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Flaws in Perfection - A Brief Introduction to the Action Design of the Boss and the Elite Monster in "Eldon's Ring of Law"

It's been more than a month since the Release of The Ring of Eldon, and after collecting all the equipment, spells, prayers, weapons, perfume bottles, crack pots, three weeks of playing, and obtaining the Platinum Cup, I decided to close the plate. As a busy social animal, I need to balance gaming and life, and I am not interested in PVP, and I can't seem to find a reason to continue playing. Before the closure, I practiced several bosses, and I deeply felt that the action design of "Eldon's Law Ring" had regressed under the vertical comparison of the previous generations of soul series, perhaps the construction period was too rushed, and some designs really did not deserve such a full score game as "Airdon's Law Ring", so today we mainly talked about the action system of this game.

Before I start reading this article, I would like to ask my friends to ask themselves: Do you think that some boss or elite weird design of Eldon's Law Ring is unreasonable? If you come to the conclusion that it is very reasonable and can easily handle all the moves, I think you can simply exit this article, because you are already the king of Eldon. I am personally an action game lover, "Devil May Cry" DMD difficulty, "Ninja Dragon" super ninja difficulty, "Ren Wang" five weeks, "Blood", "Only Wolf" cross the bell eight weeks of difficulty, all the way over, personal feeling can be regarded as an ordinary action player, my starting point is naturally from the perspective of ordinary players. So, to avoid wasting your precious time, the high-powered players can quit now. Next, as an ordinary person, let's talk about why I think the boss and elite monster action design of "Eldon's Ring of Law" have regressed a bit.

Falling Star Beasts and Great Earth Dragons

Flaws in Perfection - A Brief Introduction to the Action Design of the Boss and the Elite Monster in "Eldon's Ring of Law"

The Falling Star Beast, set up as one of the invading monsters on the Esty Meteorite, is actually the same as the hair removal of the head model, which can control gravity magic. There are three craters, Galid Caves, and Mount Gemmel on the Yatan Plateau, with slightly different names, but the attacks are similar. This boss should have caused a lot of faded people to suffer, the narrow terrain combined with the re-reading dragon car, the two-stage super-wide gravity magic AOE, the high strength and very headache of flesh, as well as the percentage damage such as not eating bleeding and the huge amount of health, these settings make it a nightmare for pure melee players.

Especially in the opening three dragon cars, it is outrageous, with a certain range of enemies, and the moment you just climb up, you can feel the joy of being pushed down by a head. In addition to the attack method of opening and closing, there will also be a sudden fast and slow knife, and the desire to attack is also quite strong, just like a calf ready to breed and take medicine, bouncing around, the fault tolerance rate is particularly low, often hard to fight for a long time, seeing only one-tenth of the amount of blood left, suddenly sent back to the liberation by a move of gravity magic.

Of course, it is not an intractable existence, if you are a Monster Hunter player, you can understand it as the dragon car of the dragon + the god palm of the destroying dragon + the speed and slow upgrade of the velociraptor tail + the unicorn's whole body damage except the head. Using non-giant sword weapons, mastering the rhythm of attack, and less greedy knives can still be handled, but it is also one of the few bosses who can't give too much sense of achievement - the reward is pitiful, and the difficulty at first sight is ridiculously high. Relying on battle techniques such as Lion Fire, Moon Cain, and Huiyuan Sword Array to fight infinite executions, or relying on attributes to directly crush, you can also deal with it quickly, but you still don't get much coolness. Similarly, the boss also has a large earth dragon, the design is also very rough, and the hitbox of the dragon car is very distinct. In particular, the big earth dragon in the Holy Snow Plain, the blood thickness is heinous, the attack is also high, and the player will be killed inexplicably when the dragon car rises.

This type of monster gives people the feeling of pure numerical strength, the hitbox range is too wide, re-reading the big open move and relying on the AOE that relies on the wide range of front short, obviously should appear in "Monster Hunter", but forcibly pulled to the "Eldon's Ring of Law".

Flaws in Perfection - A Brief Introduction to the Action Design of the Boss and the Elite Monster in "Eldon's Ring of Law"

Mikaela's blade, Marlenia

Marlenia, recognized as the most difficult boss in the game, is actually only because of the famous dung trick "Water Bird Dance".

Flaws in Perfection - A Brief Introduction to the Action Design of the Boss and the Elite Monster in "Eldon's Ring of Law"

This is also my boss who practiced for two hours, originally wanted to play a harmless, but the best result was only a perfect roll to avoid a "water bird dance", and a second time was bruised by a knife. How does "Water Bird Dance" perfectly dodge it? When Marenia is about 70% bloody, she will jump into mid-air and stay in the air for a while, which is its enemy attack stage, and there will be three attacks before and after. It is necessary to circle around Marenia at a uniform speed without lock, and die directly when it is fast, and die directly when it is slow. After dodging the enemy, rolling sideways twice can successfully dodge the first two dances of the waterbirds, and the third dance can be rolled in the opposite direction according to the direction of Marenia's attack.

Although it is easy to say, even if you watch the demolition video, it is easy for those big guys to do it, but if you really want to actually operate by hand, the difficulty can be said to be full. In all the actions, even if there is only one mistake, your end may be death, and I believe that any little friend who has tried to roll and avoid the water bird should understand how much dung this trick is.

In addition to the "Water Bird Dance", the little friends who have practiced playing anti-Marinoya should also know the legendary nerve knife, which needs to be judged in the single-digit frame time, and with the sense of button delay that comes with "Eldon's Law Ring", it can be said that it is quite a difficult task. It is necessary to concentrate and maintain a certain distance from the Valkyrie, and use muscle memory to complete the instantaneous bounce.

If you remove the "water bird dance", the design of the Valkyrie can be said to be quite good, and almost every move and type of player can deal with it with different treatments. Of course, some players feel that summoning spirits and holding large shields will make boss battles much less difficult. But I think a qualified boss design should not teach the player what weapons to use, but should allow the player to find different ways to deal with them no matter what weapons they use. As for the summon stream, it should be a system mechanism that makes the game simpler, not a system mechanism that makes it impossible for people who don't summon to play.

The Fall of the Great Sword

Flaws in Perfection - A Brief Introduction to the Action Design of the Boss and the Elite Monster in "Eldon's Ring of Law"

Greatsword, the romance of men, no matter which soul series game, the popularity of Greatsword has always remained high. As a representative of strength and strength, the damage and mods of the greatswords of the past generations are quite good, but the status of the greatswords in the "Eldon's Ring" can be described as a thousand miles.

In "The Ring of Eldon", the vertical splitting module of the giant sword has been deleted, and if you encounter a mouse and a corrupt wild dog with a giant sword in your hand, you will lament how real this game is, and the wonderful Z axis allows you to swing directly. And the faded man wearing heavy armor and holding a giant sword in his hand could not stand up straight when he was bitten by a rat...

Excellent combat skills also seem to have nothing to do with the giant sword, only the 1.02 version of the old cold leg or lion fire can be equipped to the giant sword, but after using the old cold leg, you will magically find that when you meet the monster to stomp your feet first, the giant sword has not been swung much. The 1.03 version of the Son of Blood Flow has almost no connection with the Greatsword, not to mention that the battle technique of cutting the abdomen on the Buff cannot be equipped, and the long forward and backward shake of the Greatsword do not give corresponding damage at all, resulting in a direct conflict with the monster, and the Greatsword player is always prone to injury. In the battle against Ladagang, a boss who does not eat shock and has no hard straightness, the giant sword is basically a set of output, and it may be taken away by the opposite set. Using the giant sword, there is really no other reason than feelings, and the damage of Gao Zhoumu will not be able to keep up, and the big sword has become the perfect substitute for the giant sword.

As for the issue of reading instructions discussed among the player community, I personally don't think there's anything wrong with that. In fact, as early as "Only Wolf", FS has tried to add reading instructions and making monsters make relative movements, such a method can make monsters more "smart", rather than just watching you at a high place or behind Carmen, stupidly killed by the player. The only bad thing that the Reading Instructions of "Eldon's Ring of Law" does is that it is too formulaic, so that the player can clearly feel that the opposite is an AI operation rather than the IQ of a creature, and the most obvious is that the bow archery is different from the "Empty Fire" decision point, not based on the trajectory, but based on the time you release the button, so the "Empty Fire" can always hit, and the bow and arrow can be repeatedly dodged by the Child of evil omens. In general, there are indeed shortcomings, but they are not too big shortcomings. The official version of the key stickiness has been improved a little compared to the beta version, although it is still slightly prominent compared to the previous FS works.

However, the Flaws are true, and The Ring of Eldon has been an unprecedented success after its first attempt to open the world. Whether it's soaking up the game to experience the joy of exploration, or taking a great look around, there's something for everyone on their journey. With Zelda's Breath of the Wild 2 skipping tickets today, I'm afraid that this year only God of War: Twilight of the Gods can try to compete with Eldon's Ring of laws to compete for the best of the year, do you think Quintos can beat the Faders?

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