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Why should the Dream New Immortal be card-level? Return to the old player card level to earn the most!

Is "Dream New Immortal" upgraded or card-level? This is the most discussed topic at present, in fact, the two have their own advantages and disadvantages, but there is also a common point: the new card level mechanism, different from the traditional turn-based system, players of all levels can find their own happiness.

Is the card level better or is it better to upgrade?

Players who have played the round game know that every 9 as a card level point, 69, 89, 109 is selected as a card level point, which is determined by the development team according to the overall situation of the player, of course, it is not excluded that according to the version change later, it may also be possible to open other card level points.

Players who choose the card level, at the expense of level growth, in exchange for the benefits of maintaining at a low level, one is their own equipment, cultivation, attributes, pets and other resources, the progress of combat strength can not keep up with others, so stop the level to maximize their own benefits in all aspects; the second is to PK, narrow the gap with the big guy, accumulate resources as a "district bully", and compete for the leaderboard of each district.

In turn, players who choose to upgrade are obviously in order to experience more gameplay and get more high-level rewards, because as the level of "Dream New Immortals" increases, the Immortal Trial, Elite Stronghold, Heavenly Emperor Sword Tomb, Ten Demon Kings, Relics of the Gods, etc. will be opened later, and the difficulty of the challenge's quest will also increase in stages.

If there were any disadvantages to upgrading? That must be more resources invested, such as level 100 equipment building, high-qualification multi-skill BB training, level improvement eating experience book, Heavenly Book skill consumption silver two and so on.

However, at the same time, you can also experience more smooth turn-based combat, so if it is not for the sake of accumulating advantages at the card level and ensuring the steady growth of the character's combat strength, it is not recommended for the card level.

How is the card level income calculated?

When the characters of "Dream New Immortals" reach levels 69, 89, and 109, they need to complete the Daoxin task to continue to upgrade, that is to say, to reach these three levels, without completing the Daoxin task, they can remain in this level segment and achieve the purpose of the card level.

So what about card-level experience gains and daily mission gains? According to the system card level settings, divided into less than 100 levels and more than 100 levels, if you are above 100 levels, you will not be limited by the income of each game, and below level 100, the character upgrade can get the number of direct benefits of each daily play, and consume the number of direct benefits of the corresponding play to get the daily play rewards.

For example, when the player character is at level 69, the number of phone book earnings is 100 times, that is to say, the number of times the month to complete the talk book play consumes one time, after completing a hundred times the phone book, there will be no phone book earnings, then after the number of phone book earnings, then continue the talk book task, there is no income?

Of course not, after the player's daily gameplay direct income is used, and then participate in daily play activities, the experience and copper coins corresponding to the gameplay can be obtained normally, but the item reward obtained has a 50% chance of being placed in the reserve warehouse.

With the number of times there is no gain, the more you continue to participate in the daily gameplay, the last items obtained by the game will be placed in the reserve warehouse, and the items placed in the reserve warehouse can be directly claimed after the player upgrades.

Therefore, it can be seen that although "Dream New Immortal" is different from the traditional turn-based system, it will not have no rewards once the income is full, but will be saved as a "reserve", but choose the low-level section of 69 levels, 89 levels of suspension, there are also restrictions in terms of obtaining rewards, and cannot be suspended indefinitely.

Card level to go to the new district or the old district?

For new players, there will definitely be a card level stage in the early stage, so which level is the best to be stuck? Do you want to choose to go to the new district or the old district?

If there is a fixed team, it actually does not matter, because there are many players in the new district card 69 level, the daily one-stop environment is very comfortable, ordinary players do not care about PK rankings, only want to send love to the landscape and countryside to find far away, card 69 level pension is a good choice;

If it is the return of old players, whether it is 69, 89 or 109, it is definitely necessary to choose the old district, the official has formulated a series of return rewards, a number can be white prostitution equipment, appearance, back decoration and other luxury gifts, as well as [continue the frontier] daily divine beast lottery, reward recovery, double experience and other blessings, simply can not refuse!

Another is the PVP environment, we all know that level 69 is a relatively primary stage, level 89 all the gameplay is open, but level 95 babies can not get, level 109 is currently the old area players stop the most, because before the card level mechanism was opened, most players have exceeded level 90.

So want "real knives and real guns" to do a fight, like to fight friends, it is recommended that you still go to the old area, find 89, 109 level players to touch, this group of people after experiencing multiple versions, has figured out a variety of lineup collocation, magic weapon stunts, pet building, Tianshu heart method routine, both inside and outside, is the most able to let you feel the fun of round PK.

How do the stages of each level develop?

In order to help you find the most suitable level for you, here we also bring some ways to quickly improve at each level stage, and players who want to increase in seconds can take a look.

Level 0: Just enter the game, follow the main line on it, the main line can not move, the door sect cultivation should also be open, the door school practice is done, continue the main line, until the opening of the town magic order, and then you can team up with your friends to fight the town demon.

Level 40: At this time, remember to fight the elite stronghold and the Immortal Master Trial, the rewards are particularly rich, if the Immortal Master Trial, you need to cooperate well with your small partners, start with a star, the Door Sect cultivation will give Xuan Jie Stone, don't forget to beat the Xuan Jie Secret Treasure every day, the reward is rich, and the experience is still high.

Level 60: Players who are ready to stop level 69, with the gradual formation of combat power, all kinds of PK gameplay such as the rank of the Heavenly Machine, the Battle of the Mandate of Heaven, the Battle of the Chief, etc. can be PK, and the daily Shenzhou dialect book directly rewards the equipment with the highest red quality, and there is a probability to cast stones to the gods, which is indispensable for creating powerful equipment.

Level 80: The old district has sufficient resources, the price is not so high, at this stage there are no divine beasts players, you can build a level 85 baby, such as the six-skilled Garou Luo, the five-skilled Eight Fierce Flame Demons, are very practical in daily life.

Level 100: Combat power is formed, at present, everyone will stop at level 109 for a period of time, take out the various precious props accumulated, and build equipment, pets, magic weapons, heavenly books, fairy friends, mounts, of course, do not force attributes, suitable for use.

brief summary:

"Dream New Immortal" chooses to upgrade or card level, I believe everyone has their own answer. We say that the card level mechanism is different from the traditional turn-based system, and its fundamental reason is that the development team fully considers the needs of players, not only allowing the high level to experience the smooth combat of PVP, but also allowing the low level to easily reduce the burden, and feel the happy socialization of "bringing the old to the new"!

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