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Meta-universe hype guide | technology Yuan Ren

Meta-universe hype guide | technology Yuan Ren

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Guide

The metaverse belongs to yet another typical concept of "nothing is anything."

Video Link:

Watermelon Video:

https://www.ixigua.com/7042513390886978079

This video was released on December 17, 2021 and has reached 58,000 views

Highlights:

Recently, the most popular concept is probably the "metacosm". But no one seems to know exactly what the metacosm is. Looking at Baidu Encyclopedia, it says that the metacosm includes four aspects and eight major elements. Such a complex definition is rare in the world, and it is still inexplicable after reading it.

Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren

The layman looks at the bustle, and the insider looks at the doorway. My friend Wang Tao, general manager of Jieyi Ship and a well-known investor, wrote an article (senior IT person explains in detail what is a "metacosmity"--detailing the concepts of "nothing" in history| Wang Tao), gives a clear conclusion: the metacosm belongs to another typical concept of "nothing".

Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren

Why say "another one"? Because there have been many "nothing" concepts before, such as cloud computing, big data. Interestingly, the more it belongs to the concept of "nothing", the more widespread it is, and the longer it is popular, the longer it lasts. The more specific and accurate the concept of technical connotations, the more difficult it is to become popular, and even if it is popular, it is short-lived. Wang Tao called this the "law of conceptual hype in the IT industry", and he gave several positive and negative examples.

Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren

First of all, something that really has technical connotations is often hyped up for too long because it is solved. For example, in the 1990s there was a famous concept of "What You See Is What You Get", which was almost all over the streets at that time, but now people have long stopped mentioning it. Why not mention it? Because "what you see is what you get" does. The reason why this becomes a problem is because the early editing software is not "what you see is what you get", you see only the control characters, the actual effect of how to print out to know, the trouble is terrible. Only those who have lived through this era understand how important "what you see is what you get" is. But precisely because this concept is so clear, after the problem is solved, people will no longer pay attention to it, and today's young people will think that this is a matter of course. Similarly, this is true for soft word libraries and graphical user interfaces. They have a very clear technical connotation, and once the technical problem is solved, ordinary people will not pay attention to it.

Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren

In turn, the concept of "nothing" will be popular for a long time. Because even authoritative experts can't tell what it is, and they can't tell what's wrong with anything about it. In this way, no matter who can run out and say a few words, it seems that they understand it very well, and at the same time, they will not obviously make mistakes.

Once, Wang Tao went to visit an exhibition hall with some leading experts. The CTO of a non-IT company introduced their cloud computing solution to a district government secretary: We plan to put a cloud here and a cloud here. The secretary listened with great interest and asked: If we put a cloud here, wouldn't it be more efficient? The CTO said: You are so right! Then the two of them were cloudy and excited, and they planned to put another cloud everywhere. Wang Tao really couldn't listen to it anymore, and pretended to go to the bathroom so as not to laugh out loud: Do you know what you're talking about? But it doesn't matter, everyone is very happy, and they are not worried about making mistakes - how can something that is nothing make a mistake?

Meta-universe hype guide | technology Yuan Ren

Another example is big data, who knows that the original definition of this concept is: the amount of data exabytes, processing time milliseconds? Now the situation has become that anyone who has data says that they are big data, and no one else can say that it is not.

Meta-universe hype guide | technology Yuan Ren

The most interesting thing is that once a concept that is nothing is hyped up, truly professional companies, whether they understand that these concepts are nothing, have to go along with it. Because they can't tell where these concepts are. If that's the case, you can't be left behind! Isn't it? Not only that, but they also have to pretend to be leaders in this field. Because they were originally leaders, how can they not be leaders in this new situation?! Since all the bosses of the IT industry have come out to shout the same concept, and all the other laymen are not worried about what is wrong with them - the most professional bosses in the industry are all talking about this thing, how can there be a problem? Although occasionally some people criticize, this is a concept, but what can you criticize for something that is nothing? That's more hollow than cutting off water with a knife. Therefore, everyone follows the frying, and they are afraid that they will be slow to look backward. In this way, europe, the United States and Japan are using these concepts in the national science and technology development plan documents. Can China fall behind? No, you can't! So the Chinese government documents are also quickly using these concepts. What else can you say when it's all over here? Therefore, the papers of expert professors have to use these concepts.

Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren

Does Wang Tao's description remind you of "The Emperor's New Clothes"?

Wang Tao is not only a joke about the metaverse, but a specific technical analysis: if you can't break through the physiological limitations of human vision on three-dimensional visual restoration, VR (virtual reality), AR (augmented reality), ER (immersive reality), MR (mixed reality), XR (extended reality) and so on will be similar to 3D TV limitations. That said, there will be some apps, but not too many.

Meta-universe hype guide | technology Yuan Ren

What is the "physiological limitation of human vision on three-dimensional visual reduction"? Wang Tao wrote an article in 2016 titled "The Most Professional VR Analysis Article on the Internet| Wang Tao". Well, the title is not modest at all, but the content is really real.

Meta-universe hype guide | technology Yuan Ren

The vast majority of people often only look at VR from the perspective of audio and video signal processing, which is actually very unprofessional. Whether audio and video technology can be applied in the market, the real core basis is the measurement of human sensory physiology. Initially, the telephone signal bandwidth is set to 3.4 kHz, the frame rate standard for TV signals is set to 24 Hz, and the color TV signal adopts the three primary colors of red, green and blue... All of this is based on a large number of measurements of the physiological properties of people's senses. Comparing the human eye to the camera, some crucial differences between them can be understood.

The resolution of the camera is basically uniform, which means that the resolution is basically the same everywhere in the image. But the human eye is different, we will see very clearly at the target point of attention, and the surrounding scenery will not be able to see clearly. Why? Because there is a place in the middle of the human eye's retina called the "fovea", this part of the vision is mainly produced by high-resolution "cone cells", and the edge part is a low-resolution "rod cell".

Meta-universe hype guide | technology Yuan Ren

This raises the question of focus. The human eyeball is a liquid crystal with a variable shape, which can adjust the focal length by changing the shape of the eyeball through the action of the eye muscles. In this way, when you pay attention to the image at a certain distance, the eyeball is adjusted to the corresponding shape to see this distance, and the scenes farther and closer are not clear. We generally think that stereoscopic images are achieved through aberrations in binocular imaging, but this is not entirely the case. Because the human eye can judge the distance by focusing on the clear scene, even a single eye can have a stereoscopic feeling. As long as you blindfold yourself and see the world, you can experience it.

Today's 3D video and imaging technologies do not take into account the above characteristics of the human eye, so they can lead to various problems. Let's say you see a 3D video from a screen 5 meters away from you, but it wants you to see something 15 meters away. What happens to this? The eyeball will naturally focus at a distance of 15 meters, but the actual light is coming from 5 meters away, and it must be focused to 5 meters to see clearly. This leads to confusion. Another point of confusion is that when you actually look at the natural world, if you look at a distance of 15 meters clearly, then other distances should be blurred, but now each distance is clear. So many people look at VR and get dizzy because the nervous system continues to be under this internal conflict.

Meta-universe hype guide | technology Yuan Ren

Therefore, 3D can only be applied in some occasions such as movies, and it is difficult to popularize all screens such as TVs and mobile phones. Similarly, the market application of VR will only be limited to a few applications such as house viewing, watching VR short films, flight and driving simulators, and online VR shopping experiences, and will not be widely popular. The same is true of vr-based metaversms.

Meta-universe hype guide | technology Yuan Ren

After pointing out the hype nature of the metaverse, the best thing is that Wang Tao wrote the following set of "hype guides":

I point out that the above is not to criticize or persuade people not to hype it, others want to hype what do you have to do to stop it? There is no way, and there is no need. It's okay to even hype along. But I'm just reminding people to understand that this was originally used to fool others, you don't fool others, first you were fooled into it. Also, if it's real technologists who are bothered by not understanding the concept, I'm going to tell you not to bother anymore. It's not that you don't have enough technical skills and understanding, it's that these things are nothing, and they can be anything. Figure this out, and you can confidently and boldly pretend that you know the metaverse very well, don't worry, no matter what you say, you can't be wrong.

What if you just want to hype it? I just give suggestions for several hype points from the basic laws of concept hype for reference:

The first hype point is how much they will affect all of humanity in the future. It will affect all aspects of society. This is great for people who are involved in technology, business and investment.

Meta-universe hype guide | technology Yuan Ren

The second hype point, criticizing how it threatens human society and makes it so immoral and involuted (whether or not you can understand what an inner scroll is). This is suitable for artists and media people to hype up on the moral high ground.

Meta-universe hype guide | technology Yuan Ren

Third, if we do not act immediately and follow closely, China will lose its strategic initiative in the future and lose its future. Incidentally, it is called upon for countries to increase investment in this area. This is suitable for experts and authorities in research institutions and universities to adopt.

Meta-universe hype guide | technology Yuan Ren

The fourth hype point, just say something, just bring this concept, even if you talk about the situation in Afghanistan and live streaming with goods and selling shoes. This is suitable for self-media adoption.

The fifth hype point, immediately to predict fifteen years later, the market size of the meta-universe related industries, give the annual growth rate and the annual market size until fifteen years later, generally using billion dollars (billion) as a unit, note that must be accurate to at least 2 digits after the decimal point. For example, you can't say about 380 billion, but you must say 384.72 billion, otherwise it will appear unprofessional. Don't worry about what's wrong with the prediction, who will remember this prediction article fifteen years from now? Whether the concept is still hyped or not is not known, people may have already paid attention to the next concept. This is suitable for the most famous and authoritative consulting companies in the world.

Meta-universe hype guide | technology Yuan Ren

The sixth hype point, no matter what you can talk about, hurry up to take orders to lecture, and talk about anything at will, such as: "Metacosmonic Explosion", "Metacosm and Greater Bay Area Development Strategy", "Metacosm and the Belt and Road", "Metacosm is coming, Chinese people can no longer be self-intoxicated", "The social problems brought by the Metacosm cannot be ignored". This is suitable for general consulting companies and lecturers.

Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren
Meta-universe hype guide | technology Yuan Ren

After introducing Wang Tao's analysis, I would like to ask: Which one do you plan to use?

Meta-universe hype guide | technology Yuan Ren

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