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This game makes me seriously doubt, do people really need physical existence? More games than that

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Welcome to this issue of More Than Game, I'm Joey. This issue of the game introduced to you, I very much recommend that you watch it, this is one of the few games with a very brilliant plot at present.

Fragments of scenes emerge in front of the protagonist Simon, blood slowly flowing from the top of his head, as if an accident had occurred before. The whistles outside the window and the sound of torrential rain pounding our eardrums, and everything is no longer real. Time, names, elusive words disturbed the mind, and just as our brains were about to be confused, a car accident occurred.

When we opened our eyes again, we woke up from our bed at home, and it seemed that it had just been a nightmare. The surroundings are so messy, today is May 2, 2015, the mobile phone in the empty room kept vibrating, the other party is a man named David Munch, and this name obviously appeared in the dream just now, from the words probably understand that the protagonist has experienced a serious car accident before, the brain has been traumatized, this call is to remind us to go to the treatment as soon as possible.

Hanging up the phone we slowly eased from the nightmare, the game uses the main perspective to decrypt the form of exploration, in the exploration is a bit like a VR game, the player needs to simulate the hand movements of the mouse to investigate and collect and other interactions, and obtain key items to promote the plot. We need to drink the tracer that the doctor told us before we set off to help with the follow-up treatment.

Taking the medicine, we set off, and on the subway we received concern from our colleagues, eh, the sister in red on the other side was a bit good-looking.

After coming to the hospital, it didn't look like it had been renovated yet, and it didn't look like someone was working. We found the doctor in a room full of instruments, our brains were severely damaged due to a car accident, and we could be in danger of life at any time, Dr. Munch was conducting brain reconstruction research, and our protagonist was the subject. I'm here today to give a sample scan of our brain.

The mental hospital of "Evil Spirit Possession" reveals a cold and strange feeling. But there was no way, in order to treat us still sat up hard. A head-mounted monitor appears before our eyes. The noise of the machines rang in our ears, and to ease our nervousness, we made a joke: (The Indians thought the camera was turning back to their souls.) With a flash of white light, we fainted.

This game makes me seriously doubt, do people really need physical existence? More games than that

Until I woke up again, there was a dead silence all around me. Taking off his helmet, the doctor was gone, as if the hospital had lost power. We stood up in a daze and opened the only electric gate in the room.

Only then did we find out that it was a completely unfamiliar room. It's not like the hospital pattern we had before, but it's like the mechanical scene in Dead Space. What makes people's backs chill even more is that there is a large pool of blood on the ground. As if to hint at the horrors that had taken place before this room. One second it was still being treated, the next second why it suddenly came here. Where are we? The room was locked, we were trapped here, and we picked up a chair and smashed the glass to start the story of "Living Brain Cells".

Living Brain Cells is a sci-fi horror game independently developed by a Swedish game production team. The game supports Chinese Simplified, and some minor details are localized. As a main perspective horror game, there is not much Jump scare, the game focuses on the atmosphere rendering, world view and scene construction, they are building and creating an infiltrating atmosphere, and "Dead Space 2" has a fight. Whether it is the sudden dimming of the lights, or the loud sound of metal impact, or the howl of the monster, it gives the player a feeling of being on his back.

Compared with our previous sunny world, the dark scenes we enter adopt a biochemical technology feeling, walking in an abandoned factory, a bit like being in the middle of the Alien movie, the rust and blood on the ground are particularly maddening, and there is no sense of security in this steel jungle. In every corner of the scene lie some unbeknownst human beings, wrapped in a mass of black organic matter that does not know what it is, and the most frightening thing is that these people are still alive, and their faint gasps can be heard when they get closer, and it is difficult to imagine how much pain they have experienced.

The game has no combat elements, and basically relies on the protagonist to advance the game through various explorations and investigations, and can gain insight into previous events through the "echo" mechanism commonly found in various games. When encountering monsters, various stealth or walking positions are required to avoid damage. The game is well designed on many of the gameplay sections, and I was impressed by the fact that there is a server restart scenario where the player needs to restart the machine to wait for the seconds to be read, and then circle with the monsters lurking here. First insist on not being caught for tens of seconds, and confirm multiple times before finally opening again before the countdown. Makes you want to escape the darkness but have to face it.

Or a fierce chase battle, you need to find the right path in a complex and dark environment, and the dead chase of the monsters behind it will bring a great sense of oppression to the player.

There is also a very distinctive monster, that is, when you stare at it, it is motionless, and once it is out of your sight, it will quickly approach from your blind spot of vision, so that when I play this level, I basically walk backwards. But as I became familiar with the mechanism, things got interesting.

This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that

For scared players, the game has a mechanic that when you approach a monster, the screen will be disturbed by electromagnetic waves, so that we can be warned in time. In addition, the game has carefully designed a safe mode, that is, the player will not die under the attack of monsters. This mode is very helpful for players who just want to experience the story. There will be no situation where you will face a checkpoint.

The injured protagonist's vision will become blurred and he will walk with a limp, at which point he will need to use this strange thing to bleed back and forth. At first, I still touched it carefully with my fingers, but after trying it a few times, the atmosphere gradually became scorched.

Later in the game, there are deep-sea scenes, cold and dark seabeds, we are like small fish chasing light, and what awaits us in front of us may be the safety of the moment, or it may be unknown terrorist creatures. The ambient atmosphere of the deep sea part I think is very well done. However, there is a player with a poor sense of direction here, and it is not very friendly, that is, there is no good guidance mechanism. Sometimes they forget what they need to do, or they get lost.

But overall, these gameplay things are very minor compared to the game's excellent plot. The further you play, the more you make the player doubt themselves. The game has excellent audiovisual performance and a good and deep story. How deep is it? That is, I will put down my mouse during the game and think about the ultimate question that the game throws at me: what is existence and what is self-awareness. When I thought I had the answer, I continued to play until the end of the game found that my answer gradually changed during the game. After completing the level, you will even keep asking yourself what the real answer is. It's fair to say that Living Brain Cells is one of the most thought-provoking games I've played in recent years. This is also the most attractive point of the game, allowing the player to substitute for the character and experience the connotation of the game from the perspective of "me".

It is worth mentioning that the game's wiki community is very well built, which has a detailed analysis of the game background, and even some hidden files, live-action short videos for players to browse.

The game does not set multiple branches and multiple endings, but in the process we have a variety of ways to advance the plot, there are several key plots have multiple choices, although it does not affect the subsequent plot, but it is a very important gameplay left by the producer to the player, through these choices, after completing the game will give you a deeper understanding of the work. While it doesn't affect the ending, these choices really touch the player's psyche. It is recommended that interested players play for themselves to find your own answers.

So then again, we go to the hospital for treatment, and suddenly the whole scene takes a huge turn, what happened to us? Is all this that we see caused by trauma to our brains, or is it real?

This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that

— The following contains endings and spoilers, please read with caution —

This game makes me seriously doubt, do people really need physical existence? More games than that

If you are afraid of this game, but curious, and want to white prostitutes do not like. So what to do?

After escaping from the room, everything around them was extremely strange, like some future biochemical laboratory, and there were huge unknown creatures ringing in the dark. When we touched some devices, we were surprised to find that we could read the audio information of these devices through certain "superpowers". Through investigation, it appears that the base has been attacked by unknown creatures, and the staff tried to isolate the monsters, but judging by the situation at the scene, the operation was mostly a failure.

The robot wreckage in the scene is even more confused, where are we? After obtaining a device called a Master Key, it can help us unlock the access control and explore the scene. When we got to the tunnel, we found out that this was not a simple factory, but a facility deep under the sea, which reminded us of the underwater city of BioShock.

At this moment, I wonder if it is the same as the machine of "Evil Possessed", the protagonist himself is still sitting on the hospital equipment, but because of the brain injury into this consciousness space. It seems that the plot is more clichéd, right, so let's move on.

The survey revealed that the site was a facility similar to a submarine power station. The whole base was corroded by a strange organic matter, and in the base we saw a long-dead human corpse, judging from the badge, his name was "Carl", who was the staff here. However, the most chilling thing is that in a nearby room, there is also a dynamic robot that also calls himself "Carl", and he is completely unaware that he is a robot, adhering to Carl's consciousness and identity, let us save him. This strange sense of discord filled my mind.

Even we didn't understand what the situation was, we couldn't take care of its safety for a while, and when we started a radio, we finally heard a normal human voice. This gives the protagonist a glimmer of warmth and hope. We need to hurry up and join her to understand why we are here. But due to the poor signal, the woman on the other end, after hearing about our encounter, asked us to go to the communication center upstairs to contact us.

In order to open the door to the communication center, we must divert the power supplied to the robot "Carl", which can either pull the nearby joystick and transfer the power to the communication center, which will make "Carl" extremely painful but survive, or redirect the power supply, but this will completely shut down "Carl", in a sense, kill it. Although I don't know why Karl became a robot, at least his consciousness is still human, and in order not to hurt him, I still choose to redirect the power and turn off Carl.

After transferring the power, we successfully went to the communications center, and after reconnecting, we were told that the other party's name was Catherine, and that we were in a huge undersea industrial area, and the protagonist Simon had somehow teleported directly from the hospital in Toronto.

Just then, the building suddenly sounds an alarm, the walls begin to crack and seep water under the pressure of the water, and catherine informs the protagonist to go to the station by shuttle to round her. Before we could find an exit, the sea broke through the walls like beasts of prey and swept us into the darkness.

Waking up in the sea, the protagonist, who was supposed to die of huge water pressure, somehow appeared on his body a very technological diving suit. Following Catherine's instructions, we looked for a shuttle stop on the dark seabed. On the way, we rescued a robot trapped under a rock and with its help entered the interior of the site.

Here we find a tablet with a record called "Impact Event" that makes us even more confused. The above shows that this is no longer the year 2015 we are in, but 2104. A century has passed since then. Aren't we currently in the simulated illusion of the future world? Or is it because of the strange world created by the brain trauma of the car accident?

According to the saying in the tablet. The ghostly appearance around the world is due to a catastrophic comet impact event on Earth a year ago. The surface of the earth has no grass, and most of human beings have become extinct. The facilities we were in and the staff in them just happened to have escaped in the deep sea.

This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that

In the power room at the shuttle station, we met Carl's lover Amy. She had an accident while repairing the power supply, and the black substance seemed to have a mission, not to let Amy die, and to keep her alive through the power system. At this point, if we only unplug one intubation, we can restore enough power to start the shuttle, and Amy will continue to survive painfully. At this time, Amy has lost her mobility and can only plead with us to find someone to rescue her, but we know in our hearts that no one will come, and at this time we have a second choice, pull out two intubation tubes, rather than let her live in pain, let her rest in peace.

After restoring the power, we boarded the shuttle and finally reached our destination, and we wanted to find Catherine in a hurry. I thought we would finally see a living person, but I didn't expect that what was waiting for us was a cold machine, and this was Catherine.

The hope that has been burned up is extinguished in an instant, and what is even more desperate is that we have always thought that we are a human being, and we can see that we have hands and feet before. Yet Catherine tells us a frightening truth, we are a robot! Horrified, we looked in the mirror only to find that Catherine was not lying, we were really a robot! A robot with the consciousness of the protagonist Simon, the coexistence of flesh and mechanical brain!

Why did going to the hospital to sit in a chair become like this, is it difficult to go to a fake hospital and be scratched by someone? Simon is desperate at the moment, basically in a state of brain downtime, oh no, he has no brain now, "crash" may be more suitable for his current situation.

Catherine, whose consciousness is trapped in the machine, let's chain her to a chip and then put it on our universal tool, and plug it in to talk to us. So that she can follow us in this form and become one of our "cyber teammates".

But we always keep a bit of luck, no matter how weird, maybe it is an illusion of hospital equipment. It's just a way for doctors to treat our injured brains. As long as we find the way and the exit, we can be liberated in this "inner world", wake up from the hospital again, and look at the sun outside the window.

Until, guided by Catherine, we headed to a laboratory in the ocean. Inside, key information about our "crossing" is found — a recording of Dr. Munch and "Simon." Dr. Munch is the one who treated us at the beginning of the game. And from this voice message we learn a heavy truth. The first conversation takes place after the scan on May 2, 2015, when the protagonist Simon feels good and is full of expectations for follow-up treatment, the second paragraph records Dr. Munch's planning for the protagonist's treatment plan, and the third paragraph, the drip of the heart monitor implies that the situation is going straight, Dr. Munch's treatment plan is not successful, Simon's condition deteriorates, but the problem is not the brain scan, in the face of inevitable death, Simon generously decided to donate his brain scan for the doctor's research, In the end, the voice left only Simon's more real understanding of life and infinite regrets.

It turned out that Simon had died shortly after receiving treatment at that time. It was just that the brain scan at that time, in layman's terms, was transferred and saved into the chip by the doctor, until after more than a hundred years of catastrophe, I don't know what reason was activated again! This is also the best design of the game, which cleverly uses the "continuity of memory" feature, using the illusion of continuous perspective before scanning and after waking up, so that we mistakenly think that we have crossed, and we do not know that we are awakened a hundred years later, a scanned sample of Simon's consciousness.

We had a hard time accepting all this, but we had to, and Catherine comforted us and told us that there was a solution at the moment, and that was a plan she had led.

Before the disaster, Catherine worked as a scientist and a large group of experts to maintain and study equipment in the submarine base. It was estimated that staying in the dull undersea base for a long time was too boring, and at that time she had a whole life, based on Dr. Munch's research on Simon's brain scans. A data world was designed, a bit like a VR virtual world game, which can scan the brains of the people in the station and put them into a virtual world in the form of data, where everyone can experience another life.

At that time, it was a whole game, but I did not expect that the comet hit the earth, resulting in the destruction of human civilization. The only remaining human survivors are the staff of the undersea base. Although they survived, but without the supply of the ground, it is difficult to complete self-sufficiency in the deep sea, food, energy is drying up little by little, for them, what awaits them is death, and the virtual world that seems unreliable before them gives them hope. If you live in the form of data in the virtual "peach blossom source", it does not matter whether there is a physical body or not. This is undoubtedly the best way to be liberated. So the project was suddenly taken seriously and was named "Ark Project". The Ark will be launched into space, using the energy of the star to run in the universe for a long time.

This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that

However, there is a serious problem with the Ark's brain scan, which uses a copy-paste method, which is equivalent to copying and storing a copy of the subject's consciousness when it was scanned. This leads to whether you perceive it in reality or not, there is another you who live happily in the ark. This leads to a situation in which "two senses of self" exist at the same time. Therefore, people have come up with a "continuity" theory, that is, if you commit suicide immediately after being scanned, your consciousness will seamlessly connect to the other self of the ark, simply by cutting and pasting yourself. In this way, it feels like you have truly entered the Ark, not an extra doppelganger.

In order to board the ship smoothly, there were many suicides in the station. This "continuity" theory sounds very reasonable at first glance, but there are few people left on the earth, and there are still people who commit suicide every day, and everyone sees that this will not work, and the Ark plan is shelved.

And catherine we are talking to at this moment is actually an early sample of her brain scan, that is, the continuation of her memory and consciousness during the scan. As for where her flesh is, we don't know. Before we met those talking robots, it is likely that they are also brain scan samples, but I don't know why they were put into the robot's program.

Later, through the Ark tracker in this computer, it was determined that the Ark was located near the submarine silo at this time. A bold idea arises in the protagonist's mind, which is to transmit the consciousness of himself and Catherine into the ark and launch it. This would not only fulfill Catherine's long-cherished wish, but also escape from this damn real world.

The next thing we had to do was look for the Ark, a model of the Ark Plan and a questionnaire about the Ark Plan on a computer. This is a questionnaire for data awareness that has entered the Ark, and this questionnaire appears in the game three times, and our players are in real life when they are playing. So we can't imagine what a replicant of consciousness would feel inside the ark, nor would it resonate with the game characters. So I instinctively repulse this "state of being", relying on data to achieve consciousness, and can someone without his own body really be called a "person"?

On the way to find the Ark, we learn the origin of the black matter from Catherine's mouth, which is essentially a large artificial intelligence for subsistence: WAU. After absorbing a new type of gel for maintenance work, a life form evolved. This gel was inadvertently studied to combine living organisms with inorganic matter, and even allow dead creatures to regain the ability to act. As if it had gained life, this WAU spread to the entire underwater base group in the form of a black gel. Interestingly, the behavioral logic of this artificial intelligence is to maintain human life at all costs, and the current base environment is no longer suitable for human habitation, and it will face the situation of resource depletion at any time, in order to maintain human life, WAU uses gel to keep people captive. And those monsters are human beings who have lost consciousness because they have absorbed a large amount of gel.

In order to reach the bottom of the sea where the Ark is located, we need to obtain a security code to open the deep diving robot. But this password is only available to the security officer "Wan", so we need to obtain the information through his brain scan sample. What is interesting is that this Wan is not only a Chinese, but even my hometown, a Sichuan native.

After inserting the scan of "Ten Thousand", in the screen we spied for the first time the "Youth Edition" of the Ark. That is, the first beta version that Catherine played with.

In order to let "Wan" open his mouth, we tried to choose what desert, snow hut and other environments, trying to let him relax and set out the code. It turned out that it was all fake. Objects always crash under pressure again.

Catherine thought of a way to put "Wan's" lover into virtual reality, and Wan was very excited when she saw her lover, and she did not have the heart to detect the falsehood of the surrounding environment. So we set up the password. However, cruelly, in the end we tell "Wan" the truth and close the program in his despair. Sure enough, the fellow pit fellow is it?

Because "ten thousand" is not embodied in the ark, we must choose to clear the data or leave it in the infinite silence when faced with this little box that carries the soul. I don't know what everyone thinks, in my opinion eternity and loneliness are far more terrible than death, and out of "humanitarianism" I chose to clear the data to free him.

Anyway, we got the security code and activated the deep dive robot that went to the place where the Ark was undersea, and the result was that the robot seemed to be given a certain consciousness by the black gel, and fled frantically after activating. Helplessly, in order to retrieve the ark from the deep sea, we can only try to use the submarine elevator at another station.

Just before leaving, Catherine discovered that there was an Ark Simulator to ensure that the two of them could upload it smoothly after finding it. She used the instrument to do a full-body scan for us, not to sweep a sweep of shock, the protagonist actually used the body of a female friend in Catherine's workstation, but the head has been replaced by a robot camera, and the protagonist's consciousness comes from a chip similar to "Ten Thousand". The diving suit that had appeared inexplicably before seemed to merge with this body. This feeling made Simon feel a little sick, but the good news is that with this chip, it is easy to upload data to the Ark.

In addition, there is a survey of employee attitudes toward the Ark program from the computer: this questionnaire is aimed at the staff involved in the Ark program, which contains questions about whether the Ark plan is reasonable, whether artificial intelligence should be put into the ark, and some humanitarian-related questions. Our answers will be compared with other staff. After doing the questionnaire, we left for the next station, before leaving we saw the body of "Wan", as well as his voice message, "Wan" in order to save his lover, left alone to control the elevator to attract monsters, and finally chose to commit suicide in the security room.

This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that

After several twists and turns, we came to the station where the submarine elevator was located. Here we meet a monster that calls himself Dr. Ross, who seems to have sanity and wants to guide us to destroy the WAU. Since we were going to take the elevator to the final station at a depth of 10,000 meters, we first needed a pair of diving suits that could withstand the harsh environment of the seabed. But these diving suits are dedicated to the individual and will identify the identity information of the object, and it happens that we found a pair of diving suits with corpses and intend to upload our consciousness to the corpse. To do this, we need to make an empty machine brain out of gels and chips in order to receive our consciousness, and in the process of searching for materials, we are attacked by a monster that moves extremely fast. When we returned to the workstation with the last repair material, we were completely relieved. After inserting the crafted "brain" into the corpse, we began the consciousness transfer with Catherine's help. Putting on the helmet again reminded Simon of the experiment and the joke 100 years ago, and now it seems that the joke has come true.

As soon as we opened our eyes again, our eyes had reached the side of the diving suit, and it seemed that the consciousness transfer was successful, when a familiar voice suddenly sounded in our ears. That distinction is our own voice. This terrifies us!

When we ask Catherine aloud why the original "Simon" can still speak. The answers we got became our nightmares.

It turns out that consciousness upload, like the brain scan planned by the Ark, is not a simple brain transplant, but a copy-paste. After this Simon awoke, the previous consciousness had not yet fallen into a deep sleep, and there was a sound we heard when we woke up. And the body will wake up again in a few days. The thought of "Simon" in his chair waking up a few days later, looking at everything around him, how lonely and frightening he was going to face, and how he would have another self in this world at the same time, made me shudder. Then Simon said something even more frightening: (What if it didn't need to wake up?) )

Watching our original bodies and consciousness slowly die, we boarded the elevator with a heavy heart. As the elevator headed for its final stop in the abyss, Simon questioned his existence. Simon's body and soul died completely 100 years ago, so what is he now? If Simon a hundred years ago was the source file, then now he can only be regarded as the second copy, and what is the first copy he killed with his own hands? For everyone, existence is the clearest but also the most obscure, when the breeze blows across the cheeks, the tall buildings sprinkle shadows, looking at the flowing crowds, smelling the smell of food, such a sense of belonging, help us determine our own existence. If all this is uprooted, consciousness is sealed in a small hard disk, and everything related to us has dissipated with the years, how can we prove our existence?

Strong electromagnetic interference interrupts our thoughts. The monster calling itself Rose attacked us, and once again opened our eyes to the arrival of the elevator. What exactly is the purpose of Monster Rose? We don't know. At this time, thousands of meters deep at the bottom of the sea, the abyss that is difficult for the sun to reach, we chased the little light of the signs. Ocean currents have rolled up dust, making it difficult for us to move forward. Something in the darkness is watching us, waiting for an opportunity. Finally, after going through all the hardships, we came to the final station of this seabed, and now we only need to find the Ark and send it into space.

It is also obvious that it has also been attacked by monsters, and through the voice messages of the staff, we learn about the last moments of humanity. Dr. Ross, who also worked here before he became a monster, foresaw the evolution of the artificial intelligence WAU and was determined to shut it down, a long-cherished wish that he did not give up until he became a monster.

Finally we find the Ark in a room, where we finally meet the first human being in the whole game, Sarah, and the last human on the planet. Sarah struggles to survive on a subsistence system, unencumbered by artificial intelligence, protecting the Ark and protecting humanity's "last hope." Eventually, she waited for us. After handing over the Ark to us, she made one last request to end her life, and with a heavy and complicated feeling, we shut down the life system and accompanied her through this long goodbye.

Then, we put the ark into the transmission device and followed the ark forward, but we mistakenly entered the core of the WAU, and in order to put on the diving suit, we connected the chip to the corpse through a can of gel that Dr. Ross had developed to shut down the WAU. In other words, our current body can contain the deadly "mistletoe parasitism" of WAU.

At this point, we can sacrifice our arms and inject the toxin into the WAU, or leave it alone. But no matter what he chooses, Dr. Ross has planned to kill us, the robots that are immune to the virus. Only at the last moment he was attacked by a giant beast. Taking advantage of this opportunity, we took the road and fled. Chased by the behemoth, we came to the satellite launch center. It's not so much a launcher as an electromagnetic railgun. Faced with the resistance of the deep sea, the launcher needed the powerful kinetic energy of an orbiter cannon to successfully send the ark into space. While powering the transmitter, we found the body of a woman, it was Catherine.

This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that

It turned out that the Ark had actually been taken to the silo by a squad including Catherine and Sarah, but at that time, the opinions of the people clashed, and several of them thought that sending the Ark into space was too risky. Everyone's consciousness is inside, in case they are smashed by meteorites in space, sucked into black holes, and picked up by aliens, it will be very troublesome.

Catherine, on the other hand, believed that leaving the Ark on Earth would only sustain its energy for a few decades at most, and would sooner or later disappear, which was inconsistent with the original purpose of the Ark Plan, and it was better to gamble in the vast stars. The two sides clashed physically, with a teammate killing Catherine with a wrench. At this point, the team decided to bring the Ark back to the final station, and the team members were corrupted by the WAU in the following days, leaving Sarah alone to guard the Ark. This brings us to the scene we saw at the final stand. Catherine didn't show much sadness after listening to the beginning and end of the matter, after all, she knew very well that she was just a brain scan without a body.

After loading the Ark into the "shell", Simon went to the launch console, and successfully sent the shell into the launch bay through manual calibration, all we could do was press the linkage switch in front of us, launch, and upload consciousness at the same time.

As the countdown came to an end, the Ark was successfully launched, the helmet was raised, and the moist and warm air awakened Simon, and along the cave, the bright sunlight pouring through the woods on Simon's face, the sound of babbling water and birds so pleasant, here is the Ark.

This time Simon actually got the questionnaire he had seen before in the Ark, and everything here was so reassuring compared to the depressed seabed. Moving on with pleasure, Simon saw a familiar and unfamiliar back, and we succeeded.

Albeit in an unfamiliar form.

This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that
This game makes me seriously doubt, do people really need physical existence? More games than that

Thanks for watching more than the game in this issue, like the audience friends can pay attention to the like collection forward, I am Joey, we will see you in the next issue!