In CFHD, to say that the most popular mode, no doubt, must be our biochemical mode, and to say that the biochemical mode, the most hot mode, then, it must be the pursuit mode, I have to say, compared to the cross-fire chase mode, CFHD's pursuit mode happy attributes are the most, especially the Ocean, compared to the back of the molten steel research institute, the popularity of this model is more significant.

But if you are chasing professional households, I think you also know one thing, that is, in today's pursuit mode, the picture of "Escape from the Ocean" has a different title, which is affectionately called the inner ghost number by the player, so that many players are curious, especially some players who do not like to play this mode, it is a question mark on the face, why is this picture called the inner ghost number?
In fact, to say this matter clearly, we have to say that the map design, we all know that compared to the "Molten Steel Research Institute" that came out later, the difficulty of this map is much lower than it, the most important thing is that there is no blessing of steel daddy, human beings can still take a certain advantage when fighting on the front line, but the problem is that the planning also understands that the difficulty of this map seems to be too simple, so it is designed to design some bridge sections, specifically for pit players.
This picture tests the cooperation between players, as long as the player cooperates with the level of basically no problem, but most players can not do it, because there are a lot of wooden bridges in the map, which can be destroyed by the player at will, the original intention of this design is to allow players to play a certain cooperation, as long as the player does not play these wooden bridges, basically there is no big problem, but where can the player do it?
Therefore, some players especially like to destroy these facilities, so that other teammates follow the bad luck, these damage the bridge to pit teammates of the player, but also become the inner ghost in the mouth of our players, and then by other players spit, but it seems that this is also a fun point of this map, so that many players in the play of this map, feel that this is particularly interesting, so "Escape ocean" has become the inner ghost number.
Of course, I have to say that the original intention of the official design at the beginning may be to prevent the biochemical ghost and increase the difficulty of the biochemical ghost, but it has become a good helper for the pit teammates, it is estimated that this group of planners did not think of this, maybe this is the fun of this map, but this is also a reason why the molten steel research institute behind is a lot less fun, it is because the official did not design such content.