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[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

Hello friends, I am your spirit fox sister. Since the launch of biochemical pursuit and multi-human mode update, the development of biochemical mode in the game can be said to have entered the 2.0 era. Not only are there updates to various new biochemical mechanics, but there are also many new Hero Hunter characters and enhanced Terminator characters.

[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

I believe that in the future game time, the planning brother will definitely bring us more biochemical new content. Speaking of this, Sister Ling Fox also thought that the new biochemical ghost character props seem to have not been updated for more than a year.

[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

So based on the actual situation of the current biochemical game, if a new biochemical ghost character is launched, what kind of biochemical special skills may be possessed?

New throwing skill

Currently, among the special skills of the Cyborg Ghost characters, only the Soul Ninja has the throwing skill to repel grenades. In actual combat, this repulsion grenade of "Soul Ninja" has indeed played a very good game combat effect. So Sister Ling Fox was thinking, if another Biochemical Ghost character is launched, should we consider setting up a similar grenade throwing skill for it?

[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

Of course, this similar grenade throwing skill must be different from the Soul Ninja's repulsive grenade. The idea of The Spirit Fox Sister is that using this new grenade throwing skill can produce a temporary slowdown effect on human mercenaries within the range of the explosion.

[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

Or to be more daring, the nascent ghost character can take a short leap using the shock wave generated by this grenade-throwing explosion. What do you think?

Team response skills

In a Biochemical mode game, players in the Resident Evil faction can recover their HP by staying still for a while.

[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

Therefore, the idea of the Spirit Fox Sister about the team recovery skill is that through the release of this skill, the biochemical ghost characters within a certain range, including themselves, can be restored to HP, regardless of whether the biochemical ghost characters in the range are in a moving state or not.

Fearless reward skills

The so-called Fearless Bonus Skill refers to the fact that after the Biochemical Ghost character uses this skill, if killed by a mercenary player during the duration of the skill, it will have double the amount of health after resurrection. Affected by the cooldown time and duration of the skill, the effect does not stack within the bureau.

[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

In other words, cyborg players cannot stack their HP cap multiple times through this fearless reward skill, which will not affect the balance of the biochemical game.

[CF] Biochemical updates continue to be made, and the new Biochemical Ghost characters should also be fast

So in the eyes of all the experienced biochemical players, if a new biochemical ghost character is introduced in the future game update, what else may the setting of its special biochemical skills look like?

(Palm Fire Crystal)

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