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Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

author:Mini world juice

After the update of the 10.12 version, many players fell into another confusion, facing the new heroes and shackles, and did not know where to start for a while. So with the current of others to play what they play, but can not join the trend that has become the game of Genting today.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

Today I want to recommend a new set of "Odyssey Sword Robbery", fully formed into a population of 8, the chess pieces are composed of Murphytt, Oro, Bomberman, Yaso, Robber, Nightmare, Sword Saint, and Jinx.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

This lineup not only has the fun gameplay of the ancient version of "Ramen Bear", but also the super bondage of the Six Odyssey, as well as the low-cost and high-quality gambling card thrill. Next, I will analyze the "Odyssey Sword Robbery" for you from the cost performance, bondage quality and playing style of this lineup.

<h1 class="pgc-h-arrow-right" > super cost-effective</h1>

The core of this set of [Odyssey Sword Robbery] is the six Odyssey, the main C is the robbery of 2 fees, and the deputy C is the 4 fees of Jinx. Such a C-bit allocation has a great advantage, that is, there is no need to wait for the C-bit to arrive, you can give the equipment to the key heroes in the early stage to complete the hegemony, and develop with streaks to eat interest.

How can this winning streak be achieved? This depends on the cost performance of this lineup.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

The full formation time of the Odyssey Sword Robbery is in the population of eight, but its power point is 6 population, of which 4 of the six cards are 1 fee card, and two 2 fee cards of Yaso and Robber. The advantage of low fee cards is that the number of cards is sufficient and it is not easy to be stuck, the quality improvement is extremely fast and easy to chase three, and in the early stage, the quality can be used to crush the unformed bondage, which belongs to the fast-paced fast-paced fast-attack lineup.

- Price/performance ratio in terms of output

Compared to the currently popular S-class lineups, their early transitions are source plan, star divine shield or Samsung law-abiding, while our early lineup is three odyssey three swords or three odyssey two fighters.

The early core of the Source Plan is Lucian's Red BUFF, the Early Stage of the Star Divine Shield is Lo's Morelo Code, and the Early Requirement of Star Law-Keeping is Bobby's Quality or Abeki's Morelo Code. The early transition required by these fetters requires far more equipment than the quality of the cards, in other words, if they do not get the right equipment in the early stage, then they can only sell blood, but the lineup of "Odyssey Sword Robbery" does not have these drawbacks.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

(1) Output saturation

If we get the output suit or transfer outfit of the robbery in the early stage, then we use the robbery, Yasuo, and sword saint to do the three odyssey three sword bondage, and the early cautious skill can provide 3 seconds of flat A dodge and 20 magic resistance, which can provide sufficient start time for the output of the sword saint and Yasuo, and because of the three Odyssey bonus, Yasuo and sword saint will also have 150 shield values and 10% damage increase, even if the 1 star quality will be very top.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

(2) Main C is cheap

What's more important is that our core card is The Robber C, which means that our Robber will chase 3 stars in the early stage, which is a stable C-bit boost. And the robbery itself belongs to the assassin can easily cut into the rear of the opponent in the early stage, whether it is a card, a fox or a policewoman, only the assassin has a passive robbery plus the Odyssey bonus, which can be said to be the strongest assassin in the early stage.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

(3) High applicability of equipment

We get the fa qiang to make an ion spark for Shen, get the attack speed to rob, get the big sword can do endless, get the armor to do Jinx's [red BUFF], get the magic resistance to do dragon's tooth or hurricane... It can be said that no matter what equipment our lineup is suitable, and can help us stabilize the health volume in the early stage to win consecutive wins, which is the cost performance of the output.

- Cost-effective front row defense

If we fail to produce Yaso or Sword Saint in the first and second stages, we can also take the early lineup of the three Odyssey and two fighters, that is, with The Current Row of Oroy and Stone Man, with Robber and Bomberman.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

In the previous version, bomberman got a large wave of enhancements, the damage reached 300/400/700, with its blue maximum of only 40 points is a good output unit in the early stage, generally in the case of no equipment, bomberman two skills can deal with the enemy front row.

The only ones that can take on the Bomberman and the Hijacking Output Space are our two super cost-effective 1-fee fighter cards, The Stone Man Muffitt and Oroy.

(1) "Blood Cow" Stone Man Moffitt

The Stone Man with the highest amount of health in the entire Genting Game, plus his passive skill [Energy Shield], and the Bondage Bonus of the Three Odyssey and two fighters, the unequipped 2 Star Stone Man can reach 2557 health points! What is this concept, that is, one of the strongest single burst skills in the early stage, Caitlin's 2-star skill, can only hit 1500 damage, which shows that the frankness of this lineup of stone people is extremely high.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

(2) "Double Resistance Stealer" Olloy

Another front-row T is Oroy, the new hero who joined Genting Game, Oroy's skill is to smash the tentacles and steal 20/30/50% armor and magic resistance from each enemy unit hit for 4 seconds, while its attack speed of 0.7 and the initial blue amount difference of 40 points allow it to release the skill in about 4.5 seconds, making the opponent's front row T suddenly become crispy, and its own double resistance instantly doubles. If the opponent happens to be taking the reloading route, then this gain will be higher.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

(3) The cheapness of double T

If the Stone Man relies on the health of one body to serve as the main T, then Oroy is a hero who relies on double resistance as a deputy T, and the most important thing is that these two heroes are 1 feika, which means that they can quickly 2 stars or even 3 stars. In contrast, if you want to achieve such a degree in other lineups, you need at least 2 stars of 2 fee cards, which requires 6 gold coins, and our 2-star stone man plus 2 stars of Oroy is only 6 gold coins in total, and this is still the tandu of unequipped, which is the front row defense cost performance in the early stage of [Odyssey Bayonet Robbery].

<h1 class="pgc-h-arrow-right" > bondage quality</h1>

Our bondage is dominated by the Odyssey, supplemented by the swordsman and assassin bondage, and the battlefield mech and fighter bondage are T, which is a very balanced and clear main and secondary bondage positioning.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end
Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end
Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

When we have 6 Odyssey, the main C robbery can reach 311.85 attacks, and if we count the robbery's molding equipment [Infinity Blade], [Rapid Fire Cannon] and [Broken King's Blade], the properties of the robbery will be very terrifying: with nearly 350 attack damage and 100% critical strike chance, 1.3 disregard distance flat A, and every third flat A will also steal 55% of the enemy's current attack power and deal 140 magic damage. This means that if a Triple Swordsman Bondage with a 30% chance is triggered, the Robber can deal 1925 damage in less than 1.5 seconds!

Odyssey bondage is a well-known golden oil, can resist can play can be output, but before there is no blast Dragon King and core Jinx can only say that can resist but can not fight, [Odyssey Sword Robbery] This lineup perfectly makes up for the embarrassment of the early Odyssey, and after the arrival of Jinx or the Dragon King who has been transferred by demolition, it can be fought with any lineup.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

And we can't ignore the biggest advantage of the [Odyssey Bayonet] lineup is that it is basically a low fee card, that is to say, we are likely to have an economic advantage of 4 or 5 3-star golden pieces and 50 gold coins when we have a population of 8, and even when we chase the 9 population, we can also selectively card the opponent's core 4 or 5 fee pieces, which is the advantage.

<h1 class= "pgc-h-arrow-right" > the way the Odyssey Sword Robbery is played</h1>

In addition to adjusting the position according to the opponent, we should also understand how our lineup divides the battlefield.

[Odyssey Sword Robbery] This lineup divides the battlefield into two parts, front and back, which are put under pressure by the two C positions of Robbery and Jinx.

Overall position

We adjusted the position of the robber so that it was in the middle of the six Odysseys, could eat 5 Odyssey bondage buffs, and adjusted the entire Odyssey battle formation so that the robbery could start the game and cut into the enemy back row such as Ash, Izzeril, Ember, etc.

Second, place the Jinx on the lower side so that it can eat 3 Odyssey Bondage BUFF. At the beginning of the confrontation, if the enemy has robots, learn to use bomberman Giggs to block the hook, and if the opponent has assassins, use Oroy to put it in the rear to attract fire.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

Tiered positions on the former battlefield

In the confrontation, stone men + orroy are placed in the first T team, Sword Saint and Yasso are placed in the deputy C position of the front battlefield, and Jinx is the main C in the rear.

T and C cognition in the rear battlefield

In the rear battlefield robbery and nightmare are the existence of one C and one T respectively. Needless to say, Nightmare can quickly trigger its control skill due to the battlefield mech's ability to recover half-blood and the base energy of the opening 30 points: it can quickly trigger its control skill: it will intimidate enemies to a stun state for 2/2.5/4 seconds and deal 200/250/350 magic damage.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

So it is necessary for us to understand the role of each piece in the entire lineup and the division of the battlefield, so that if we have more equipment or choose to replace certain pieces, we can better consider the pros and cons. For example, when fighting against the partial mage lineup, you can go to the double arcane, and when you fight against single C, you can choose to go to the robot under orroy. Genting's lineup is not eternal, and understanding a lineup is not only about how to stand out, we should also understand why these pieces and equipment are used, and the priority of these pieces.

<h1 class="pgc-h-arrow-right" > written at the end</h1>

[Odyssey Sword Robbery] This lineup does not belong to the current version of the S-class lineup, but is simplified from the A-level "Future Star Excalibur" lineup, abandoning the more expensive pieces and choosing to play a more cost-effective lineup at the cost of cheap pieces.

The Six Pole Artillery Ramen Bear we saw during the S1 period has become a version of the legend, and the scene of the "Ramen Bear" reproduced in genting Game on 10.12 is more ornamental. Maybe the intensity of this lineup is not the highest, but the playability of "Ramen Robbery" is definitely the highest, and everyone can use this lineup when opening black with friends, which is not only strong enough to eat points, but also brings more fun.

Analysis of the Genting Game "Odyssey Sword Robbery", super cost-effective, golden legendary bondage quality super high cost-effective bondage quality [Odyssey Sword Robbery] The playing style is written at the end

In the early stage, because of the card swiping mechanism, we can enjoy the pleasure of gambling cards, and whenever there are 3 stars, we can enjoy the envious eyes of friends. Away from the popular pursuit version of T1 level damage, we play the fun of the game, by the way, eat a wave of points, this is the "Odyssey Sword Robbery".

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