After the intensity of staying up late Bobby was criticized, bobby's problem of crying nose was also infinitely magnified at the world championship...
Amumu, scientific name Mummy of Death, also known as the Bandage Man, belongs to the branch of the Bobby family, the Nose-loving Bobby. Long before the world's atmosphere warmed up, the Q-charge adjustment of the fist to Amumu made it jump to the top of the auxiliary list, and I also used it to penetrate the common down road in the passer-by bureau.
Before that, we were all looking forward to this routine, and the extremely high B/P rate at the World Championship also proved this, but its winning rate was not satisfactory, which had to mention an old question - how big is the difference between professional events and passers-by? What's the difference?

<h1 class="pgc-h-arrow-right" data-track="113" > incurable diseases</h1>
Previous events relied on individual operations, and since the addition of this method of operation to the professional arena, the emphasis has been placed on the compact pace and strategic choices.
Why are there so few chances of soft-assisted appearances in recent releases? It is because the professional arena needs a variety of hard auxiliaries with fast control support to constantly move around, to help the team take resources and gain an advantage.
This raises the question: the rank and economy of the auxiliary will be severely reduced, at this time what role can they assume?
Part of the reason for the disadvantage of soft auxiliaries is that both shields and healing strength depend on the improvement of equipment and levels, but hard auxiliaries such as female tan and bull head are more functional than control, and do not need that little damage insignificant damage.
However, this is not a good news for Amumu, the frequent wandering brings the level backwardness, in order to team rhythm and ensure the single development of the ADC, you can often see the strange phenomenon of level 9 auxiliaries and 12 ADCs on the field. All of Mumu's follow-up is extremely dependent on Q's hit rate, and the melee effect is more unstable than that of the female tan, and the tandu is difficult to support.
Auxiliary Amumu was originally selected for the purpose of suppressing the line, if the purpose is to swim, then neither the low-level (no big move) mumu nor the big move CD too long mu mu is dominant.
Don't wander? Yes, but the negative effect of this decision on the field will be greater, and maybe the teammates will collapse. The changes did make the assist more desperate, but the players had to adapt rather than complain.
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The Q charge change not only allows the auxiliary Amumu to take off directly, but also raises the corresponding female gun to a new height, and the female gun and the Amumu are bound as a down-road combination by default in the World Championship.
They also do have a certain sexual fit, the perfect idea of regiment control + AOE, the last hero with the female gun is called the prince, but also use this principle: let the former suppress the enemy to a specific range, let the female gun maximize the huge damage of the big move.
That is to say, team battles rely on the next combination to play AOE moves, and need to do the right thing at the right angle and timing. But does assisting Amumu play the most useful role? Unfortunately, not at all.
Not only did the female gun itself that bound the combination did not have magic damage, but the entire team did not have a single magic core character appear, which made Mu Mu's passivity like a chicken rib. This is also the reason why my personal assistant Amumu prefers Nichiren to Bird Shield, but this lack of economy is more prominent in the professional arena.
Now Nakagino has barbarians with weapons, sword sisters and Nar, and demons with Ziana, but there are no traditional mages. On the one hand, the mages lack blue and need to develop, on the other hand, the warriors can cough up blood and steal life, and the retreat gods are single-handedly acting arbitrarily, in comparison, mages who can stably provide continuous magic damage are more difficult to appear.
Therefore, assisting Amumu is more like a strange move in the professional arena, and it is not useful without a brain; it is also like an alternative version of the hard auxiliary, but the small skill is more unstable in support.
<h1 class="pgc-h-arrow-right" How to improve the > data-track="136"? </h1>
Since there is this problem, it is necessary to adjust from Naka Ueno's lineup, take the strength of its AOE, and make up for the shortness of its magic damage.
The position of the field is more fixed, the prince's big move is undoubtedly the most suitable for the team battle lineup, and the prince was strengthened by a wave of small reinforcement not long ago, and the playing style of coughing up blood and blood is still the most popular warrior template in the current version.
On the other hand, the upper and middle roads need to dig up heroes with more magic damage, and there are three options for the upper road: Gwen, Rambo and Kennan, Gwen has more continuous output ability, Kennan needs flashing and entry timing, and Rambo's big move release angle is more cunning, the common point of these three is the need for better basic skills and line ability (compared to mainstream warriors).
The two best options in the middle: Silas and Gario. As a universal match, Silas is also ridiculed as a mage with assassin damage and warrior body, and has a strong combat ability in the first and middle small melee battles; and Gallio is also a classic team control combination with the prince, and can also assume part of the tank role.
Of course, the actual effect still needs to be seen later, after all, the world competition schedule is still early.