laitimes

【King Raiders】S26S Season End Iron-Blooded Governor: Zhou Yu Score Skill Analysis!

Near the end of the season, have you won your own glory king title?

I have to say that the glory title is really good-looking, and everyone can be different.

【King Raiders】S26S Season End Iron-Blooded Governor: Zhou Yu Score Skill Analysis!

Glory Heroes Exclusive Title Acquisition Conditions:

1. Most used

2. The winning rate is greater than 60%

For example, zhou yu has the most use in qualifying (or peak matches) this season, and the winning rate is ≥ 60%, and after reaching 50 stars, you can choose the title: Glory King - Iron-Blooded Governor

Today I recommend a hero with a good score to you - Zhou Yu

【King Raiders】S26S Season End Iron-Blooded Governor: Zhou Yu Score Skill Analysis!

Advantages: Fast clearance, skill can deal damage to defense towers (grinding towers), wide range of skills (block position/press tower/guard tower), half meat can also fight and resist

Disadvantages: no displacement (with flashing), slower turning line (double row with sun belly)

Skill analysis:

Passive: Ignition

Zhou Yu's normal attack and skill flames will superimpose the enemy and enemy buildings to ignite the imprint for 4 seconds; After stacking 4 layers, the target will be ignited, taking 125 (+17% spell bonus) point spell damage per second for 4 seconds and reducing its movement speed by 30% for 1 second; Targets are no longer superimposed during ignition

Tips: Use a general attack interspersed between skills to quickly stack ignition marks and hit damage. Since it can also deal damage to defensive towers, don't be stingy when pushing towers.

One skill:

Dongfeng Haodang Cooldown value: 5/4.6/4.2/3.8/3.4/3 Consumption: 60

Zhou Yu summons the wind in the specified direction to form a one-way wind zone, the movement speed of his own hero in the wind area is increased by 10%, the enemy hero's movement speed is reduced by 20%, it lasts for 3 seconds, the wind blows instantaneously, and will also knock back the nearby enemies in the direction of the wind and cause 200/240/280/320/360/400 (+30% spell bonus) spell damage, if the fire area is continuously covered by the wind area for 1 second, it will spread a new fire zone in the direction of the wind, and the fire area will cause a 125/ 150/175/200/225/250 (+17% spell bonus) spell damage

Tips: In addition to the fire, since Zhou Yu does not have any displacement skills himself, he can use a skill to blow open the distance when the enemy is close, note that the distance that a skill can knock back is as follows:

No control effect can be created outside the circle of skill prompts:

Two skills:

Arrow of Fire Cooldown: 0.6 Cost: 50

Zhou Yu orders the fire arrow to bombard the designated target area, and the fire arrow bombardment will deal 250/300/350/400/450/500 (+34% spell bonus) spell damage and leave a fire zone for 6.5 seconds, dealing 125/150/175/200/225/250 (+17% spell bonus) spell damage to enemies in the fire zone every 0.5 seconds. More than 5 fire zones will clear the fire zones that were generated earlier. Fire arrows can be stocked once every 8.5 seconds, up to a maximum of 3 times. Zhou Yu is in the Fire Zone and restores 40/42/44/46/48/50 (+5% spell bonus) health every 0.5 seconds

Tips: The damage of the first flame will be twice as high as the damage of the second flame blown by one skill, and the +23 flash skill can be used to hit the explosion harvest. The second skill should be used with caution, do not feel that you can store 3 and use it at will, it is important when you need to fire the seal to go/press the tower.

Three skills:

Beacon Chibi Cooldown Value: 10/10/10 Consumption: 100

Zhou Yu summons a flame in the direction of the specified range, dealing 200/300/400 (+40% spell bonus) spell damage, and the flame skimming over the fire zone will stir up a fire wind, which will deal an additional 200/300/400 (+40% spell bonus) spell damage and stun the enemy for 1 second

Tips: Stuns enemies and can perform explosive damage with double blows. Note that the big move itself has a little damage, with the flame will have additional damage, when harvesting the big blood, you can directly harvest the big move without paving the fire, of course, this situation is less.

Skill plus points: the main one pair two, there are large points large. (Since the level of Zhou Yuyi's skill determines the damage of the second firework, the main one pair two)

skill:

Zhou Yu's flames cannot be released outside/inside the king's canyon map, using this feature, the second flame spread by one skill can be stacked with the first flame, and we can force the enemy to the wall to hit the explosion of the superposition damage.

Similarly, when playing blue Buff and wall-side heads-ups, use this stacking feature to hit explosion damage:

There are techniques for spreading fire and fire, and we can't blindly use up all the two skills and then put ourselves in a dangerous or useless state.

Before the arrival of the line of soldiers, first use a two-skill + a one skill to spread 3-4 flames, and when the line of soldiers is about to arrive, use a skill to put the flames just laid out under the enemy tower, seal their position of the tower, and block the time when the flame spread of a skill can also hit its unexpected damage. (Note that at this time, Zhou Yu's CD should reach 40% full CD)

In the same way, when supporting the time to press up and down the defense tower, it is also to use this idea to press the tower. The same is true in team battles: pavement - find opportunities to spread - block the position / hit the explosive damage

Outfit inscription: (40% CD)

【King Raiders】S26S Season End Iron-Blooded Governor: Zhou Yu Score Skill Analysis!

In the case of a downwind and low opponent magic resistance, you can replace the last magic wand with a frost magic wand, and the passivity of the new version of the magic wand can well match Zhou Yu's skill characteristics to deal damage.

Read on