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Dream New Immortals: 33 magic weapon attribute summary (updated), recommended collection

Dream New Immortals: 33 magic weapon attribute summary (updated), recommended collection

Passive Magic Weapons (12):

Dream New Immortals: 33 magic weapon attribute summary (updated), recommended collection

Imperial Beast Types (2):

Beast Bone Banner: When a Spirit Beast deals physical damage, it has a 12% chance to deal an additional 50% damage.

Spirit Demon Banner: When a Spirit Beast deals spell damage, it has a 12% chance to deal an additional 50% damage.

Auxiliary types (4):

Linglong Stone: When a character casts a healing skill or healing stunt, there is a 20% chance to increase the healing effect by 25%.

Golden Wheel of Compassion: When a character actively protects other targets and successfully protects them, the total damage taken by both parties is reduced by 20%.

Emerald Beads: An additional 8% increase in the amount of treatment with qi and blood restorative drugs.

Off-Person Cone: The wearer gains a 25% chance to increase the duration of the first Gate Sect Skill Buff Status by 1 round (0 stars).

Attack types (3):

Sky Banner: Physical attack that increases character level *0.6 additionally.

Four Spirit Banners: Spell attacks that increase character level *0.6 additionally.

Tsurugi Hata: Increases the speed of the character's level by *0.4.

Defense types (3):

Hexagram: Has a 20% chance to reduce physical damage by 35% when attacked by physics.

Green Mirror: Has a 20% chance to reduce spell damage by 35% when attacked by spells.

Ban ruo mu fish: When repeated attacks by the same sect skill each turn, the subsequent damage result is reduced by 20%.

Active Magic Bullets (21):

Element types (5):

Purple Jade Gourd: Deals 100% of the attacked group poison damage to targets in the enemy's Nine House Grid area, and creates a 3-turn Poison Elemental Surface (additional poison status).

Divine Fire Shield: Deals 100% attacked group fire damage to targets in the enemy's Nine Houses area and creates a 3-turn Fire Elemental Surface (additional Burning State).

Jade Net: Deals 100% attacking group water damage to targets in the enemy's Nine Houses area and creates 3 turns of water elemental surface (additional wet state).

Linglong Tower: Deals 100% attacking group electrical damage to targets in the enemy's Nine House Grid area, and creates 3 turns of the Electric Elemental Earth Surface (additional current status).

Rao Snow Furnace: Deals 100% attacking group ice damage to targets in the enemy's Nine House Grid areas, and creates 3 turns of ice elemental surface (with additional cold states).

Damage Type (4):

Blood Orbs: Increases critical strike chance by 20%, deals 100% damage to enemy units, restores 50% of damage, and creates 3 turns of Poison Elemental Surface in the target area.

Heartbeat: Attacks enemy units deal 100% damage, with a 10% chance of causing the target to randomly use sect skills within 3 turns.

Blood Jade Bone Tablets: Deals fixed damage, causing the target to lose 20 rage per turn for 3 turns.

Celestial Sword: Attacks an enemy unit to deal a fixed damage of 20% of its maximum health, dealing no damage that exceeds the caster level*25, and creates 3 turns of the Electric Elemental Surface in the target area.

Functional types (12):

Dream New Immortals: 33 magic weapon attribute summary (updated), recommended collection

Qiankun Ring: Restores 10% Qi and Blood, increasing RAGE by 20 per turn for 4 turns.

Yin Yang Mirror: Clears all negative states of itself and reduces physical damage by 20% for 4 turns.

Ghost Fangs: Use on enemy single targets to increase the damage they take by 5% and have a 70% chance to add 2 turns of Ghost Fangs (the defensive passive magic weapons green spirit mirror and the six mirrors carried with them are invalid, and the active magic weapon cannot be used at the same time).

Nine Pin Golden Lotus: Clears the elemental surface and elemental status of the 9th square area of the friendly side, and makes this area unable to make the elemental surface and lasts for 2 turns.

Wind Breaker Dagger: Adds a bounce status for 2 turns to friendly targets (immune to partial damage and bounces back to the attacker, up to a maximum of level *20), which can bounce back and accumulate 15% of the damage taken 4 times (0 stars).

Bull Drum: Select an enemy character for the next turn duel (compete 3 general attacks), and the party with more remaining health will recover 80% of its health.

Summoning Magic Bells: Summons a Qi that explodes after 3 turns, dealing spell damage to 3 random enemy targets, with damage of 80% of the maximum Qi Qi and Blood. And craft 3 turns of Fire Elemental Surface in the target area.

Black Blood Essence Bead: Sacrifice your current baby and restore 100% of the blood volume of the sacrificial baby's upper limit of qi and blood.

Thousand Machine Umbrella: Creates a physical counter-damage barrier for 2 turns in the area of the nine houses of one's own side (when physical damage is taken, it can counter-injure the enemy, causing physical fixed damage), counter-damage fixed damage = caster level * 5.5, up to a maximum of 1 counter-damage barrier can be present at the same time, up to 5 times.

Bronze Mask: Summons a Bronze Mask that lasts 2 turns, increasing the damage of all Of Your Spirit Beasts by 20% when the Bronze Mask is present, without overlapping effects.

Floating Tu Golden Bowl: Redistribute one's own qi and blood, distribute all one's own units of qi and blood equally to each unit (in percentage), so that one's own units maintain the same proportion of qi and blood, and temporarily increase the maximum qi and blood shield value of 10% to all friendly units (1 turn).

Control Flute: Controls a single enemy baby for 3 turns, and the controlled baby will automatically attack the enemy, but the damage will be reduced by 40%.

I am a floating world walker, the original is not easy, you pass by the small partners to help like the attention to support, thank you very much.

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