All the information is derived from the Pokémon Encyclopedia, and each chapter basically introduces five features, and occasionally encounters exclusive features that may introduce one or two more.
The characteristic evaluation grades are divided into S, A, B, C, D, and E.

(Broken bag releasing a foul smell)
Foul odor (By releasing a foul odor, when attacking, sometimes making the opponent cringe. ): When using a move to attack an opponent and inflict damage, the opponent has a 10% chance of falling into a state of cringe
Trait Holders: Stinky Flower (Hidden Feature), Stinky Mud Family (First Feature), Double Bullet Gas Family (Hidden Feature), Tank Skunk Family (First Feature), Dust Mountain Family (First Feature)
Characteristic evaluation: D grade (basically useless). The biggest problem with this feature is that it cannot coexist with the King's Proof and Sharp Teeth, otherwise the two 10% cringe effects may be able to win. At the same time, it is not possible to match these two props like a continuous attack, but there is a prop that can perfectly match the stench characteristics. The only Pokémon tank Skunk that can choose it is also because it does not have a suitable multi-stage attack skill, resulting in more of a second feature to detonate.
Suitable Genie: Tank Skunk (if you really want to stud and think you're an absolute Emperor).
(Original rainfall holders)
Rain (which turns the weather to rain when it appears): When the Pokémon appears, the weather turns to rain and lasts for 5 turns.
Trait Holders: Mosquito Coil Frog Emperor (Hidden Trait), Largemouth Gull (Second Trait), Gaioka (First Trait).
Characteristic evaluation: A (indispensable presence of the Rainy Day Team, with multiple functions that increase power and, in some cases, increase speed). Rainfall and the other three types of usual open weather characteristics are basically to correspond to the weather team to serve, it can be said that before the rainfall was not released to frogs and large-billed gulls, the rain team in the non-mythical beast team was not perfect. But the biggest problem with the rain is that the open weather hand is a few points faster than the other three categories, which is a disadvantage.
Suitable elves: Mosquito Coil Frog Emperor, Largemouth Gull, Gaioka (you wouldn't really want to store water frogs or rain plate largemouth gulls, would you?) )。
(The Iron Mask Ninja is attacking and getting faster and faster))
Acceleration (faster per turn): Pokémon holding this trait increase by 1 level at the end of each turn, but the Pokémon that hold that feature are exchanged for that turn will not be activated.
Feature Holders: Ancient Giant Dragon Family (First Trait), Flame Chicken Family (Hidden Trait), Iron Mask Ninja (First Trait), Megalodon Shark Family (Hidden Trait), Centipede King Family (Hidden Trait).
Characteristic evaluation: A (Except for the ancient giant dragon that may occasionally choose colored glasses to compensate for the impact surface of its own system output, the rest will almost only choose to accelerate). The strength of the acceleration characteristics is unquestionable, the Flame Chicken is imprisoned in the small black room because of it, and the Megalodon Shark is able to increase the wave speed before the Mage by accelerating + guarding, and benefiting from the perfect surpass of those elves whose speed is breaking through the hundred. The Iron Mask Ninja and the Centipede King family, whether they rely on acceleration to add to their already good speed, or increase the speed effect to all kinds of hitters who may not be able to do enough speed in a game or battle that has not been banned, are good and excellent choices.
Suitable elves: The Ancient Giant Dragonfly Family (to take the baton or for their own use), the Flame Chicken Family, the Iron Mask Ninja (mainly to receive the baton), the Megalodon Family (once to hold and eat a round of acceleration, and then Mage evolved to surpass some high-speed or scarf strikers), the Centipede King family (mainly baton-picking).
(Taikoo armor with combat armor characteristics)
Battle Armor (guarded by a hard carapace and won't hit the point by an opponent's attack): Won't hit the point, not even a move that is bound to hit the point.
Trait Holders: Gala Gala Family (Hidden Feature), Scythe Helmet (Second Trait), Taikoo Armor (First Feature), Dragon King Scorpion Family (First Trait), Attribute: Void (First Trait), Meow Boss (First Trait), Array Soldier (First Trait)
Characteristic evaluation: C (barely usable). The effect of the battle armor and the hard-shell armor behind it is actually the same, and I don't quite understand why GF deliberately copied the exact same features. Although immune critical hits are indeed very delicious, after all, CT's disregard defense boost is one of the last situations that a group of meat tan strengtheners are willing to face, perhaps second only to severe poisoning. Unfortunately, elves with battle armor are not part of the Meat Shield. Attributes aside: Void has no other characteristics, it is estimated that only the Taikoo armor is forced to choose because the base speed is too slow, and because the attributes cannot join the rain team.
Suitable elf: Attributes: empty (the only choice for people, no way) Taigu armor (as a rock system, in fact, special defense is not bad, but there are only two resistances, even if it is weak, rock molten steel is still a popular attribute, plus it has no means of endurance).
(Ishimaruko, who is strong enough to protect himself from being killed by a single blow)
Strong (Even if attacked by an opponent's moves, it will not be knocked down by a single blow.) One Hit Kill moves also have no effect): One Hit Kill moves have no effect on Pokémon that have this trait. Pokémon that also possess this feature will retain at least 1 HP when it is attacked once at full HP.
Trait Holders: Rumble Rock Family including Arora Form (Second Feature), Self-Detonating Magneto (Second Trait), Great Steel Snake (Second Trait), Treeman (First Trait), Frietos Family (First Feature), Kettle Pot (First Feature), Dungar (First Feature), Great North Nose House (First Feature), Poscodora (First Feature), Ancient Sky Spiny Fish (Hidden Feature), Regilock (Hidden Feature), Moat Dragon (First Feature), PangYan Monster (First Feature), Fighting Ghosts (First Trait), IwadoJu Crab (First Trait), Rib Turtle (Second Trait), Baby Dragon (Hidden Trait), Little Crushed Diamond (Hidden Trait), Ice Rock Monster Family (Hidden Trait), Togo de Mar (Hidden Trait), Cosmogu (First Trait).
Characteristic evaluation: B (fully available) A (for specific sprites can be combined with the first hand fruit to achieve a perfect exit). The holders of the sturdy properties are either rocky or made of metal or solid carapace. Among them, although the rock system generally has a high physical resistance, but the weak health and special defense, coupled with the weak water and grass attributes are also a good existence of the special attack end, so the importance of choosing strong to prevent being hit KO is self-evident. Retaining the effect of a drop of HP at the same time will also perfectly trigger the next attack effect of the Shitogo. Like Rumble Rock can directly choose to explode in situ after pulling out nails, the only fly in the ointment is that such a simple and rough combination skill big self-detonation is weakened by a knife.
Suitable Spirit: Rumble Rock Family General Form (Although ordinary Rumble Rock has the characteristics of a hard head, it can only be forced to give up because it does not have a double-edged hammer.) And Arora Long rock because of the electrical skin and can make the big bang into the output of the system, so it is often more suitable for inclusion in the matching table, but how to ensure the success of self-detonation is a different kind of advantage)
Self-detonating magnetic monster family (before the awakening power was canceled, more choice of magnetism, but now without the awakening power can not form a fire strike surface, the self-detonating magnetic monster seems to grasp the steel elf is also a little powerless)
Big Steel Snake Family (Big Rock Snake Attack 1w3, you don't bring a strong guaranteed output?) Funny Face)
The Fretos family (Although The Fretos resistance is excellent, but because four times the weak fire plus special defense and HP are really not high, it is not impossible to bring a strong to prevent violent death. Secondly, to be honest you wouldn't really want to bring dust just to put mushroom spores, right? After all, people bring their own steel system, not false sandstorms)
Pot pot (although it has the double defense of the infinity giant form second only to the infinity ji, the fragile paper-like HP value is still strong in case something unexpected happens. Secondly, the pot pot can rely on strong and use power tricks to make its own attack into an extremely terrifying 230, as long as the speed problem is basically a dozen and one accurate)
Dunjia (Sand Shadow too fw...) )
The Great North Nose Family (although the double defense amount of blood is not bad, but it is four times weak to fight, although you can learn the flame fist, but you do not resist the grass, whether you can shake off the nut dumbbell before being whipped to death by the strong whip is also unknown)
Bosco Dora (Because of the same weakness as the Great North Nose, most can choose to be strong to prevent being kicked away by a flying knee kick.) However, because of the ability to learn the double-edged hammer, the hard head is occasionally used)
Regirock (did you know that the icicle next door had no stones, which caused him to lose face to his grandmother's house?) )
Moat Dragon (Tears of Rock Steel, but the Moat Dragon is one of the best in the rock system and is not very afraid of the special attack end)
Pang Yan Monster (although I like this elf very much, but I must admit that Ben Kiras does not enter the small dark room for a day, if it wants to play, it basically does not need Jansa)
Iwadenju crab (poor resistance, plus two other characteristics can not match)
Rib Turtle (32 speed you don't really want to swim freely, right?) And the hard head does not have a double-edged hammer or the like)
Ice Rock Monster family (almost no special defense patience plus weak fire, do not want to directly weaken the stone bar. Moreover, in addition, I am doing my own thing and the frozen body, and I can't provide any real help to it)
Togo de Mar (can be used, strong + brute, and then the next round spike defense combination can sometimes directly kill a genie on the opposite side)
Cosmogu (will there really be a fight with it?) )。