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LOL: 20 minutes is super god, teammates still point surrender, these 3 heroes, the late stage is too weak

By 2022, there are only a few popular online games where Krypton gold can't improve the game's attributes, and League of Legends is one of them. If you only look at the point of view of "no krypton attributes, no amount of kryptonite gold can form an advantage for ordinary players", the League of Legends is absolutely balanced. But MOBA games like LOL require more than just a balance between players, the balance of the characters is equally important. LOL can't be like some games, the new character is invincible, and the old character is at the bottom of the strength. According to the ideal state of LOL players, it is best to stabilize the average win rate of all characters in league of legends to about 50%.

LOL: 20 minutes is super god, teammates still point surrender, these 3 heroes, the late stage is too weak

LOL game matchups

But one thing to say – a 50% absolute win rate isn't necessarily a good thing for LOL. Moreover, even if the fist designer really wants to stabilize the winning rate of all heroes at 50%, it is not an easy task. The classes and categories of LOL heroes are diverse, some heroes are strong in the early stages, and some are only powerful in the later stages. Other heroes are even more miserable - because they are too conspicuous in the professional arena, they are paid special attention to by LOL designers, and they are weak in the early and late stages. So LOL heroes are hard to balance.

20 minutes super god, teammates still have to surrender, LOL late very weak hero

Generally speaking, if a LOL played for 20 minutes in a game, the situation between the enemy and us was similar, but the side had a thigh teammate who was super god for ten minutes, and the other side was obviously reluctant to surrender.

LOL: 20 minutes is super god, teammates still point surrender, these 3 heroes, the late stage is too weak

LOL Nedley Hit The Wild

However, if you encounter the following three heroes who are strong in the early stage and weak in the later stage, even if you kill ten heads in 20 minutes, your teammates will also surrender! The reason is simple:

These heroes are too strong in the early stages, and if there is no big advantage in 20 minutes, it is equivalent to a disadvantage.

LOL: 20 minutes is super god, teammates still point surrender, these 3 heroes, the late stage is too weak

LOL Leopard women win rate over time

As you can see in the figure above, lol leopard women in the first 25 minutes of the game, the winning rate of as high as 54%, after that the winning rate has been declining, 37 minutes left only 47% more.

LOL: 20 minutes is super god, teammates still point surrender, these 3 heroes, the late stage is too weak

LOL Nedley

The leopard girl in the game is indeed the same, the substitute use of leopard women, if 20 minutes after taking 10 heads, the ratio of enemy and enemy heads is still equal, it is basically difficult to bring up. Therefore, when encountering a super strong leopard woman in the mid-range, she can usually kill twenty or thirty times in 20 minutes.

LOL: 20 minutes is super god, teammates still point surrender, these 3 heroes, the late stage is too weak

LOL Jace

As a single hero, Jace has a slightly different nature from the Leopard Woman. According to official LOL data, Jace's win rate data before, during and after the period is very stable - stable at about 47%. The reason why it will be so stable and low, Chunqiu Jun believes, is mainly that Jace is too dazzling in the LOL arena, and his fist does not dare to make it too strong. Jace, who took 10 heads in 20 minutes and was still in a tie, was probably tired of going back to heaven.

LOL: 20 minutes is super god, teammates still point surrender, these 3 heroes, the late stage is too weak

LOL Elise

Like the Leopard Woman, Elise is also LOL's favorite hero. Elise's appearances and wins above the LOL Diamonds are good. If encountered in the middle and low-end rounds, it usually means that there are thighs to hold - of course, it is not excluded that it is a hero training. If it is really a thigh, Iris, who has a super god record of twenty minutes, if her side does not form a big advantage, I am afraid it will be difficult to make a difference after that. For LOL, the heroes who took the head of the people in the early stage and the "cost performance" is not high, what do you think?

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