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Fantasy Journey to the West: Details determine success or failure, share the details that novices must master

The devil is in the details, and that's right. Only if all the details of a thing are done well, then success is not far away. It's the same thing about experiencing the game in Fantasy Journey to the West, if we want to be the best, then we must master some details and do it well at the same time. Especially when playing five open, there are many details that we need to pay attention to. Here are some details about what novices must master to play Five Open.

Fantasy Journey to the West: Details determine success or failure, share the details that novices must master

Now many newcomers do not care about the details when they enter the pit, and think that it is enough to throw money, in fact, some things involve their daily tasks or sell numbers later.

1. Five-bay mount. This attribute bonus believes that many predecessors know that the minimum growth of a personal mount is more than 1.29, and the minimum eating is 5 million, which is equivalent to the attribute of a set. Conditional 2.0 or above, permanent property stuff. Mount skill kai tian plus a level 1 pure heart, level 3 open sky 4.5 million equivalent to level 3 baby repair. Although the time to sell the number may not be as good as the baby's repair day to add money, but their own use is the details that need to be slowly improved. Pure heart eat life this believe that we all know, but also the basic configuration of the general five open.

Fantasy Journey to the West: Details determine success or failure, share the details that novices must master

2. Mount attributes. Normal single mount solid damage agility, legal magic, physical strength, double mount to see the individual, left with physique, endurance and so on.

3. Mount decoration. Mount decoration is related to satiety, normal feeding garbage cooking. At the same time, mount cultivation also needs to consume some rings or fairy edge caves where they are directly full. Anyway, normal is 10,000 points, mount decoration has no money can not be brought, generally with plus damage, broken can be repaired with 10-40 garbage books. Although these are expensive, the bonus is very high.

Fantasy Journey to the West: Details determine success or failure, share the details that novices must master

Story Point Skill Selection: General Captain Equipped with: Fairy Spirit, Meditation, Transformation. Team Members: Meditation, Transfiguration, Fairy Spirit, Flag Or Combination Gem, Scene Number is definitely equipped with a magic hand. So below I will only say the general five-person view.

High-level need to raise the number 5 open: the fairy must be effective and fast when doing the teacher's door, meditation believes that we all know, indeed save money, with the mouse is the perfect assist. Transformation can be used basically five times. If the low level does not use the division, it is the captain fairy, other flags or gems. Normal flag planting in the old area to ask people to do it is also once, with the flag box is equivalent to always can be used, so personally think that it can not be used.

Fantasy Journey to the West: Details determine success or failure, share the details that novices must master

The skill of magic hands may sometimes be used as a teacher, and the normal scene configuration skill is not required. Other skills also depend on personal needs, and I think the more commonly used ones are meditation, fairy spirits, and card change.

Magic weapon selection: Except for the door school magic weapon, before 109, choose the solid wound test sword stone, the wind bag of the law system, etc., this is basically known. In the early days, it was impossible to stand in gold armor or cloaks. In the old district, I think that even if you receive the magic treasure book, you must also have moonlight and a big drum on each number. These details also add a part of the money when selling the number, which is also the basis for our 5-open daily efficiency improvement.

Fantasy Journey to the West: Details determine success or failure, share the details that novices must master

Here also briefly talk about the problem of the attribute sleeve, the normal part of the solid wound should be the helmet, chain and belt. The legal system is helmet, belt and shoes. Many high-end fixes are the use of shoes instead of belts or chains.

Now many of the five opens that come in know that the condom is very expensive, and the bottom is relatively weak. Personal advice is like this, set money, improve the mount attributes in the early stage to make up, find some high-level high-attribute equipment to make up for qi and blood defense. In any quest activity, stand still before talking about the efficiency of the later stages, and don't blindly pursue those practices of forming 5 open.

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