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"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

In less than ten days, Eldon's Circle of Law is about to go on sale. As the culmination of From Software's work over the years, Eldon's Ring of Law not only reinforces the unique designs of previous series, but also challenges the open-world genre for the first time.

What new cremations can be achieved by colliding hardcore souls and open worlds? What new experiences can it bring to former soul lovers? Can players who were previously interested in soul games but were dissuaded by the difficulty of the game find fun in this game?

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

17173 Exclusive link to From Software Kitao Taidai

Recently, 17173 exclusively connected to From Software's marketing director and producer, Yasudai Kitao. Questions were asked about the design ideas for the open world of Eldon's Law, the creation of the backstory, and the gameplay of the game's features.

17173: As a new IP, why not adopt a new combat system like Only Wolf?

Taidai Kitao: We think that Eldon's Ring of Law is a game of the Royal Evolution system after all, so we will choose to use the battle system of the Dark Souls series, of course, there may be games that design the battle system from scratch in the future.

17173: How did we choose some of the classic elements of the previous series? Are there any criteria?

Taidai Kitao: Like in the previous Dark Souls series, if the character dies, the character will fall to the ground after gaining experience points, and the player must return to the place where he died from the previous checkpoint to pick up the experience.

Because the overall map of The Ring of Eldon is very broad this time, with the map design, we have set up a mechanism that can be reborn near the place where the player is prone to death.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

This time, because of the desire to strengthen the part of the RPG, in addition to summoning souls as partners to assist in the battle, you can also sneak to avoid enemies or lurk behind enemies to assassinate, these elements can be perfectly integrated in this game.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

Mainly because in the past there were a lot of people who just thought it was our game and had the impression that this game would be very difficult. So this time," Eldon's Circle of Law adds these means of avoiding direct combat to change everyone's inherent impression of our game, and I hope that more people can enjoy this game.

17173: George W. R· How exactly did R. Martin help you enrich the mythological setting? Can you give an example from the game?

Kitao Taidai: The demigod's design was mainly based on Mr. Martin's copywriting. Because it is a copywriter, it does not actually describe what these demigods will look like. Mr. Hidetaka Miyazaki was very strongly stimulated to create and design these demigod forms after reading what Mr. Martin wrote.

17173: What goals were set during the development of the open world?

Kitao Taidai: At that time, when it was developing, I originally wanted to let the game have two ways, the first is the open world we generally talk about, which will have a relatively open plain, and the other is the underground labyrinth.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

The underground labyrinth is just like in the past, and the production is more three-dimensional and complex. However, at the beginning of the planning, it was very flat, but in the production process, everyone felt that this was more inconsistent with our personality, so we slowly did it very three-dimensional, and there was a significant change in the environment.

Because this open world is very vast, in order not to let everyone get bored, we have some battle scenes appropriately set up, including enemies and NPCs. At the same time, in order to allow players to explore freely, the setting that the character will not consume physical strength during movement has been added, and of course, there are also spirit horses that can be used as mounts in the promotional video.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

17173: What is the gravitational pull of your open world? How do I guide players to keep exploring?

Kitao Taidai: In terms of how to keep the player motivated to explore, in addition to the enemies just described, there are also buildings like some landmarks, which will make the player see and think that there is something there and want to see it.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

If the player is given complete freedom to explore the entire environment, there may be players who will get lost halfway and not know where to go.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

So in order to avoid players getting lost, so there are some checkpoints set, players can see checkpoints in the usual time, of course, the map is also a thing that helps guide the direction, basically the whole is a relatively soft way of guiding, will not do very tough.

17173: How many bosses does the game have in total?

Kitao Taidai: If there are a total of leaders, I will keep it a secret, and I hope that everyone can look forward to it.

If the game plot, basically the boss does not affect the progress of the game plot, if you feel that a certain boss seems to be a little difficult to play today, you can put it later and then carry it out.

17173: If the boss kill order doesn't affect the ending, what are the ways to trigger a different ending?

Kitao Taidai: Basically, the order doesn't matter, but talking too much will spoil it, so you can't talk too much. But whether the boss is down or not, and the dialogue with other NPCs will affect the plot route.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

17173: Is there anything new in multiplayer compared to the previous Souls series?

Kitao Taidai: The props used to open the multiplayer mode in "Elden's Ring" this time are relatively simple to start, so it is easier to start multiplayer mode play overall.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

In addition to the multiplayer mode just mentioned, there are also some non-synchronous elements, such as the part of the past work that has comments. In past works, there were also such functions, but they could only be shared in a world of about 100 people or random 100 people.

"Eldon's Ring of Law" was released on the 25th, and the producer exclusively broke the news: this time it will not be as difficult as Dark Souls

This time, "Eldon's Ring" can specify the group you want to share, which can be seen by everyone in the group, so you can form a group on the network with friends you know or other people you know, so that you can have some feeling of being connected at any time.

17173: China has a lot of soul fans, are you considering making a game with a Chinese cultural theme in the future?

Kitao Taidai: Although China has a lot of attractive theme culture, there is no such plan at present, sorry.

17173: Do you often come to the Chinese community to see what Chinese players are saying about the game? Have you seen what Chinese players have said about the game?

Kitao Taidai: I have seen it in the Chinese community, although it is not regularly checked. I think there are a lot of very enthusiastic fans in China, and we get a lot of energy because of this, and we feel like we're charged.

Because the games are about to go on sale, I can feel that Chinese players are very much looking forward to these games. The anticipation has also brought us great encouragement. So I would like to take the opportunity of this interview to say to you here, thank you very much.

There are a lot of elements in this game that can make players feel excited, so whether it's players who like to fight, or players who like RPG games, or just players who like the in-game scenery, they can start playing.

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