laitimes

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

I. Introduction

Some friends will find me and say, "I only have a particularly large number of military generals in a certain country, what to do?", our previous articles were mostly based on the analysis of military generals and the analysis of tactics, and there is no such summary theme.

But everyone definitely has this demand, so The Great Dan is ready to write 4 articles and a summary of the military camp specifically according to the national camp, to help the friends of the martial general (the lock card is not what I said), to form a lineup ~ The purpose is to quickly sort out, in order to let the old friends have a grasp of the martial arts collocation, the new friends have an understanding of each martial arts trait.

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

Today's first issue of the State of Wei, the boss of the State of Wei Cao Zhenlou ~ If there are many Wei States in my military generals, why not rectify? Whether you are S1/S2/S3 or PK season, let's summarize it together according to the current version ~(only about orange card, non-domestic general)

Second, the Wei camp military generals summarized

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

As of the end of this article, Wei Guowu will have a total of 26, including S2, S3: 4, PK: 5, SP: 1, and 16 others.

In terms of the suitability of the troops, it is obvious that the shield soldiers are the main, the cavalry is secondary, and the archers and gunners are very rare. When friends are matching the lineup, try to give priority to the class, and then add the strength of the warriors.

Wei Guowu will give people a kind of "heavy feeling", which may be related to Wei Guo's various damage reduction shields and riding lineups.

3. The core military general of the State of Wei

What is a core warrior? It is to hang most of the martial artists, the strength of the supermodel, the effect of the group. If you have it, you must use it, don't tear it down or change it.

【Cao Cao】

SAN GUO ZHI

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

The boss of wei guo had to mention, and the intensity looked at the entire three battles, which was also second to none.

Looking directly at the panel, the super high command rate at the same time, with second-line intelligence, speed, and force is not low, although it is of little use, but for an auxiliary, this attribute is really a supermodel.

The key is the tactics, Cao Cao's tactics can provide about 25-30% of the damage increase to the 2 teammates, and they have about 30% of the damage reduction. This effect is very powerful. Where is the strength? Equal to bringing Cao Cao, I directly have two other teammates each 30% output = a single martial artist 60% output, while Cao Cao is generally auxiliary positioning, what is the concept? It is directly decided that the team with Cao Cao will inevitably be able to fight and resist beating.

As of the end of the draft, the fate of the three-legged Dingli is not useful, three reasons: the fate effect is not strong; the effect is not compatible with the three emperors; the three emperors are not linked to each other.

In the words of the Romance of the Three Kingdoms, it is not good and inappropriate. Therefore, there are Cao Cao's friends do not go astray, the forced group also needs to eat a variety of tactics, there is this price other teams can enter the T0, so it is better not to group, Cao Cao is still recommended to use alone, especially for Wei Guo.

【Sima Yi】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

The core representative of the Output of the State of Wei, when the first version of the Three Wars version of S1, was the world of the outbreak team.

And S2 Sima Yi single-handedly led a variety of rear four-legged burst lineups. Logically speaking, as a pure export martial general, Sima Yi's alternatives are many, and it cannot be said that he is a core military general, but the Wei system has been formed, and Sima Dun has been used as one of the resident strong lineups, and it is not established without Sima Yi, so this face must still be given.

【Jia Xu】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

Generation after generation of gods, but generations of versions, chaos have a place, it can be said that it is never out of date.

In the eyes of Great Dan, chaos is a very high control of both upper and lower limits, the whole process is harmless when it is well controlled, and it is equal to no control when it is not controlled, which also determines that it is an unstable control, so it will not cause too much change.

And Jia Xu's chaos mechanism is also very unique, there is no chaos on the chaos, there is chaos to play output, the only problem is that if you can't hang up the chaos, it is equivalent to becoming a super soldier, control, output is gone.

However, this situation is very rare, and it is impossible to have a large area of immunity control in the player PVP, so Jia Xu's position is quite stable.

The only thing that impressed me the most was that in "Xingshi Cutting Chaos, Lü Bu Dun's Copy", the NPC team did not eat control, and Jia Xu was paddling throughout the battle, but it was only for the NPC.

【Guo Jia】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

Why is Guo Jia also the core? Give the main player 1 or 2 rounds of insight + 50% damage reduction, if this effect can not do the core, then there is no core.

The only place that may be questioned is that Guo Jia's applicability is relatively narrow, mainly to provide military generals such as Xiahou Yuan, Zhang Liao, and Lü Bu with no control (especially arrogance and deterrence), to ensure that our output of 3 rounds is less controlled and the impact of reduced troop strength.

Fourth, the military generals worth mentioning

This kind of warrior is mainly special in some aspects, worth using, and belongs to the type that is easier to replace even if there is none.

【Zhang Liao】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

Zhang Liao stopped crying, everyone is not strangers, headshot riding the old ancestor of the mountain.

They are excellent in terms of attributes and tactics. The fly in the ointment is that there is no combo (too greedy, Zhang Liao still wants combo?). At the same time, the headshot play has certain limitations in battle achievements and battle losses. Zhang Liao's more recommended gameplay is the rape male riding, and the rape male riding that does not want the adulterous male.

【Cheng Yu】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

One of the top C positions in the three wars, the self-propelled combat method can be compared with Lu Xun, and the fly in the ointment is that the attributes are much worse than Lu Xun. Lu Xun is, a large number of outbreaks + burning + deterrence; while Cheng Yu is, a large number of outbreaks + breaking defense + forbidden treatment, each good at special field, each with its own advantages and disadvantages.

【Full of favors】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

The prestige of Tai Wei Dun has long been spread all over the world, and the combination of full favor + Cao Cao is very suitable, and there is also a chance to abolish the command effect of some opponents. However, the disadvantages are also obvious, that is, they still can't do it when the front is destroyed, and even more afraid of the front to destroy, when the front hits Cao Cao, the direct Cao Cao tactics will be falsely reported.

【Xun You】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

Hakuba Yoshinori's 8-round active warrior version. The chance of launching the tactics in the three wars is also very important, which directly determines the stability of a team, especially the 30/35% chance of the tactics, if it is increased by about 10%, it will be a very big improvement.

【Wang Yuanji】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

Naked Bloody Battle's 8-turn Interval Warlord Edition. Due to the relatively limited combos effect in the three battles, this warrior also has a very unique sense of existence and is a good auxiliary, so mention it.

【ZhongHui】

Three Kingdoms Strategy Edition: Summary of the Four Camps of Warlords - Wei Guo Chapter

The active warrior version of the domineering enemy, because the bow is suitable for S, and the tactics need to be prepared, it is not very able to integrate into the system of the Wei state.

However, the lower limit of the effect of disarming is relatively high, at least it can reduce the opponent's several rounds of flat A. And after 5 rounds of the battle, it is more difficult to stop the opponent from leveling A, and it can only rely on shock and chaos, and Zhong Hui's disarming is another option here.

【Other Warlords】

Mostly known for output and unique functionality, in the eyes of The Great Dane, they are all big differences, and there are many equals, and it can be replaced by similar martial artists, so they are skipped.

knot

tail

send

language

Read on