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[Eldon Ring] Is the player shaking M? Or a real man?

I believe that everyone has recently heard and seen a lot of news that "Old Man Ring" has been blown up, and the major anchors have also gone forward on the road of suffering.

I died 39 times while playing on the first boss, so I fell into deep thought...

Are the people who play this game beaten up enough in reality? Playing a game and suffering, is it all shaking M?

[Eldon Ring] Is the player shaking M? Or a real man?

When I kept reincarnating between the resurrection point and the boss, and died again and again, I suddenly found that I was "hit by a ghost"!

Familiar? It is very similar to the TV series "Beginning" that was a fire some time ago, and there are very classic "Edge of Tomorrow", "Source Code" and so on.

That is, the protagonist will go back to a certain time period every time he dies, and only in this time period can he avoid death or solve the problem in order to usher in a new day.

Old Man's Ring lets us be the protagonist of a "ghost hitting the wall", and we are trapped in the game between "one resurrection point" and "another resurrection point".

There are vicious traps and enemies in the middle, and this represents the fate of death, and after dying once, we try to remember these traps and enemies, and try to escape this fate by all means.

Yes, the core of "Old Man's Ring" is to learn a lesson and rebel against fate.

[Eldon Ring] Is the player shaking M? Or a real man?

In the old man's ring, we carry a grand mission to cut through thorns. We are always killed by enemies in various corners, always panicking and dying in the rolling buttons, and dying dead, we are familiar with the routines of these monsters. With questions and inquiries, in the npc's only words, the game's worldview is gradually enriched. Isn't that the same as those infinite streams? Every death has meaning, or becomes stronger, or has a deeper understanding of the world.

We will gradually learn to look at every corner carefully and learn to be cautious. Be careful to weigh whether or not to provoke unnecessary monsters and examine greed.

Carefully observe the operation of the boss, and finally know that panicking the way will only fail again and again, and only by calmly and calmly seeing the boss's actions and coping can we succeed.

And death after death is the price of our failure.

At the end of the day, The Old Thief Miyazaki gives us a game that can be reborn, but in it gives us a new world, it is as cruel as reality, but unlike reality, you can still do it again.

People often say "I am three provinces and my body", but very few can really do it.

However, the old thief Miyazaki used one tragic death after another to educate us why we should "go to three provinces and one body".

Every player who insists on finishing the old ring has completed the test of "ghost hitting the wall" in this process, and has also completed "self-criticism", thus bringing a huge sense of satisfaction, as well as the sense of achievement that will not dissipate for a long time.

Maybe in the eyes of others, we are still a shaky M, but in fact, we have grown into a real man!

[Eldon Ring] Is the player shaking M? Or a real man?

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