Author: NGA - Square Gun Gun Gun
Of course, it is a star, just share with you to discuss the idea of playing style.
Level 1 (1/4)
Trolls are very easy to fight, you can white prostitute a buff, do not have to choose the ordinary monster that way.
The troll attack will not turn, see the raised hand to dodge in advance, it does not matter if it is hit.
I used Hagrid Echo with Summoner Big Brother, because trolls have higher damage +aoe, and neither human sea tactics nor hand-to-hand combat tactics are appropriate.
Summoner Big Brother can use three books, unicorns, poisonous horns, and tweaks, and unicorns may be a bit stuck. The rest of the cards are matched with summon-related matches.
Fighting is to dodge the skill first and then summon the big brother, Hagrid will let the big brother increase the speed of the attack and continue to return the blood, and the slash will do.
Level 2 (2/4)
The second level is very engaged, it is recommended that you combine the b station up "| crane returns to the sea of flowers |" Video watch.
The core card is the Companion Form, I didn't open the box on the first day, of course, if you really happen not to have it, I will say a little advice later.
The effect of the Companion Manifest is to teleport you and the friendly units around you to another location, and the stump in this level, the one that kills the pig, is a friendly unit. Speaking of which, you should already understand that the teleportation stump is the core.
The first two waves of going in the middle of the stumps to hide, and then two waves to hide on the right, this time is for you to brush out the entourage of the form, brush out to go close to the middle of the stump, pass it to the right, and then wait will also pass the left side, forming a wall to surround themselves on the edge, and then the remaining cards are all blood and shields, to ensure that the stump does not explode and pass the level without injury.
What needs to be practiced here is to control the shape of the tree wall, and the stump is relatively static with you before and after the teleportation, that is, before the teleportation, the stump is on your side, and it is on your side after the teleportation.
In addition, if there is a flashback spell, it is to copy the previous card, which must be worn, which can allow you to pass the level stably without gambling on the second round of companion appearance.
If there is no follower to manifest, then you can ask your friends to bring more blood back to the shield, protect the amount of tree stumps, and the Qin King around the pillar, I think it should be safer than colliding with pigs.
Level 3 (3/4)
The third level I did not find a blood-free way to play, I feel very difficult to play, it is estimated that the practice degree will come up in the future, it is recommended that you go directly to the campfire to train magic, give magic and mobile cards.
Level 4 (4/4)
At the beginning of the last level, my idea was to use Hermione or Harry to solve the mobs in the ground, but it was too difficult, maybe the theory was feasible, but my skills were too low to even clear the mobs on the ground, and after the skills were handed over, the mobs drilled the ground full of blood, and I directly waited for death.
In the end, I used the Tower Defense Summoning Stream, echoed with little freckles Newt, the key was the Purple Card Fireworks Box and the Fire Crab, and then brought the Centaurs to form a lineup of three defensive towers. If you are missing one of them, you can find some cards in the card deck for Aoe Tower Defense Mode instead.
The rest of the card comes with some low-cost high-quality summons, sniffing, civets, books and the like. Everyone allocates cards according to their own situation.
The starter hangs a red hat in the middle, and then starts to put the tower on the edge, and the distance between the tower and the tower is probably the center of the circle falling on the edge of the circle, so that there is a joint defense between the towers, not to cover the field, but to hold the position.
Sniffing the cat in the middle can help you get through the opening. By the time your tower monsters show "max", you can basically sit back and wait.
There is also a point that the way of playing the first few levels is so elaborate, because you can't use partners, you have to save three partners to the last level. In the case of insufficient training in the early stage, the partner is a must in terms of both the effect and the standing field.
Partners recommend that you carry it, that is, the label of "front row" written on it, and you can also bring back the magic blood, the key is to help you carry through the opening and the front and middle period.
Roughly these are the places where there may be omissions or judgment errors, welcome to communicate.
Hermione Bella is also a lot of fun, PVE still has to see my zoo!

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