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The LOL designer once again teaches you to play the game, and the punishment on the road will be hacked to death

The Designers of League of Legends announced the 12.4 version of the change trailer on Twitter on February 9, and this patch will be updated to the US service next Wednesday, and the national service is expected to be next Thursday. Due to the Spring Festival holiday, the national service has not updated the 12.3 version synchronously, so the 12.3 and 12.4 versions of the national service are merged into the next week's update. Some of the heroes that were enhanced and weakened in version 12.3 may have subsequent tweaks in version 12.4, and Ammu is one of them.

Judging from the direction of the designer's change, they mainly strengthened some weak shooters and warrior heroes, and the changes to the warrior equipment in version 12.2 had an impact on some of the single heroes. The new hero Zeli is still strong after the emergency weakening, so the 12.4 version will continue to weaken, after all, she currently has a high winning percentage in many positions.

The LOL designer once again teaches you to play the game, and the punishment on the road will be hacked to death

The above is the new version of the enhanced hero, from the OP.GG win rate can be seen, most of the heroes' win rate performance is not ideal, a few months ago the hot Nami even as low as 46.6% of the win rate, Amumu and Niko are even more out of this person's state, Amumu recently also weakened the E skill damage reduction mechanism. Calista's win rate is not very accurate, because this hero looks at the proficiency of the lineup, the early strong and late weak, and the designer only slightly strengthens the basic attributes. Kasumi has strengthened many times and has never been able to return to the ranks of strong shooters.

The LOL designer once again teaches you to play the game, and the punishment on the road will be hacked to death

The above are the heroes who will be weakened in the new version, except for Master Yi, all of whom have a high winning percentage, although Doctor Mondo's appearance rate is relatively low, but it is still weakened, and Chiana and Vega are now doing very well and naturally being stabbed. Master Yi's changes were not finalized, and the designers intended to move to version 12.5 at the end of the month to weaken it. The data of Hanbok and National Costume are different, Master Yi basically has no chance to play in the high segment, it is too easy to be targeted by opponents, and the development of low segments is random killing.

In addition, the designers intend to weaken the routine of soft auxiliary heroes with disciplinary skills on the road, and they change the way to adjust the auxiliary salary. In the past two weeks, there have been many routines on the single Cana or Kalmar on the single, and even on the LCS arena to win. This style of play starts out without making up the knife, wandering around to help the team build an advantage, and then using strategic bounty points to get more medium-term economy. After this version change, the revenue of the plural auxiliary installation has become lower, and the penalty for auxiliary early repair has become higher.

The specific changes to the League of Legends 12.4 version are as follows, and the designers may make some minor adjustments before the official launch next week, and everyone still depends on the patch of the official service.

The LOL designer once again teaches you to play the game, and the punishment on the road will be hacked to death

Enhancements:

Increased Blade Edge damage from 50% to 60%

Oroy- Base Attack speed increased from 0.571 to 0.625, and W's bonus damage damage bonus increased from 2% to 4%

The physical damage reduction of the Ammu-E was increased from 2/4/6/8/10 to 5/7/9/11/13

The Flight Speed of the Ash-R was adjusted from 1600 to 1500-2100, increasing with the distance flown

Lucian-Q's mana cost reduced from 50/60/70/80/90 to 48/56/64/72/80

Calista - Base Armor increased from 21 to 24

Reduced Kasumi-E's bonus damage critical hit stream bonus from 0.5% to 0.75%

Seti - Growth health increased from 93 to 100

Rambo - Base Armor increased from 31 to 36

Nicom- Hero volume reduced from 80 to 65, Q's bonus damage increased from 40/60/80/100/120 to 40/65/90/115/140, and W's cooldown decreased from 20/19/18/17/16 to 16/15/14/13/12

Nami-E damage reduced from 20/35/50/65/80 to 25/40/55/70/85

The LOL designer once again teaches you to play the game, and the punishment on the road will be hacked to death

Weakened content:

Zeli-Pu Attack's uncharged damage reduced from 15 to 40 (+4% AP) to 10-25 (+3% AP), full-charge slowdown reduced from 1.5s to 1 second, slowdown effect from 20-40% to 14-50%, Q's base damage reduced from 10-30 to 9-25, Q's base damage can now trigger critical hits, W skill's cooldown from fixed for 10 seconds to 13/12/11/10/9 seconds, E's cooldown from 23/ 21.5/20/18.5/17 to 23/22/21/20/19, reduced the cooldown reduction for hit heroes from 1.5 to 1 second, and the R's bonus attack speed from 30/35/40% to a fixed 30%

Mondo Doctor - Grow Attack damage reduced from 4.2 to 3.5 seconds, and R's cooldown increased from 110/100/90 seconds to a fixed 110 seconds

Chiana -Passive Damage's bonus attack damage reduced from 0.55 to 0.4

Vega-Base Armor reduced from 23 to 21, Grow armor increased from 3.74 to 4, and E's cooldown increased from 18/16.5/15/13.5/12 to 20/18/16/14/12

Britz - Base Health regeneration reduced from 1.7 to 1.5

Nunu-Q's healing effect on heroes reduced from 60/88/116/144/172 (+0.72AP) (+8% extra health) to 45/66/87/108/129 (+0.54AP) (+6% extra health)

The LOL designer once again teaches you to play the game, and the punishment on the road will be hacked to death

Salary fitting changes:

The gold penalty mechanism for mending knives has been reduced from a maximum of 4 mins per minute to a maximum of 2 mins per minute, and after 5 minutes of the game, it has changed back to 4 mins per minute

The knife replenishment bounty will now be adjusted based on the amount of payroll packed by both parties

If there are 2 or more payrolls in the team, the proceeds of the strategic bounty become half

The buffer time for Strategic Bounty Points has been reduced from 15 to 5 seconds

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