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【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Hello friends, I am your spirit fox sister. Welcome to this issue of the all-round review!

As the Crossfire Veteran, the classic AK47 series has been the vanguard of the introduction of enhanced weapons: the first main weapon with melee attack, the first heroic weapon, the first heroic weapon with melee three companies... But what I never expected was that the AK of the Legend series was the third of the Legendary Weapon Series, and the comprehensive evaluation of this issue brought you a biochemical mode that represents the power of light to strengthen the AK - a detailed explanation of the Legend Glow.

Part.1 Speed correlation

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Note: Legend glow biochemical mode is the same speed as regular mode, and legendary light biochemical mode is faster than regular mode.

- Sprint ground speed: 98.5

Summary: The speed is consistent with most heroic AKs, this set of speeds is at the top level in the rifle, and if there is a slight regret, it is that the bullet change or rate of fire has not been slightly enhanced.

Part.2 Power related

- Distance theoretical power

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Note: The HK417-Suzaku's dual-gun mode only increases the rate of fire, and the legendary Light Biochemical Mode has higher performance than the regular mode. The following data, if not specifically labeled, the performance of the full mode is consistent, and the biochemical mode labeled "biochemical" takes effect.

- Distance modifier: 0.12%

- Damage Fluctuation: 3%

- Penetration modifier [i.e. damage remaining when passing through wooden bunkers]

40%

- Armor modifier [i.e. attacking remaining damage with the power of an AC enemy]

Bulletproof helmet: 80%; Body armor: 80%; Chemical protection suit: 70%

-Biochemical air-tip rebound deceleration/jitter ratio:

55%,28%

- Biochemical air-tip bullet effective distance [i.e. empty-tip bullet beyond this distance is invalid]

30 meters

Summary: The data is basically the same as that of the hero-level AK, and the increased biochemical mode air-tip bullet plus its own rate of fire and damage are not weak, so that the AK47 series has the basis of returning to the biochemical mode, and the impact of the rate of fire is considered in actual combat, and the performance of the DPS and other biochemical enhanced rifles belongs to the same level.

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Part.3 Ballistic display

Corresponding to standing still, standing moving, squatting stationary and crouching movement, respectively, the trajectory is random, and this section is for reference only.

【CF】All-round evaluation legend glow, biochemical mode to repel grenades
【CF】All-round evaluation legend glow, biochemical mode to repel grenades
【CF】All-round evaluation legend glow, biochemical mode to repel grenades
【CF】All-round evaluation legend glow, biochemical mode to repel grenades

In addition, legend has it that glow has no ballistic enhancement in biochemical mode, and still uses normal mode ballistics:

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Summary: The AK47 series of ballistics is the same, which has been emphasized many times. There is a chance to hit a positive and negative 7 or even a rare slash-type ballistic.

Part.4 Legendary Bonus

Excluding display, experience and GP bonuses, legend has a total of 7 enhanced buffs for Glow

- Charging Grenades: detailed in part.5.

- Increased the number of rifle bullets in the backpack.

- Biochemical mode The weapon adds an additional 12 rounds of ammunition.

- When the number of front-mounted bullets is less than 3%, the movement speed of the weapon is increased (the movement speed is suspected to be increased to about 92, which is limited by the evaluation technology, and detailed data cannot be given in this section).

- Health regeneration increased by 100 when becoming a Resident Evil Ghost Stationary.

- Special Melee Attack: A three-hit bayonet + butt combo attack, detailed in part.6.

- Three times the team's ability can be used: After pressing the M button, the whole team gets 10s of fast buff (equal to hero-level melee weapons and throwing weapons) and jump enhancement buff (equal to the same type of effect as Death), which is not stackable.

Part.5 Charge grenades

After charging for 15s, the right-click melee attack will be converted into a grenade, which will cause a knockback effect on the Resident Evil ghost and force it to harden for 1s.

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

- Base Power: 120

- Distance modifier: 9.9%

- Damage radius: 2 meters

Summary: The setting that occupies the right button is a disadvantage for knife zombie players, but the single melee knockback of Barrett Suzaku is upgraded to the range knockback, and the improvement is quite huge. In a word: test the timing and technology of use.

Part.6 Bayonet

Press the right button when the grenade is not fully charged to perform a bayonet attack, the bayonet attack is universal in full mode, the long right button triggers the bayonet combo, and the release of the right button in the process ends the attack.

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

For comparison, add the Black Samurai data

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

harm:

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Summary: The melee combat of the AK series has always been to exchange distance for power, and the attack range is stronger than that of Kaleidui and Suzaku, but the power is slightly inferior. Legend has it that glow's melee power is the same as that of the Black Samurai, but not as fast as the Black Samurai: the 1st strike is the same as that of the Black Samurai, but the 2nd and 3rd strikes are slower than the Black Samurai, which is inferior in terms of sword repair.

Here's a look at the final "attack retract when the combo is not triggered", this kind of triple-combo melee attack is determined by a long press of the right button; in the case of long pressing the right button, you do not have to wait for the full recovery to play the next combo. If you release the right button in the middle of the way without continuing the next combo, you enter the retract animation of the corresponding combo.

Therefore, it is said that Glow only hits the first stage of the attack with a total time of 0.8s, and only the second stage of the attack takes a total of 1.2s.

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Part.7 Summary

Legend glow compared to the previously launched Phantom, Night Demon, HK417-Suzaku and Legendary Radiance, their DPS is very close, but from all angles of superiority and disadvantage.

Legend has it that the advantage of glow is that the overall amplification of the mobile strafing ballistic is not obvious, and it is even more difficult for players who master the AK47 series ballistics to press the gun. The disadvantage is that the ballistic and accuracy recovery time is limited at rest, and the number of bullets accurately shot by point firing in the same time is lower than that of 417 and M4.

【CF】All-round evaluation legend glow, biochemical mode to repel grenades

Repelling the grenade is a very challenging weapon to release the timing, the disadvantage is that the right button is occupied after the charge is full, and the basic power of 120 has 408 theoretical damage at the beginning of the Terminator mode bonus, and there may be an embarrassing scene where a cannon takes away the flashing red zombie and cannot be killed. The advantage is that compared to Barrett-Suzaku's transformation from a melee single-shot shotgun to a long-range small-range grenade, carrying a repulsion + forced hard straight double buff, it can perform very well in narrow jump points and facing the siege of corpses.

As of now, all Biochemical Enhancement Rifles have their own unique gameplay, as it was said in the Mirage M4 review: more feasibility is up to the players to explore.

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