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Glory of Kings: Why do great headwinds always not surrender? Tell you why from each location point of view

Hello everyone, I'm Bells~

Although surrender is a bit ugly to say, but the vast majority of players usually launch a surrender when playing the game, but the result is to be opposed by teammates, so that you have been surrendering, but you have not been able to succeed, you will feel particularly confused, this is a big headwind, why do you always not surrender, but continue to waste time?

When you initiate the surrender yourself, you are often plagued by this problem, because without hanging up and dropping the line, you need 4 teammates to agree to surrender in order to be able to surrender, because there are three rows in the game, so there must be four votes to successfully surrender, and the reason why everyone does not surrender is simple.

Glory of Kings: Why do great headwinds always not surrender? Tell you why from each location point of view

Hope!

Indeed, in the game of Glory of Kings, does the headwind mean losing? Even if it is a professional game, it is often staged against the wind to flip the drama, people's cooperation and operation is so good, the level of the players, operation and awareness are top-notch, may be overturned, not to mention ordinary players, so the turnover rate of the game of king glory is very high.

Maybe when you are playing the game, unless you are playing auxiliary, you will not be willing to surrender easily in many cases, because other positions have a certain ability to flip against the wind, even if the teammates are headwind, but as long as you are not very headwind, then you have a way to drag it to the later stage, and then explain the reason for each position.

Glory of Kings: Why do great headwinds always not surrender? Tell you why from each location point of view

For example, the position of the confrontation road, if other positions are against the wind, the confrontation road has an advantage or not against the wind, the probability will not surrender, unless the player itself is a situation of complement, because the position of the confrontation road can go to the belt line, and when you can fight the opponent with the line, you have the ability to delay time.

If you go to the line, the opponent must have two players to defend, or more players to catch you, in turn, four teammates can beat the opponent, because there is a gap in numbers, or do not fight, go out to develop can also make up for the decline, dragging to the late stage is a wave of wins and losses.

Glory of Kings: Why do great headwinds always not surrender? Tell you why from each location point of view

For example, the position of the mage, especially some big mages, basically as long as they are selected, they will not surrender, and the player heroes who play mages know this, such as Ying Zheng or the general Mo Xie, these heroes, people's two skills can clean up a wave of soldier lines, even if the outer tower is lost, only the highlands are left, as long as they come to the military line, they throw a set of skills out of the distance, and the military line has no way to enter the tower.

The mage has a very strong ability to guard the tower, as long as the opponent can not effectively push the tower, the game can not lose, you can rely on the tower defense ability to drag until the late stage, wait until everyone six gods after the high ground to fight with the opponent, then who loses and who wins is not necessarily.

Glory of Kings: Why do great headwinds always not surrender? Tell you why from each location point of view

For example, the position of the wild, the teammates are against the wind, but their own development is OK, then in fact, they are not willing to surrender, because as long as there is normal development in the middle of the wild, then the head-to-head is very insoluble, when you can squat to a position on the opposite side and defeat when the headwind is headwind, then you can hit the point, and the two waves down will beat the headwind into a tailwind.

And the wild can often even go out to break the line or something, but also effectively help teammates to defend the tower to drag the late stage, and even steal the dragon for the dragon, you can also go to the same as the confrontation road to lead the line to contain, so when the development of the wild player is OK, basically will not easily surrender.

Glory of Kings: Why do great headwinds always not surrender? Tell you why from each location point of view

Then not to mention the position of the shooter, almost all the shooters themselves are late heroes, as long as they can drag to the late stage, then they can stand up and take on the main output task, as long as you have confidence in your own operation, then why surrender?

From the perspective of the game, the reason why the surrender rate is so low, in fact, has a lot to do with the line of soldiers, the line of soldiers is a wave out, the interval is long, and the line of war will be easily cleaned up, so the glory of the king of this game, unless your advantage is large enough to cross the tower without a line of troops, as long as you still rely on the line of troops, as long as the opponent is willing to defend, then this game can basically be dragged to nearly 20 minutes.

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