laitimes

The hero selection of the middle road - playing style - thinking - situation judgment - core thinking

The middle road is usually handled by a mage, and due to the fast arrival of the line of troops, quick support can be provided.

First, the classification of heroes in the middle road

Magic Thorn: The Magic Thorn has a high amount of explosion, usually responsible for cutting off the enemy's rear row (Shangguan Wan'er, Unknown Fire Dance, etc.)

Tool man: This type of mage is not particularly economical, so usually hangs on the edge most of the time, and can play a good control effect (Zhang Liang, Xi Shi, etc.)

Fort Mage: Also known as the Great Mage, this type of mage has high hand damage, fast line clearance, and usually plays long-range consumption in team battles (Cadre General, Win Zheng, etc.)

Second, the hero chooses people

The choice of the middle road is often based on the needs of teammates, for example, the front of the field auxiliary combat ability is very strong, the middle road is often a mage with strong early combat ability, or the place such as Luna's type of hero, the side can limit the operation space of luna such heroes by taking Zhang Liang.

The hero selection of the middle road - playing style - thinking - situation judgment - core thinking

3. The duties of various types of mages

Because the arrival time of the middle road line of troops is relatively early, so the middle road will often be the first to clear the line of troops, clearing the line of troops means that you can support the wandering, you can support the two sides at any time, while analyzing the strength of the lineup of both sides, establishing the core objectives of the enemy, and targeting them.

a. Magic thorn

When you first reach level 4, you have a good set of burst damage, support according to the needs of your teammates, and because it needs to target the enemy's rear row, the development path becomes the focus of attention (when the enemy is fighting against the road side) to limit its development rhythm.

b. Tool people

After the fourth level, you can bind with the shooter, because it does not need too much economy, so you can give up the middle line to the field, which itself is bound to the shooter, helping the shooter to establish an online advantage and achieve the purpose of limiting the development of the enemy shooter.

c. Fort Mage

As a battery mage, he has to use the advantage of his own hand length to continuously deplete the enemy's state on the line and in the team battle, so that the enemy loses the ability to defend the tower and the ability to fight, because it is relatively economical, so it can not hang the edge for a long time.

The hero selection of the middle road - playing style - thinking - situation judgment - core thinking

Fourth, the situation judgment and the way of playing

Analyze the data panels of both sides and the number of defense towers to determine whether the current situation is an advantage or a disadvantage.

a. Magic thorn

Advantages: With its own ability to cut in, as well as high explosives, it can pose a threat to the enemy core at any time and limit the development of the enemy core target.

Disadvantages: Follow the rhythm of their own side to fight the field or fight against the road to help them squat, it is the enemy who is disconnected, alleviates the enemy's advance speed, and forcibly insists until the equipment is formed.

b. Tool people

Advantages: Because he does not need too much economy, he can also play a good effect with his own control, and he can use his excellent control when he has an advantage, limit the enemy core, and further expand his own advantage.

Disadvantages: Go out with the heroes that you can take alone, help them squat, use their own control to help them kill the heroes of the enemy who come out with the line, cooperate with teammates to grab the order, and their excellent control has a strong ability to grab the order, alleviating the enemy's promotion rhythm.

c. Fort Mage

Advantages: The hand-length high burst can inflict long-range depletion on enemies when pushing towers, forcing the place away from the defensive tower, and making it lose the ability to defend the tower, speeding up the pace.

Disadvantages: Due to its own long hands, but also has good damage, you can clear the line of troops from a long distance when guarding the tower, prevent the line of soldiers from entering the defense tower, thereby alleviating the enemy's advance speed and dragging down the development time of the enemy.

The hero selection of the middle road - playing style - thinking - situation judgment - core thinking

Fifth, the core thinking

As the middle road, we have to do a lot of things, such as helping bilateral support and bilateral support to the field area. Everything the middle road does is to help teammates build an advantage and help teammates form economic repression faster.

Read on