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Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

Ghost Realm Basic Three Ghost Spirit Analysis

Three Ghost Spirits: Like the six realm kings under the six realm god kings, the six realm kings control different planes and realms. The same is true of the Ghost Realm, since the Titan Star Domain, the Dark Council has appeared two BOSS-level elves - the Night King of the Hundred Ghosts and the Death of a Thousand Nights, and the three ghost elves are directly subordinate to the Night King of the Hundred Ghosts.

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

Although there are no three ghosts in the plot of The Thousand Nights, judging from the current distribution of the masters of the ghost world, the thousand nights are not the hands of the hundred ghosts. It can only be said that the Thousand Nights are the second boss, and the three ghosts are still obedient to the ghost king.

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

The Ghost System was incomplete in 2016, and the current Night King of the Hundred Ghosts has revived, and the system of Naselius and the Night King has been perfected again. Maybe in the back of the ghost world will do the system improvement again, since there can be a ghost king, then you can also produce a second ghost king, even stronger than the hundred ghosts of the ghost king.

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

Nasserius and the Hundred Ghosts were former colleagues, and there was a mysterious master above Naselius, which directly paved the way for the improvement of the ghost world in advance and made a framework for creating enough elven populations. The Demon World was still relatively successful, and it took a full few months to successfully resolve the previous mistakes of the Ten Thousand Demons.

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

Impermanent ghosts

Yu: If the attack skill does not hit a fatal blow in this turn, the probability of all attacks in the next round will be increased by 50%, and if the fatal blow is hit, the immunity state will be abnormal within 2 turns

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

As the first elf to appear in the ghost world, the appearance of impermanence was indeed high at that time, if it were not for the limited intensity. The appearance rate will definitely not be low, compared to the King of the Time and Space Realm, but as long as there is a PVE skill on the skill group, it will not be too bad, the soul seal is biased to attack the class buff, and the skill group has a control field.

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

The comprehensive ability is decent, the sparring tool of civilian players, and in 2016, such a genie belongs to the most basic shortlisted sprites. At least there is a mechanism, but the intensity is not intuitive, and it can only be used as a sprite collection.

Wild Blade Blood Ghost

Ghost: Each time you use an attack skill, you have a 50% chance to burn your opponent, a 30% chance to paralyze your opponent, and if your opponent is in an abnormal state, your power is doubled

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

The second ghost elf appeared, this appearance shape is really cool, giving people a visual impact at the time. 2016 in the design of the elf does have a large part of the best elf, aside from the overall, it is really not worthy of the strength of the shape. Output control field class soul seal, with skill group, the elf is still quite powerful.

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

If at the level of the 2016 elf, the last impermanence can give 4 points, then the wild blade can give 6 points, the increase in damage mixed with abnormal increase in damage, blood sucking with the elimination of strength, the elimination of the first suppression force, the elf still has nothing to say. However, the attribute of thermal power really does not have burns and paralysis control as an aid, and it is really a more crotch-pulling attribute.

Blazing Wind Ghost

Blazing: Attack skills have a 20% chance to paralyze opponents (boss immunity), and attribute skills have an 80% chance to burn opponents

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

The third ghost elf absorbed the control field of the previous wild blade, and the blazing wind still used the soul seal belt control. After all, the direct gain of burns, paralysis and other effects can still greatly improve the sprite synthesis. But in the same way, we also saw the official pressure strength, the rough soul seal effect and the low probability of triggering, so that such an elf faced the elf king's peak actual battle, and directly did not have the power to fight back.

Purcell: Impermanence is the most beautiful, Wild Blade is the most violent, and Blazing Wind is the most practical! Full analysis of the three ghosts of the ghost world!

Fame stunt [Wind Blazing Mania] must be in the middle, so that the opponent's current turn class effect is invalid, if the opponent is in an abnormal state, the opponent is reduced by 1/3 of the maximum HP at the end of the turn, if the opponent is not in the abnormal, the skill power increase is increased by 50%; when playing PVE, the power increase effect of the second half is effective, and it is necessary to fight mechanical and ice elves.

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