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Fantasy Journey to the West: Five Open is the trend of game development, excluding it, it is not good for anyone

At the beginning of the beta, there was no five-open brush task, but with the passage of time and the adjustment of the gameplay, some players independently created five characters, and one person operated a team at the same time, so the five-open player was born. Although some players are very disgusted with the five-open players, they think that the five-open only output has no input, and they know how to brush money all day long, which affects the interests of scattered players. Therefore, some people believe that the existence of five players affects the long-term development of the game.

Fantasy Journey to the West: Five Open is the trend of game development, excluding it, it is not good for anyone

A netizen believes that the game is basically full of five open in the brush copy activity and the like, and the single open scattered players are not managed, and it is difficult to participate in the activity copy, resulting in the scattered players although they rushed the annual card, but it is difficult to experience the game needs to form a team of activities. This also leads to the enthusiasm of casual players for the game and the stickiness of the game is very low, and it is difficult for newcomers to play for a long time. There are also some scattered players who are forced to have to open more games, if it is not five open this kind of game to eat, ordinary scattered players may experience more game fun. So he suggested a five-fold limit.

Fantasy Journey to the West: Five Open is the trend of game development, excluding it, it is not good for anyone

In fact, everyone's original intention is to experience the game with peace of mind, and never considered the five-open brush task. But the game is developing, the times are progressing, people's hearts have changed, and the single player will slowly encounter various problems when playing the game alone, and the player has to embark on the road of five openings. The main reasons for the increasing number of players are as follows.

1. The base of scattered people is large, but the quality is relatively low. Encounter a lot of scattered people are relatively dishes, in order to save money, runes do not open, temporary attribute spells are not played, the equipment gems are estimated to be not full, various characters baby nine speed ten speed, and then the output is also less pitiful. The captain played 80% of the output of the whole team and took 80% of the damage of the whole team, but only took 20% of the gains, so it was better to play five open by himself.

2. The fixed team time is difficult to determine. Also added a fixed team, there are many high quality, but the previous work often travels overtime, sometimes teammates on, you are not free, you have time, teammates are down, teammates are more, simply five to go.

3. After five open, more casual, the game experience is better, there is no one to hang up, there is no need to brush on the line, there is no need to play the note, anyway, it is their own, want to brush on their own, solve the problem of difficult team formation.

Fantasy Journey to the West: Five Open is the trend of game development, excluding it, it is not good for anyone

If the dream is not five open, the whole district is scattered. So the first question, the game mode still needs to be teamed, who will lead the team? Don't tell me there will be, I used to bring a team for 1 and a half years, ghost brush activities, but every time I find someone else to bring, it is all kinds of excuses, how do you solve this phenomenon? Everyone wants to rest, and no one leads the team, how to deal with this situation?

Fantasy Journey to the West: Five Open is the trend of game development, excluding it, it is not good for anyone

Secondly, your so-called expectation of scattered people is to hope that everyone will chat and make friends, but in most cases, the team brushing tasks and activities are hung up, silent. In this case, what is the difference between a scattered team and an over-open team? Even if you take the initiative to enliven the atmosphere, no one is willing to pay attention to you.

The author also came from the single opening captain, and now it is five open. Personally, I think that the mode of this game itself is not for you to play alone, but before everyone was garbage, no one should dislike anyone, and everyone will be happy to play together. But whether it's a game or reality, you can't stand some people who want to be better than others or who want to see the scenery at the top of the mountain.

Fantasy Journey to the West: Five Open is the trend of game development, excluding it, it is not good for anyone

In the dream, some people think that level 69 is easy to fill up with skills, and then Krypton gold is having fun, and some people think that I want to complete the level 175 full skill, with equipment and babies against the sky. At this time, the teammates you are trying to improve the group are very garbage, what do you think? It is better for me to invest some money and become stronger myself, not all of the five opens are for profit, but also for entertainment.

Now these five open is the main consumption force, what consumption is 5 times that of others, the online time is also long, and the stickiness is high enough. So why squeeze out?

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