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Designer Talk about Renata: Detailed testing for the resurrection mechanism Can't wait to see her online

In version 12.4, the new secondary hero Renata will appear, which is also the second new hero of the year. The first new hero is the shooter Zeli, who has already made it to the pro league stage. Judging from the skills introduced so far, Renata is also a very suitable assistant for professional leagues.

And because of The resurrection mechanism of Renata's W skill and the counter-effect of the R skill, it has also aroused heated discussion among players. Today the designer talked about the design ideas and ideas of the new hero Renata:

Designer Talk about Renata: Detailed testing for the resurrection mechanism Can't wait to see her online

designer:

For each hero, we want to bring something unique. Whether it's a new game style, mechanics, themes, or something completely different. Each release should broaden the potential experience for players, rather than driving old heroes out of their playspace. However, new ideas often come with risks, so it is necessary to carefully evaluate and plan for every hero who might be added to the roster.

Renata's W skill is designed to create tense, life-and-death moments for her team, and with its buff effect, it allows allies to push their limits and prove their worth. Even beyond death, thus obtaining a second life. However, it can also have an offensive ability that is not currently killed, but is on the verge of death.

Designer Talk about Renata: Detailed testing for the resurrection mechanism Can't wait to see her online

To validate gameplay, we always start with high-level questions, such as:

- Does the existence of the resurrection mechanism make the opponent feel that the offense is meaningless?

- Is Leonarda just waiting for the opportunity to revive her teammates, rather than actively using them?

- When casting a "W Skill" on an enemy, does the opponent feel they have the option to fight back?

We test these issues by adding/removing constraints or adjusting values until they are finally in a reasonable state. If it still doesn't make sense, we'll continue to iterate to determine why.

Designer Talk about Renata: Detailed testing for the resurrection mechanism Can't wait to see her online

Detail adjustments:

Once within acceptable range, we ask more specific questions to fine-tune:

- What should be the cooldown of the resurrection mechanism? How long should allies survive a brief resurrection?

- How many kills does the resurrection mechanism cause that shouldn't have been?

- How does the resurrection mechanic change the situation at the beginning of the game?

These questions give us an idea of how to adjust this mechanism, which we call "leverage."

Designer Talk about Renata: Detailed testing for the resurrection mechanism Can't wait to see her online

Plans after going live:

It covers the issues of predicting win rates, equipment routes, skill order, and character priority, and if any of the values in combat deviate significantly from our predictions, we may take action to correct it using the "leverage" we have identified.

For Renata, the resurrection mechanism is one of the high-risk projects we are preparing for the operation. For example, the efficiency and frequency of successfully resurrecting friendly forces is a potential area of concern. If the frequency is too high, we have taken several viable "levers" from game validation and know what each leverage will do?

- Shorten the buff duration of the resurrection mechanism to reduce the potential resurrection time of the target

- Shorten the burning time after resurrecting allies and make them burn faster to reduce their chances of being completely resurrected by participating in kills

- Resurrect by asking dying allies to deal damage to enemies in a matter of seconds, rather than any way to recover

- Makes the actual buff larger so that she tends to target friendly forces that may still survive, rather than dying friendly ones

Designer Talk about Renata: Detailed testing for the resurrection mechanism Can't wait to see her online

Of course, regarding the balance of new heroes, it is still necessary to focus on the performance after the line. The designers said: "We are ready for any major gameplay issues that may arise and can't wait to see how she will perform after it goes live on February 17."

Designer Talk about Renata: Detailed testing for the resurrection mechanism Can't wait to see her online

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