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The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Who would have thought that Shinji Mikami, known as the "Father of Resident Evil", made a new game that is actually a modern version of the Japanese Yin-Yang Division, an action-adventure game that exorcises demons and demons. Let's take a look at the action-adventure game Ghost Line: Tokyo made by "Master of Horror" and what wonderful content will bring us.

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Ghost Line: Tokyo

Ghost Line: Tokyo game story background

The game's stage is set in Tokyo, Japan, where a dangerous mystic warlock unleashes a mysterious supernatural force that sweeps through Tokyo, and everyone floats into the sky as "souls". Of course, the protagonist who is shrouded in aura has not disappeared, and as the protagonist you will have to explore the truth behind all this, along the way you will surrender those powerful spirits and form alliances with them, learn various "yin and yang mysteries", but also their wishes or help them complete their revenge, while searching for your missing family.

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Search for the truth, find family

Ghost Line: Tokyo game features content

The skill moves in the game are borrowed from the various yin and yang secret arts of the Japanese yin and yang masters, and even the rune skills are so; the game also provides players with a large number of weapon props, while introducing elements such as wind, thunder, water and fire, it can be said that the skill equipment of "Ghost Line: Tokyo" is very distinctive, all skill moves and weapon props, are from a variety of Japanese urban legends and folk ghost stories.

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Elemental skills

Mysterious people wearing bo re masks, dolls that rain on sunny days, faceless people in suits with black umbrellas, headless student parties in Japanese school uniforms, Wraiths with huge scissors and long-haired shawls, tengu flying in the air, little ghosts in yellow raincoats, and so on, players will fight these ghosts in the game.

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Mysterious Like a Mask Man

Ghost Line: Tokyo does not provide a dedicated vehicle, and the player runs through the map using the spider-man-like skill "Lingsuo". The developers said in an interview that we have something to suggest in the name of the game, and that this skill will be used throughout the process, players can not only use it to run pictures, but also use it to fight, and even many special locations must be reached using "Lingsuo". (Note: The game's English name ghostwire: tokyo, where wire has the meaning of what to associate)

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Spider-Man

The game's battle perspective is the first perspective, in the words of the developer, so as to give the player a sense of oppression to fight those ghosts head-on. In addition to using a variety of yin and yang arcane seal battles, players can also use the arcane spell paper, and even interact with the props in the game scene, such as attacking the oil barrel on the map, which will explode and fly around the ghosts (don't ask why there are gasoline barrels); players can also collect various combat weapons in the map, the official has revealed the "bow and arrow", no accident Weapons and equipment should be a variety of cold weapons, if there is a sudden appearance of what flamethrower gun is too contrary, the official should not do so.

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Bow and arrow shoot oil barrels

The developers of Ghost Line: Tokyo once said in an interview that they were most satisfied with the design of the game map scene, the game highly restored the Map of Tokyo, the ghostly Wadani Street, the Tokyo Tower surrounded by black fog, more than 2200 map segments, tens of thousands of objects, in their words, "let the player feel the real Tokyo"

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Tokyo, occupied by ghosts

Some tips for playing Ghost Line: Tokyo

The first perspective of playing the game is indeed more immersive, but the game screen is too colorful, it is easy to feel dizzy, so the experience must be done according to the ability, uncomfortable to slow down; although it is an action adventure game, there will be no sudden scary scene, but the appearance of many ghosts in the game is still quite scary; "Ghost Line: Tokyo" is not a linear game, more emphasis on exploring and collecting various props (open world settings); the minimum configuration of the game is 12G of memory, Playing eggs also rarely encounters games that require such a large amount of memory.

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Japanese-style laneways

More information on Ghost Line Tokyo

The game supports PS and PC platforms, the PC version has a Steam ordinary price of 194.99 yuan and a deluxe version of 259 yuan; the PS platform ordinary version is 382.04 yuan, the deluxe version is 520.82 yuan, if there is a member, you can also get a 10% discount, and the PS platform deluxe version can be played 3 days in advance.

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

Game configuration

epilogue

Ghost Line: Tokyo is completely different from other games made by Shinji Mikami, it is a completely Japanese game, the game production team is from Japan, the story concept is from Japan, and the game is set in the modern metropolis of Tokyo. For Shinji Mikami, it can be said that this is a brand new challenge, so would you like such a game as a player?

The father of Resident Evil's new work "Ghost Line: Tokyo", the first perspective of the Yin and Yang Division to catch the demon

The work of Shinji Mikami's challenge

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