Hello League of Legends players, I'm Grey Brother. Recently the designer released a detailed change of the 11.24b version, because it is a small patch, so it will be directly hot to the official service, of which the strengthening of Kasha and Verus has aroused everyone's hot discussion, these two ADCs can be said to be "difficult brothers and sisters", all because they are too hot on the field to be scrapped, and now one win rate is 47.6%, the other is 47.2%, both of which have become the bottom of the passerby game, so this strengthening can be described as "timely rain".

The designer wants To return Kasha to double repair?
The direction of the designer's reinforcement is also very thoughtful, first look at Kasha, the passive plasma extra base damage and AP bonus have been increased, the maximum value is 9 +0.05AP, Q skill extra AD bonus increased by 0.1; evolution W after hitting the opponent cooldown return increased by 7%. At present, the mainstream AD critical hit Kasha does not have any AP outfits, so that the enhancement of passive and W skills can not be enjoyed, and the designer's purpose is obviously to let players choose the double repair genre.
New version of the double repair Kasha rune, outfit
So how to play the current version of the double repair Kasha? After the Grey Brother test, he summed up the most reasonable set of combinations, the runes chose the Cong Blade, the Taste of Blood, the Eyeball Collector, the Spiritual Hunter, the Joy, the Slash, and the Small Rune Must Attack Speed, so that Kasha only needed level 11 at the earliest and had the Doran Sword, The Speed Shoe, the Demon Sect, the Nash's Tooth and the Sapphire Crystal to evolve three skills.
Speaking of the order of dressing, in order to ensure the strength of the line, the goddess tears after the recommendation to first make up the speed shoes and the recurve bow, and then then combine the teeth of the Demon Sect and Nash in turn, the third pursuit of damage is out of Luden, the steady is out of the crown, the passers-by bureau recommends the latter, follow-up to make up the sheep knife and hat.
Damage comparison
Double Repair Kasha W skill evolution can be hung three layers of plasma, poke and burst ability are significantly improved than the critical hit flow, to the current value as an example, the 13-level three-piece Set of Kasha with Q, W, WRAAQ (play five layers of plasma) to attack a dummy with health of 1500, double resistance of 70 (simulated mid-ADC), Q caused damage is 474, W is 422, WRAAQ is 1429. And the enhanced 13-level Kasha will also have 4 + 2 + (240 * 0.05) = 18 base damage per plasma, a W is more than 54, a set of WAAQ is more than 90, and the middle can almost take away the crispy skin with full blood.
On the other hand, the critical hit outflow, Q, W damage are much lower, and because of the lack of evolution W can only hang two layers of plasma, flying past to hit the full five layers needs to be more than one flat A, but even in the case of one more flat A and three flat A trigger critical hits, a set of bursts is only a few dozen points higher than the enhanced double repair flow, of course, if the opponent is willing to stand in place to give you output, the critical hit stream is still more violent.
The "cancer" of the Great Chaos Fight was born
Passerby Bureau Double Repair Kasha will not fire I dare not guarantee, but it is certain that AP Kasha is about to become a new tumor in the Polar Chaos, W skill damage is high, the return cooldown after the hit is also improved, the later one W only takes about 2 seconds, and the real first level of people thousands of miles away is much more disgusting than Zeras and Bomberman.
"Armor-piercing stream" Verus to be eliminated?
Verus's boost is similar to Kasha's, with the additional base damage dealt by the passive W skill increased with the AP bonus, and the detonation damage per level increased by 0.5% max health/100AP, and the additional attack speed after passive participation in kills was increased to a maximum of 11 seconds. Presumably, after watching the changes, everyone thought of a piece of equipment, yes, Nash's Tooth Special Effect Stream Verus is coming back!
"Nash's Tooth Effect Stream" outfit, runes
In order to ensure the strength of the early stage, Gray Brother suggested that the first two pieces should be the same as the conventional outfit first to do the shield bow and sheep knife, and then supplement nash's teeth, hurricane and wisdom end blade in turn, with the deadly rhythm to participate in the killing attack speed can be instantly pulled to 3.9, and the later team battle is basically a full "cramp" state.
The damage after molding is not bad
This gameplay can be said to be a double-edged sword, the early combat ability is weaker than the armor-piercing flow, and it is very uncomfortable when holding nash's teeth, but after the three-piece set is formed, the start of the game, the standing pile damage is excellent, the big move comes with 100% AP bonus plus the AP enhancement of the W skill so that Verus has a high outbreak, the corruption chain can easily kill the crisp skin after hitting, the combo stroke played in the figure is RAAAAWQ, which can be completed within two seconds, and the damage after strengthening will be higher than in the figure.
I have to say that designers are still very good at teaching people to play games, so do you think that the two ways of play recommended by Gray Brother above have a chance to fire?