As the official lifting of the ElFadden Ring is getting closer and closer, recently related information and materials about the game have gradually begun to be made public.
Recently, the producer of the game, Kitao Taidai, was interviewed by the domestic game media, let's see what content we talked about

1. After testing on the PS and XBOX platforms in November last year, what are the main differences between the official version of the game and the version at that time?
Kitao Taidai: On the one hand, the balance of the game, a certain magic that is too strong or too weak in the test will be constantly adjusted until the day the game is launched.
On the other hand, the guidance of novice teaching and props use, received this part of the feedback that is not easy to understand in the test, and this aspect has also been adjusted to make it easier for players to accept and understand.
2. What content in the game was produced by Mr. Hidetaka Miyazaki?
Taidai Kitao: Because Mr. Miyazaki is the director of the entire game, everything from the game's worldview to gameplay, art, music, dialogue, etc. is his own decision.
Many of the conversations with NPCs are written by himself, so please look forward to it.
3. "Elfadon Ring" adopts an open-world gameplay, what are the advantages over the relatively closed world of Dark Souls?
Taidai Kitao: At the beginning, I was going to divide the game into two parts: a vast wilderness and a deep dungeon, and I did intend to make dark souls feel at the beginning.
Later, starting with Mr. Miyazaki, the development team gradually made a lot of interesting content, such as riding a two-stage jump and various terrains with huge height differences.
The result is the current three-dimensional, high-density environment for game content.
At the same time, we are very hopeful that players in the Dark Souls series will have a novel gaming experience in Elfadon Ring.
In this game, you can try to use a variety of weapons and methods to fight the enemy, I hope that all players can look at this game with a new eye.
4. In the demo version, players find enemies that only appear at night, what is the impact of this setting on the game?
Kitao Taidai: In the early days of development, the game was indeed designed to encounter completely different enemies during the day and at night, but later considering that the player would be forced to play the game experience, we chose to try not to let the day and night cycle affect the player's game experience.
However, there will still be some situations affected by day and night, such as props that are not easy to find during the day, and it will be easier to find at night because of the light.
In addition, environments such as night and rain can make it harder for enemies to spot players.
5, from ghasts, dark souls 1-3, blood source to a wolf, the difficulty of the game is often discussed topic, how does the producer think about it?
Kitao Taidai: We know that many players will find the games "Bloodborne" and "Only Wolf" very difficult.
Starting from the production team, our goal is to let players who like this hardcore action experience enjoy the game, including the development team is also very fond of their own development of the game, but also hope that players who are interested in this type of game can have a good game experience.
For the other group of players, we regret not being able to respond to their expectations, but we also hope that the games we have made will be experienced by more and more players.
We don't make enemies that are absolutely invincible, and some enemies that we feel completely invincible at first sight can also be defeated by experience or their own strategy, and this sense of accomplishment after overcoming difficulties is also what we want players to enjoy in the game.
Allowing players who are not good at action games to get this sense of accomplishment through various ways in the game is what we have been working towards.
6. As an open-world game, can players go to various places from the beginning of the game, and will the difficulty be different?
If the player crosses directly from the initial Nyingev to Galid, another world, the difficulty will undoubtedly be greatly improved.
It is recommended that players collect various props and equipment in Nyingford before challenging other worlds, of course, you can also choose to go to other worlds to collect and then return to Nyingef, these gameplay are free choices for players.
7. Will this game have features that only exist in the PS5 version?
For the PS5 version, we have added haptic feedback. This is also the first time we've added this feature, and we hope it will help players have a more immersive experience in the game. If you have a PS5 device, be sure to try this feature.
The above is all the content of the interview with the producers of this issue of "ElFadon Ring", the author agrees with the difficulty and sense of achievement that the producer talked about, such as every elite monster and boss in "Only Wolf", the boss looks ridiculously strong, but the sense of achievement that is constantly challenging and overcoming is indeed incomprehensible to ordinary games, and it is also very much looking forward to the day when "Elfaden Ring" is officially launched, and more information about the old ring Players who are interested in it do not miss Oh ~
The first 4 classes of the Ring of Elfadden are announced: Wanderer, Warrior, Sinner, Warrior