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【Raiders of the King】S26 Season Unpopular Hero Planing: Groundbreaking Ancient Gameplay (Part 2)

Hello everyone, I am a bald blind monk. Pangu, a hero who can disarm, can cause a bloody effect, and is very strong in the early invasion of wild areas and catching people, let's take a look at his detailed gameplay.

Continuing with the previous issue of "[Raiders of the King] S26 Season Cold Hero Planing: Breaking New Ground (Part I)" to continue our next issue of outfits, inscriptions, practical explanations:

First, Pangu advantages and disadvantages:

Advantages: For heroes who rely on general attack, there is a good restraint, such as Lan, such a strong fight.

Disadvantages: The displacement distance is relatively short, although there is a movement speed bonus after landing, but its own basic displacement is low. I was afraid of being killed by an enemy shooter. The space for their own show is not large, and they are more dependent on teammates to play output.

【Raiders of the King】S26 Season Unpopular Hero Planing: Groundbreaking Ancient Gameplay (Part 2)

Second, pangu attack speed flow inscription collocation recommendation:

Hunting *10 Hawkeye*10 Red Moon*5 Mutation*5

【Raiders of the King】S26 Season Unpopular Hero Planing: Groundbreaking Ancient Gameplay (Part 2)

This outfit has a good output ability, physical penetration, movement speed and attack speed, output ability have a good improvement, in the early stage can play a good damage.

Third, Pangu attack speed outflow outfit is recommended:

Greed Devouring Boots of Resistance Shadow Tomahawk Doom ominous Omen Witch Cloak

【Raiders of the King】S26 Season Unpopular Hero Planing: Groundbreaking Ancient Gameplay (Part 2)

Greedy Devour increases movement speed and decent output, Resistance Boots increase movement speed and toughness, Shadow Tomahawk increases output, Skill Cooldown reduction, health, and slows down enemies. The end times can increase the speed of Pangu's attack. Ominous Signs increase their frankness and physical defenses, and slow down enemies when they take damage. The Witch Cloak increases her spell defense and health. This set of half-meat outfits can give the enemy great restrictions in the early stage, and can cooperate with the rapid invasion of the wild area to do things in the early stage and open the rhythm.

Fourth, Pangu practical analysis:

prophase:

Pangu must do something in the early stage, strengthen his invasion ability, and must invade the enemy's wild area when he has the opportunity. Suppress the economy of the enemy to fight the wild, and Pangu itself does not have a blue bar, so as a blue-collar wild, you can choose to give up your own blue BUFF to give your teammates better room for development. In particular, it is possible to liberate mages. Fast Nakano auxiliary linkage, grab edges. Once you've gained an advantage, you can quickly take the dragon and push the tower. Don't give the enemy a chance to breathe.

medium term:

After reaching the middle stage, the small and medium-sized regiments continued to fight, and the ability of pangu to fight the regiment was still quite strong. Especially when encountering those breakthrough heroes on the enemy side, especially those who rely on general attacks, such as Lan such a strong field, it really has a miraculous effect. In the middle of the period, Pangu's own single-handed ability is still good, because it has the ability to disarm, and it can effectively resist the enemy in a battle, even if the enemy cannot be killed, the enemy cannot easily kill Pangu. But Pangu itself is still slightly clumsy, and it is still a headache to encounter a shooter kite. You still need to pay attention.

anaphase:

In the later stage, it is basically a large group battle, and Pangu must join the regiment in the later stage, rather than taking the line alone, so that it is easy to be caught and killed by the enemy. They should pay special attention to the release timing of the big move, which can be used as an effective means of opening the regiment, as long as the enemy is hit by many people, the basic regiment battle will be stable, and they must also pay attention to the movement of the enemy shooter, using their own one or two skills, effectively disarming the enemy's shooter is also a very critical thing. Do these two things well, and Pangu's power in team battles can be well released.

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