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Feel happy in suffering - a review of the platform jump action game Dust Change

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Game Description

destroy...... absorb...... Growing up... GRIME is a fast and brutal action-adventure RPG. In the game, you will destroy your enemies with activated weapons that can transform shape and function, and then strengthen your body by devouring the enemy's body through a black hole, breaking a world full of dismemberment horror and bizarre plots. The game was developed by Clover Bite and published by Akupara Games, which landed on Steam on August 2, 2021.

Feel happy in suffering - a review of the platform jump action game Dust Change

Excellent surrealist style

I believe that people who see this game for the first time will be difficult not to be attracted by the unique art style of the game, especially although the protagonist has a human-like body shape, but the head is a dark black hole, and it is still slightly shaking when you look closely, and emit a seductive purple glow! Just looking at the shape of this protagonist, I believe that many people have a strong interest in this game - such as me.

Feel happy in suffering - a review of the platform jump action game Dust Change

The protagonist is born from a black hole

Feel happy in suffering - a review of the platform jump action game Dust Change

Anti-reaction is a magic skill

And the game developer also put this surreal style throughout the game, at the beginning of the game, obscure opening animation, suppressed evil tension, full of doubts and aroused curiosity, after entering the game, rough stone monsters, broken rock statues, rocks, deserts, caves, swamps, vines and other composition of various terrain, rich and changeable art style is addictive!

Feel happy in suffering - a review of the platform jump action game Dust Change
Feel happy in suffering - a review of the platform jump action game Dust Change

In terms of music, the music in the opening interface of the game is low and depressing and full of solemn atmosphere, and the concert after entering the game changes according to the scene and boss battle. In terms of sound effects, I believe that the most impressive thing is that the protagonist breaks the stone of rebirth and transforms into the sound of broken stone chips blending into it, and the sound of the rushing edges seems to be that there are really many pieces of light stones hitting and rubbing.

Feel happy in suffering - a review of the platform jump action game Dust Change

The same style is also reflected in the plot, the game adopts the fragmented plot of the Soul series, and countless plot fragments are hidden throughout the game flow. But this game is a bit outrageous in comparison, the beginning of a confusing CG, and then the first half of almost no hints, the beginning of the entire game is carried out in a face of ignorance, the player only knows to move forward, to kill the enemy on the road, as to why to do this has no clue.

Feel happy in suffering - a review of the platform jump action game Dust Change
Feel happy in suffering - a review of the platform jump action game Dust Change

Classic and innovative gameplay

Dust Change as a whole belongs to the Castlevania Galactic Warrior, and has many similarities with classic games such as Hollow Knight, Ori, and Death Cell, but in some systems and content, the game also has new and unique gameplay.

Feel happy in suffering - a review of the platform jump action game Dust Change

The game's map is designed in a classic way, with each area having a "crying cavity", which is similar to the Stone of Rebirth. However, finding the crying cavity does not actually open the map, you need to find the "beacon" and reconcile it to display the explored map in this area, and the unexplored map still needs to be run again to unlock. The boss icon in the map uses the studio logo, a vortex with a lot of hands, which is unexpectedly matched with the content of the game. The overall design of the game's map is not too complicated, there is no arrangement of too many branch routes, basically the direction of the main road is still relatively clear, in addition, the map is also designed with a lot of shortcuts, which is also the classic design of this type of game, it should be said that the map design of this game is still very good. However, there is one of the most unpleasant to players is that the initial version has no teleportation function, and it needs to be unlocked after playing the final boss, and in fact, the main improvement of teleportation is the comfort of the old map, and the exploration of the new map does not have much impact. However, the developers also listened to the players' voices and advanced the teleportation function.

Feel happy in suffering - a review of the platform jump action game Dust Change
Feel happy in suffering - a review of the platform jump action game Dust Change

The combat part of the game has a bit of a soul game flavor. The protagonist has the standard energy slot of the Soul series game, jumping, attacking, sprinting and other skills will consume energy bars, weapon attacks have different consumption according to the type, usually light weapons consume less. However, the energy slot setting of this game is very strange, and the energy will be restored immediately after the jump, but after the attack and sprint, the energy slot will wait for about 1 second or so to start recovering, which leads to the player in the battle very, very easy to consume the entire energy slot, thus falling into the passive beating situation.

Feel happy in suffering - a review of the platform jump action game Dust Change

After many deaths, I found that this work is still more suitable for anti-reflux in the early stage, that is, less active attack, not greedy knives, and more use of anti-reaction skills to "absorb". Absorption is the unique skill of the protagonist in this game, the method is to use the black hole of the head, suck the enemy at the moment of the enemy's attack, cause high damage, and absorb the "heavenly breath" from the enemy, the heavenly breath slot can be converted into health points after the heavenly breath slot is full, somewhat similar to the hollow knight in the consumption of soul blood, but in this work only after the sky breath slot is full can return blood, and usually there is no other means of returning blood, so it is easy to die in the early stage.

Feel happy in suffering - a review of the platform jump action game Dust Change

In terms of character development, the game also has a setting similar to the soul series game, the protagonist can increase the attributes in 5 aspects, of which adding health can increase the upper limit of health, adding strength can increase the upper limit of the energy slot, as for physical strength, agility, resonance corresponds to the attack type, and will have an attack correction for the weapon. At the same time, using the absorption skill to kill the same kind of monsters that meet the number requirements, you can also draw their traits from the monsters, and give yourself stronger abilities by cultivating the traits. There are hammers, double knives, guns and other weapons in the game, but relatively speaking, the difference in weapons is mainly in special attacks, and the difference between general attacks is not very large. The torsos, hands, etc. picked up in the game are all costumes, but they do not provide any attributes, they can only change the appearance, and some suits are still relatively handsome.

Feel happy in suffering - a review of the platform jump action game Dust Change
Feel happy in suffering - a review of the platform jump action game Dust Change
Feel happy in suffering - a review of the platform jump action game Dust Change

The boss shape in the game is still very surreal, the boss basically has 2 stages, most of the boss will only move after entering the 2 stage, and you can kill with the absorption skill, so most of the boss's difficulties are in the first stage. Normal boss attacks can be used to absorb to prevent reaction, but the red light can only dodge, after defeating the flower mother, there will be times when you need to use the skill to pull. The attack frequency of the boss is acceptable in comparison, mainly because it is easy to die if you are not familiar with the rhythm of the knife, which leads to a more dissuasive retreat in the early stage. After unlocking more skills later, the game will become a lot more interesting.

Feel happy in suffering - a review of the platform jump action game Dust Change
Feel happy in suffering - a review of the platform jump action game Dust Change

Hands-on experience

The game is indeed more dissuaded when it is first started, first of all, the release of the "absorption" skill requires the player to be familiar with himself, and the attack methods and attack speeds of different monsters are not the same, and it takes more practice to master, but once mastered, you will find that this skill is too powerful. Just like the bounce in the Soul series game, once the use of the absorption skill is successful, the mob can basically kill or only have silk blood left, the boss's health can also cause damage caused by ordinary attacks several times, and the absorbed heavenly breath is the only means of recovery in the game, although the mob can only rely on the general attack can also kill all the way, but the lost life can not be replenished.

Feel happy in suffering - a review of the platform jump action game Dust Change

In addition, the game's energy slot, as mentioned earlier, after the completion of the attack and other actions, the energy will not be restored immediately, which often leads to the actual battle after cutting 2 knives and immediately after 2 dodges, the energy slot will bottom out, so it is still necessary to defend, to ensure survival as the first priority, give priority to avoiding the enemy's attack, at the same time, to use more anti-reaction absorption skills, not only can cause huge damage, with the absorption of monster traits, but also can quickly restore energy. In addition to the red and yellow attacks in the game, you can use this magic skill to deal with, master the absorption skills, and the game flow will be much smoother.

The game's death penalty is relatively light, does not lose any equipment, wealth, and only loses the "enthusiasm" value, that is, increases the amount absorbed into the heavenly breath, and displays it in the form of a number on the avatar, up to 50 levels, and on the display is a mathematical "infinity" symbol. Lowering the death penalty obviously improves the player's trial and error difficulty to better familiarize themselves with enemy attacks and explore better ways to play.

Feel happy in suffering - a review of the platform jump action game Dust Change

And when you leave the novice zone and absorb many abilities from the boss, you can use the skill combination to play a dazzling attack, and you will experience the taste of "bittersweet" is so beautiful.

Feel happy in suffering - a review of the platform jump action game Dust Change

Game summary

"Dust Change" is a fusion of a variety of classic gameplay platform jump action game, the game has excellent art, music and classic map design, but in the battle of the rhythm needs to adapt, the early stage is more discouraged, but it can not help but play, it can be said that it is painful and happy, but after the learning period, the game will become refreshing, the overall is a high-quality game, like the class of Castlevania players recommended to start the experience.

Please indicate the source of the article when reprinting

Author: Dawn ahead

Source: Game console fans

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