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Dream New Immortal: Why is it not easy to clear sword three through the Ten Thousand Poison Gate? The gap between the passers-by and the fixed team is simply too big

Dream New Immortal: Why is it not easy to clear sword three through the Ten Thousand Poison Gate? The gap between the passers-by and the fixed team is simply too big

In the Dream New Immortal, Sword Three and Beast Four are the two most difficult PVE gameplay, especially the Ten Thousand Poison Gate, if you view it in the video, 9 of the 10 clearance teams are ghost kings, which can clearly see the low status of ten thousand poisons PVE.

Difficulty of Sword Three:

Dream New Immortal: Why is it not easy to clear sword three through the Ten Thousand Poison Gate? The gap between the passers-by and the fixed team is simply too big

The requirements of Sword Three for the attributes of the character are actually not particularly high, as long as they meet a certain speed, the output is general (no need for a line of strength) There is a possibility of passing through the level. So in fact, why is it so difficult for Sword Three to pass the level?

Number of times:

As the highest difficulty of the PVE gameplay, Sword Three is only allowed to challenge 3 times per hour, and there is no way to challenge continuously, so it increases the difficulty of the level in disguise.

Unstable team:

Most of the players who have difficulty completing Sword Three are mainly because there is not a fixed team with enough configuration (or a temporary team that specifically challenges Sword Three or other difficultY PVE gameplay), and every time they challenge Sword Three, they are shouting at people in the world and gang channels, and the teammates they get each time are unstable, so they are inefficient.

Sometimes you will encounter various situations such as not playing, insufficient configuration, baby crotch pulling, not listening to commands, drinking level 9 wine, etc., so the probability of overturning is very high.

Too much of a test of luck:

Sword three is indeed too test luck, the baby does not critical hits, no combos, no rebirth, there is no way, even if it is a full team of Kryptonians, there is also the possibility of overturning, and sometimes there will be a direct turn of 1 turn, 3 minutes by the speed of 3 times.

The Difficulties of All Poisons:

Dream New Immortal: Why is it not easy to clear sword three through the Ten Thousand Poison Gate? The gap between the passers-by and the fixed team is simply too big

Compared with the Ghost King, the biggest difficulty of the ten thousand poisons is that the ability of one second is much worse, so it is necessary to match the more violent baby with all the staff. Moreover, the ghost king team has little impact on dropping two babies in the first few rounds, and there is still room for remediation, but it is easy to die suddenly if a baby is dropped (the second round does not drop the ghost king, and the first four rounds do not drop the twins).

Rollover name scene:

Baby No Combo Critical Hit:

Dream New Immortal: Why is it not easy to clear sword three through the Ten Thousand Poison Gate? The gap between the passers-by and the fixed team is simply too big

Walkers often encounter the situation that only one of the five babies triggers a combo, and if the first round does not drop the fear object in the second, and the second round does not drop the ghost king, then it can basically turn directly. So the baby's luck is very important, if the luck is good, it can overflow a lot of damage, but the luck is too bad Four babies (all not even not violent) plus ten thousand poison three knives can not kill the fearful thing.

Baby not born again:

Sword three babies in addition to centaurs other babies are basically required to learn to respawn, if the first few rounds of falling to the ground do not trigger the rebirth, the same less damage can not set fire to drop the target can only turn.

Drinking tools man was dried over:

Sometimes there will be a situation where the drinking tool man is directly overturned in the first round, and maybe everyone else is in a full state and stares at a really outrageous fight.

The mage did not guard the corpse:

Sometimes there will be a situation where the mage is sealed or falls to the ground and can't hold the corpse, and then the ghost king stands up and dies directly, and there is really no way to do it.

Remedies:

For the relatively weak door of the PVE of the Ten Thousand Poison Gate, the personal recommendation of the walker is to find a fixed team (you can also not brush a team that only plays sword three together every week), not necessarily how good the configuration is, as long as the conventional configuration can play sword three, mainly the fixed team playing style of thinking is stable, after more run-in can find a more suitable way of playing ideas, not easy to overturn.

Otherwise, every time you have to shout people in the world, and then shout to the teammate configuration is not necessarily enough, as well as a jump car and other strange teammates, the probability of overturning the car is too high (the walker himself has a deep understanding).

I am a floating world walker, the original is not easy, you pass by the small partners to help like the attention to support, thank you very much.

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