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Touch Night Talk: Pull the spirit body shopping

Touching the night talk, every day nonsense and game-related farts, ghost things, new things.

Touch Night Talk: Pull the spirit body shopping

There are no figures today

Yesterday, "Eldon's Ring of Law" updated a large patch, adding side plots, fixing some bugs, and then adjusting the balance - mainly weakening some of the weapons, ashes and ashes of the previous version that were too strong, causing many players to cry, especially the imitation teardrops may not be as "big brother" as the original. Previously, because it was too powerful, the game experience was jokingly called "the real King of Eldon and his waste summoner".

In fact, even if the intensity is noted, I quite like the ashes system of this work, and I feel that it is a variant of the various cooperative white spirits in the previous work of "Soul". In particular, summoning ashes is not limited by playing bosses, and can take out shopping scenes more, which was only played in Dark Souls 2: Original Sin Scholars, provided that the boss who has not yet hit the map can be played. Sometimes, when I am too lazy to advance and simply want to hang out in the game, the white spirit and demigods everywhere allow players to experience the pleasure of walking close to the online without opening the line.

Of course, this fun mainly stems from the fact that those white spirits are designed to be interesting. Like ashes, the various spirits in Dark Souls 2 have a lot of personality. Not necessarily how strong, but very differentiated. Some have low damage, but are good at pulling hatred, especially "good brothers"; some are reckless into the strange pile, regardless of where you are; some are obviously very strong, but always in a daze and pull out binoculars... It's cute. So, even though this generation has a lot of problems and I don't like it very much, the process does feel less lonely.

Touch Night Talk: Pull the spirit body shopping

Dark Souls 2: The Original Sin Scholar is probably the most official "Good Brother" game

If there is anything bad about this system, it is probably the 2nd generation that some white spirits will be bound to the NPCs' gift trophies. These NPCs don't have a traditional quest chain, most of them require how many times they are summoned during a boss battle, and ensure that the spirits survive, and finally get the items they give.

This is difficult to do, and it is a bit of a forced summoning. Of course, I'm not against summoning, because the 2nd generation, even if it is the original sin version, the quality of the boss in the body is not very high, pulling people to fight, the experience is like that... It is to pull people to consume a prop called "portrait", which is very annoying, and when settling the amount of souls, they also have to pay Bai Ling's salary. I didn't know there was such a thing at first, the first boss didn't pull the spirit body, and the person's gift was not obtained.

Even more troublesome is to ensure the survival of the spirits. Like I said, while these spirits are interesting, sometimes the AI is stupid. There was a grandfather who used to draw symbols at the door of the boss in the late stage, and even the final boss drew a symbol, as a result, often I just rushed to the bottom of the boss's feet, he didn't know where he was stuck, he had been bombarded by fireballs, crazy blood, he couldn't hold on to my fight, he had to start over, making my blood pressure very high. There are also some important NPCs upfront values that don't work, it's best to pull a third person to help share the damage, I still have to pay attention to their health at any time, try to protect it, it doesn't feel like playing bosses, it's being a babysitter... Or shopping is more fun!

Therefore, everything cannot be enforced, and binding the trophy is also mandatory in a sense. Fortunately, I am not an achievement party, and if I feel troublesome, I will not want this trophy.

Touch Night Talk: Pull the spirit body shopping

In "The Ring of Eldon", you can also take the spirit body when you are not in serious combat

In Eldon's Ring of Law, the summoning of ashes is less restrictive and freer, and I call out spirits more often. Some of the ashes are pure selling cuteness, such as a group of small pots, which are probably of no use in combat... But I'm glad that everything is not enough. Or put a fort-shaped ashes in the distance of a certain barracks and watch his various snipers. It was interesting that the guards in the camp were sniped and could not find the enemy. Some spirits accidentally pull the hatred of nearby small animals after fighting the wild boss, and it will not disappear immediately. For example, my black knife once chased a big dragonfly for half a day, and the scene was extremely girly...

To me, these elements may be moments of slight relaxation in the boring mainline flow, and these moments are honestly not a lot. If only the ashes could be as interactive as the 2nd generation of Bai Ling! Even if I have a little feedback on body movements, I will be very happy.

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