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"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

There are thousands of genres in the game, but some game scenes have a huge "lethality" for the player population suffering from predophobia. For example, players with "deep-sea phobia" may be a little uncomfortable seeing dark deep-sea scenes. So if you're a player with a deep-sea phobia, be mentally prepared before watching the following.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

Living Brain Cells is a first-person sci-fi thriller set in the deep sea, and its development team, Frictial Games, is the developer of the well-known horror game Amnesia: Dark Descent. When it comes to classic survival horror games, Amnesia definitely makes the list.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

Wandering through 19th-century Victorian-style dark castles, hiding from terrifying evil creatures in eerie cellars, and hiding in the darkness and gradually losing your mind are the classic elements that make Descendants of Darkness's thriller experience outstanding. Unfortunately, the subsequent release of Amnesia: Pig's Machine was outsourced to a third-party production team, and its standard was far inferior to that of the previous game, which was greatly criticized, which disappointed many loyal players.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

This time, "Living Brain Cells" launched by Frictative Games tried to turn the tide, the development team no longer faked others to make it themselves, learned the successful experience of "Dark Descendants", remembered the lessons of the failure of "Pig Machine", and the results were great success, and once again achieved overwhelming praise on Steam. Living Brain Cells inherits the advantages of The Dark Descendants and is further enhanced in terms of atmospheric presentation, environmental presentation, plot depth, thriller effects, and more.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

The game's story moves to the depths of the sea, where players will explore the dark and eerie underwater facilities, or walk in the secluded sea in a diving suit, creating a unique deep-sea horror experience. In addition to the horror, it further deepens the plot, combined with philosophical reflection, presents the struggle of human nature under the blurring of the boundaries of "self", and "Living Brain Cells", which combines a strong experience of fear and the depth of the plot, is not accidentally praised.

An isolated deep-sea thriller experience

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

The thriller with the theme of deep-sea facilities reminds me of the movie "Deep Sea Round Doubt", which is a bit of an era, although the story content is different, it shares several characteristics: the same under the deep sea, the same horror orientation, and the same exploration of human nature. "Living Brain Cells" very cleverly uses the environmental theme of the deep sea, with the protagonist setting without the power of the chicken, to present the feeling of helplessness under the isolated deep sea.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

The strange machinery wandering in the facility, or the deadly creatures lurking in the darkness of the sea, waiting to take the life of the protagonist all the time, not only will no one come to the rescue, but also risk death to advance to the abyss that the light cannot illuminate, and what awaits the protagonist in the abyss is a bright future or an eternal hell?

Thriller Experience: More terrifying and disgusting monsters

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

The focus of the game is, of course, the presentation of the horror experience, inheriting the consistent setting of "Amnesia", the player plays an ordinary person, unable to fight monsters, and when exploring in a dark environment, it is necessary to carefully avoid various horror creatures.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

Players often need to achieve specific goals to move forward, such as turning on the power, collecting materials, operating machines, etc., and there are often monsters wandering around the target road, these monsters may hide in the shadows, behind corners, after opening doors, with eerie noises from time to time, triggering the player's uncertainty and anxiety, and the player must try to bypass them and hover around the monsters, further creating a sense of fear and trembling.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

This time the production team put a lot of effort into the design of the enemy, unlike the previous game only a single type of monster, the enemy type of this game is more, to deal with different types of enemies to adopt different avoidance strategies, such as monsters with excellent hearing, even can hear the sound of the flashlight turned on, lower the posture and move quietly is the best strategy, the other monster is to try to avoid eye contact, because "you see it, it will see you", there is a deep-sea monster afraid of light, must try to move close to the light source.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

Carefully looking at the monster screenshot may not be terrible, the success of the game is to add visual and auditory effects, when the monster is nearby, there will be distorted noise on the screen, accompanied by a strange and harsh noise, which is almost physiologically triggered in stimulating the sense of fear, and it is difficult to be completely immune to the courage. When too close to trigger a chase, the noise noise is stronger, further enhancing the thrilling experience when running in a panic.

Restless exploration, confusing clues

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

Another backbone of the game is the plot and exploration, in the process of exploring the environment, the player through the reading of the scattered documents, the computer information, to understand the story of the undersea base, and now where to go, what to do. In the process of exploration, we must always worry about whether there are monsters wandering nearby, and the strange noise from time to time strengthens this sense of worry, and the author has been interrupted by strange noises many times when reading computer materials, and hurriedly looked back to check that it was empty.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

The plot of this work is even more successful, and advanced technology once again confuses the boundaries of human nature and impacts the meaning of the existence of the "self". Is it really worth it to struggle to survive in a hellish underwater facility, to endure the unbearable fears, and to push into the abyss with a hard scalp? The very ingenious theme, coupled with emotional voiceover, perfectly presents the combination of what the game wants to express, thriller and human reflection.

Steam Workshop: The Future Potential of Modularization

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

Continuing the tradition of an open engine, the game also supports modular gameplay and further supports Steam's workshops. However, this work has only been released for a few months, and there are no mods worth playing, and most of the existing ones are experimental auditions.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

But don't forget, the huge mods on Amnesia: Dark Descent represent a lot of potential for the community power of this series, and the success of this game will surely attract many people willing to invest in making extra content, and in time, you should be able to see a variety of player-made levels appear.

summary

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

As a sci-fi thriller game, "Living Brain Cells" is very prominent. The mysterious and mysterious underwater environment, all kinds of abominable horror creatures, strong thrilling experience, and deep plot portrayal make the author quite satisfied.

"Deep Sea Phobia" players, after experiencing this horror game, may immediately play and go

This time, Frictional Games did not disappoint everyone, and indeed launched a work beyond "Amnesia: Dark Descendants", players who love thriller suspense games, definitely do not miss this "Living Brain Cells".

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