Zhu Rong is enhanced and can be used with many martial artists, such as Jia Xu, Lu Xun, Jiang Wei, Guan Yinping, Le Jin, Zhou Yu, Yuan Shu, etc., all of which may get explosive damage increases.

Flower Mat again prompts:
Don't collect, don't store, don't store, maybe at some point, the warrior you have been in the classic will be strengthened.
This time the enhanced martial artist will be Zhu Rong, usually a martial artist with no sense of existence, some fans speculate that this update enhances Zhu Rong, which may be out of the Southern Man script, such as the Seven Capture Meng.
Hua Xi also feels that this possibility is very large, because every time the martial artist was adjusted in the past, it was related to the script or the new martial artist, so the possibility of the Script of Nan Man was really great.
Seven Captures Meng Won Script:
In a non-PK script, players will unite against NPCs to fend off 7 consecutive attacks from Meng, and receive different rewards depending on the number of victories against Meng.
The defenders of each city are no longer fixed, but like the Western Liang Legion, they wander outside, and they will automatically pave the way and attack the players, and the Mengyu Legion will recruit troops every day, if you don't hurry to fight them, the enemies will be more and more.
New warlords appear:
There may be a martial general with a burning command of tactics, which can be paired with Zhu Rong or Lu Xun.
[For example]
A will murmur:
Use the Fire Blast spell on the enemy in the first turn, deal 200% damage to the enemy in the first turn, and shock the enemy for one turn, applying a 2-turn burning effect, dealing 50% damage per turn.
According to the taste of planning these seasons, Hua Xi speculated that there may also be a female warrior, such as Zhu Rong and Meng Yue's daughter "Hua Yu", which is very likely.
Flower beard:
Odd-numbered rounds unleash a 50% damage rate on 2 enemy troops for 1 turn, with even-numbered rounds restoring 100% of our individual heals.
What are the adjustments of Zhu Rong?
Original Effect: The first 2 rounds allow 2 of our army to get the must-hit effect.
Effect now: 15% chance of dealing 142% blade damage to all enemies in the first two turns.
If there is fire on the target, it is triggered with a 70% probability, and each target is calculated separately.
Zhu Rong is the main general, and then increases the probability of triggering by 10%.
Original Effect: In the third round, 2 of our army gained the immune weakness effect.
Now effect: The third round allows our army to increase the force of 2-3 people by 20, which is affected by force.
This is the biggest enhancement to Zhu Rong!
Originally it was an immune weakness effect, which you didn't necessarily use, but the 20-30 force effect, which is 100% used by your team, as long as you match the force warrior.
"If it is according to the increase of the broken array, it is possible to increase the force by 40."
You don't care if she can trigger the damage, this 20-30 force is definitely enhanced.
At present, there are not many people playing Zhu Rong, and there are only a few teams available, is it necessary to weaken her?
She has the potential to cause harm to people, but she needs to rely on "burning" linkage, which is easy to solve, and she can carry a fire-bearing combat method.
How many times do you think zhu rong and burning linkage are qualified?
Hanagi thinks it's earned in 1 time.
Zhu Rong originally had a healing effect of 5,000+, so as long as she could trigger the damage combat method once, it was enough, and triggering 2 times was a big profit.
The blazing fire was enhanced
Originally dealing 96% damage to 2-3 enemy troops, it has now become 118% damage, which is equivalent to a 22.9% damage increase when dealing secondary damage.
Which teams can Zhu Rong cooperate with?
1: Replace Lu Su
Many people want to play Wu Gun and Wu Bow, but there is no Lu Su, you can try Zhu Rong instead.
Lu Xun: Taiping DaoFa + Shibetsu Three Days / Bing Wu
Zhu Rong: Enemy Barrier + Breaking The Stronghold
【The Third Warlord】
Cheng Pu: Eight golden lock array + lip and gun battle
Lü Meng/SP Lü Meng: Fire Blazing Plains Fire + White Horse Yicong/Qingzhou Soldier
The Enhancement of the Blazing Fire May have been prepared for SP Lü Meng, so that SP Lü Meng and Lu Xun's speed exceed Zhu Rong's, which can make Zhu Rong quickly trigger a 142% damage effect.
If 3 enemy troops have a burning state in 1-2 turns, then Zhu Rong has a 70% chance to trigger 142% damage, 2 enemies are 284% damage, 3 enemies are 426% damage, if 2 turns are triggered, that is 586%-852% damage.
2: Three-way array gameplay
Lu Xun: Taiping Dao Law + three days / and no
Zhu Rong: White Horse Yicong + Broken Array / Broken Army / Avoidance / Ten Thousand Swords
【The third warrior is optional】
Zuo Ci/Hua Tuo: Three-position array + enemy barrier
Jiang Wei/Cao Cao: Three Potential Arrays + Blazing Fire
3: Zhou Yu Bow
Zhou Yu: Soul Grabbing + Blazing Fire
Zhu Rong: Breaking the line and destroying the strong + absolutely its path / sweeping / falling phoenix
Zuo Ci/Hua Tuo: Bai Ma Yicong + temporarily avoided its front
Let Zhou Yu be faster than Zhu Rong, ensure that the first 2 rounds of the enemy are on fire, Zhu Rong has a probability of eruption, and the third martial general can choose to assist.
4: Cavalry gameplay
Cao Cao/Jiang Wei: Fire Blazing Plains + Scraping Bone Healing Poison
Zhu Rong: Elephant soldier + broken line
Off Silver Screen: Sweep + According to the water broken bridge
5: Elephant soldiers
Jiang Wei: Soul Grabbing + Blazing Fire
Zhu Rong: Breaking the line and destroying the strong + desperately drawing the road
Meng: Mi-shaped array + grass boat / purification
6: Qingzhou soldiers/elephant soldiers
Zhu Rong: Qingzhou/Elephant Soldier + Enemy Barrier
Guan Yinping: Ji-shaped array + blazing fire
Lejin: Soldiers scramble to go first + Wenwu / Gang Yong
Guan Yinping attacked the fire first, Zhu Rong cooperated with the output, 2 rounds can play once without loss, but also with Guan Yinping to play tiger anger to deter the enemy.
7: Group bow
SP Yuan Shao: Fire Blazing Plains + Wen Wu Shuang Quan
Zhu Rong: Breaking the line / sweeping / falling phoenix / column
Zuo Ci/Hua Tuo: Temporarily avoid his front + white horse /enemy barrier
Or something like this
Yuan Shu: Breaking the array and destroying the fort + the fire is blazing
Zhu Rong: Falling Phoenix + Arsonal Raiders / DesperateLy Drawn
Zuo Ci/Hua Tuo: Temporarily avoid its front + enemy barrier
If Yuan Shu does not set fire in the first round, the second round has a 25% increase in the probability of launching the Jade Seal, and the probability of the release of the Blazing Fire will increase.
8: Chaos Cavalry
Jia Xu: Pseudo-book interspersed + cup snake ghost car
Zhao Yun: Breaking the array and destroying the stronghold + the fire is blazing
Zhu Rong: Three-position array + elephant soldier
This should be tested to see if after Zhu Rong chaos, will lock the entire enemy army, normally describe the enemy 2-3 people, will be confused, this tactic has described the enemy army as a whole, that may not be confused.
If Zhu Rong was still locked on to the enemy army after being confused, this team would be easy to use.
The above is some analysis of Zhu Rong, there must be better ways to play, and then analyze it later.