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There are so many king raiders, why are there many novices complaining? Only because these points have not been done!

Hello everyone, I'm Dafei and it's great to see you again!

As the leader of the mobile game industry, the raider information about the glory of the king is consistently in a blowout, however, under the filling of these things, many players have not got what they want in the game, nor have they transformed from novices to advanced players.

What is the reason for this, and what is not being done? Here, we will talk about how novices can do to ensure their winning percentage in a long range.

There are so many king raiders, why are there many novices complaining? Only because these points have not been done!

Won't hit money! No money can neither bring rhythm nor turn the tables, and the confrontation can only be passive!

All the confrontations in the glory of the king should be around the economy, the economy in the form of the game is the same at the beginning of the period, and then the formation of economic difference, on this basis, the emergence of economic crushing and restraint relationship to fill the economic gap, and finally the economic gap disappears, the two sides poor rhythm, poor operation, lineup and cooperation and key points of weight to win or lose.

The reason why many players look at the strategy is useless, is simply unable to understand the importance of development, in a longer period of time, the economy can not meet the needs of C and personal needs.

There are so many king raiders, why are there many novices complaining? Only because these points have not been done!

Usually, the natural economy, the wild area economy, the promotion economy, and the team battle kill economy can meet the 2 cores, but in the middle and low-end game matches, you will find that most players' economy is not up to standard, because many players' thinking is to rely on their own wild areas and online 3 soldiers to get rich, can this make a fortune? This is just the most basic foundation.

In addition, there are many development road novices who hate the hanging edge playing style, think that the hanging edge is divided into economies, let me ask, if the side road is promoted, the development road is liberated, is there not more ways to obtain resources? Why are you blinded by the small profit of the fly in front of you?

There are so many king raiders, why are there many novices complaining? Only because these points have not been done!

Can't stop your teammates from sending heads, can't you stop yourself from sending?

"Death" buries development and economy in the early stage, which will lead to a decrease in the sense of experience; in the later stage, it buries the operation and advantage, which will lead to the loss of the game. We can't stop our teammates from sending heads, but we can make sure we don't lose heads.

Head and record are not the key to victory or defeat, but some of the benefits it brings are the gap in time, rhythm, economy, lineup, and tactics. Therefore, to ensure that you do not die, not only is the record good, it can improve the winning rate.

For individuals, rationally putting the tower to keep you from dying can make you stop loss; guessing the other party's gank path, ensuring that it does not die, can waste the other party's time and development; guessing the other party's position, ensuring that it does not die, can make you achieve "small perspective". If the other party does not get any benefit from you, can you control the position and movement of the other party, and can you not achieve dimensionality reduction in a long range?

There are so many king raiders, why are there many novices complaining? Only because these points have not been done!

National Uniform Armor Bronze Bureau overturned, do not understand the operation? Or is it not operational?

What is the operation, the operation has a lot of here specifically refers to the operation of the military line, the operation of the military line emphasizes the cultivation of the offensive line, and the cleaning of the defensive line, once the operation of the military line is done, the team battle is basically no pressure, and with the help of the deadly offensive line, it can quickly win the battle.

Take the national uniform armor, in the bronze bureau overturned, many players think that the reason for the ELO, in fact, did not operate, forced to drag to the late stage to play the group, and in that novice environment, the case of the big late stage want to play 1 to 5, no one can do it!

If you operate the line of troops, ensure two offensive lines, or have been fighting around the line of war, this game is basically a stable win.

Why do many players like secret letters and side road Zhuang Zhou, you think they are bastards, but they can guarantee the winning rate in a longer segment with their operational means.

There are so many king raiders, why are there many novices complaining? Only because these points have not been done!

Drag it on for 15 minutes and you'll be able to flip! But it won't stand in a team battle position!

The winning law of the glory of the king is very simple, the rhythm of the early stage is to play the rhythm operation, there is an advantage that cannot be attacked, it is operated in the military line grinding regiment, if there is no advantage, it needs to drag for 15 minutes.

What is the concept of dragging for 15 minutes? This means that in the state of shrinkage, there is a confrontation capital by relying on the natural economy, at this time, as long as the lineup is reasonable and the position is reasonable, it can be overturned.

Many players call Zhen Ji and Wu Zetian invincible, in fact, it is really understandable, because as long as they stand in a good position, the probability of being cut in the team battle will be very low, and large group control can resolve many crises and bring opportunities for the team to turn over. In the middle and low-end games, a long range of segments, large control, shooters and other poke heroes, in the absence of rhythm, can completely rely on such advantages, the big late win rate.

Without the details, can your Arthur stand? Arthur, the national uniform, is untenable!

There are so many king raiders, why are there many novices complaining? Only because these points have not been done!

Details are a threshold to enter the high stage, so what are the details? Here, we use the example of Arthur, the hero.

Arthur level 1 against the line belt to end the great superiority, level 3 no advantage or disadvantage to level 12, if you can grasp the details, and do the aid or encroachment on the opponent's wild area, then your Arthur and any hero can open 55.

On the contrary, you can't grasp the details of the level 1 confrontation, and you can't guarantee your own development, your Arthur can't stand at all, and arthur in the national uniform can't stand up, because there is no circumvention to cover up the inferior period, so that the hero's flaws are exposed!

As long as the above points, we can do a point, in a very long range, are considered advantages, invisibly can improve the game winning rate, if you can neutralize them as a Tongtian dynasty, a single row on the glory is still as simple as sprinkling water.

This article ends here, thank you for watching!

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