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No more points! LOLM re-enactment for the diamond segmentation ranking experience!

Since the League of Legends mobile game entered the 2.6A version and announced the optimization of the player ranking matching experience, the official has successively solved many problems that players care about, and many changes have been made around the ranking system. For example, the upper limit of Hex Shield acquisition is removed, the score of the auxiliary position is increased, the complement mechanism below the diamond match is adjusted, and the efforts to detect negative game behavior are increased. These measures have effectively improved the gaming experience of the vast majority of players, increased the motivation of players to participate in the game, and have also been well received by many players.

No more points! LOLM re-enactment for the diamond segmentation ranking experience!

Recently, the official has paid attention to the pain points of high-level players in diamond and above segments, and this part of the players has formed the top part of the huge pyramid of the League of Legends mobile game, which cannot be ignored. After receiving the call of this part of the players, the official also immediately prepared various optimization matters. Judging from the update announcement released by the official today, the official will modify and adjust the details of the ranking game from multiple directions again after the update to solve the current problems, and the future version will have a more effective and comprehensive processing plan, which is worth looking forward to!

The first is to increase the number of points that the diamond and above segmental players increase after winning, and reduce the number of points deducted after defeat. It can be said that it is a very direct and effective way to change. When the player wins the winning points can cover the winning points deducted from the defeat, as long as it is not a consecutive defeat, the difficulty of the upper score will be effectively reduced. The official wave of changes will not only better motivate players to participate in the ranking impact of high segments, but also make more players' mentality become positive and improve the quality of all players. The mobile game has been updated and changed to the real place, full of sincerity.

No more points! LOLM re-enactment for the diamond segmentation ranking experience!

Second, the official removal of the diamond segmentation score mechanism. According to the official description, the diamond players who originally needed to score points will no longer have the situation that the winning point obtained by winning a game is lower than the winning point deducted by losing a game, and there will no longer be a player who worries about getting lower and lower the score, and the heavy player Xiaobian himself also directly blows up!

No more points! LOLM re-enactment for the diamond segmentation ranking experience!

Combined with the above increase to get win points to reduce the deduction of win points, coupled with the heavy change in the score mechanism that removes diamond segments, it can be said that the ranking experience of diamond segments is full at once. As a goalkeeper player who has been mixed in Drill 4 for many years, Xiaobian has been on the game to rush the score, and the experience is directly full!

Finally, it was officially announced that the upper limit of Hex energy in weekly qualifying matches will be doubled, and the amount of Hex energy that can be obtained by players who are active in matches and perform well in matches will be increased, and the better the players will receive higher rewards. This also shows that the official expects more players to actively perform in the game, achieve good cooperation with teammates, and win the game together.

No more points! LOLM re-enactment for the diamond segmentation ranking experience!

Doubling the weekly Max Energy Cap is a big positive for active players. Now those who love League of Legends mobile games will get twice as much Hex energy every week because of the positive ranking, which means that they will get more Hex energy. More Hex energy means more Hex shields, but also more defeat protection, and the efficiency of the upper score is further improved. It can be seen that the official emphasis on active players is getting higher and higher, and a series of optimizations are also being carried out for player feedback, striving to improve the player's game experience.

It can be seen from the official behavior of the League of Legends mobile game that although the game has been optimized and adjusted many times, they are still fulfilling their commitment to "continue to optimize the player qualifying game experience". It can be said that it really puts the player's experience first, and puts itself in the shoes of the player for the benefit of the player. As an old player, Xiaobian must give the official a thumbs up and continue to support the League of Legends mobile game.

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