problem of weapon strength.

[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

Too weak to become a "tool man" character like the "Dragon". And if it is stronger than the current mainstream submachine guns such as Steyr and EVO, it may upset the balance of the game.

[CF] The new heroic submachine gun has not moved, just worried about the bullet bonus problem

In this case, Ling Fox Sister believes that it is better to emulate the game practices of hero-level COP and USP. Simply launching a second heroic submachine gun based on the Steyr or EVO submachine gun, just an innovation in the appearance and special functions of the weapon, what do you think?

(Palm Fire Crystal)

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