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Fantasy Journey to the West: A few skills that five players must have, saving money and trouble, and improving efficiency!

The five-open brush task can indeed make money in the fantasy journey to the west, only if you work a little harder, it can be said that there is no loss, only the question of how much to earn. But as five-open players, they definitely need to master more things in the game than single players, otherwise it will be difficult to survive. Because of cost and efficiency, the five openings for the purpose of making money must master a skill to save costs and improve efficiency. So what skills should be required for wukai? Here are a few practical five-open tips that save money and trouble, while also improving efficiency.

Fantasy Journey to the West: A few skills that five players must have, saving money and trouble, and improving efficiency!

Equipped to play temporary attribute charm skills, when we play temporary charms, especially the law system, if you want to limit output, you can try to hit the endurance charm of the Difu Gate Sect. In addition to defense, the endurance charm also increases the spirit power of 0.2 bonus and the speed of 0.1 bonus, which is a very good choice for the Turtle Speed System. You can choose 150 for the prefectural government, and if you have a local government or a friend can spend less than 2W to collect. On average, around 22-25, you can increase 5 spirit power and 2 points of speed, because the DF charm is hit on the helmet, and other such as physical strength is hit on the necklace, which conflicts with the spirit charm, so it is not recommended to fight.

Fantasy Journey to the West: A few skills that five players must have, saving money and trouble, and improving efficiency!

Five tips for opening a store. For the opening of savings stores polarization is very serious, there are five stores are afraid of what in reality can not continue to operate and lead to losses, or because of laziness did not clean up in time to work. In addition, the store is getting worse and worse now, and I am afraid that if I sell it, I will not be able to buy it back. Friends who have not opened a store have some auxiliary skills and want to open a store to use their vitality to supplement the strength of their own number, and there is a hope to open a store with five openings and running rings. In fact, you can go to CBG to buy 85-138 mansions. First, DF has Lingbao is very suitable for five open, whether it is their own identification or selling Lingbao, in the fire area or ghost area is a good sales. There is also a small routine, that is, the cooking of the five productions, the three medicines and the furniture stored in the local government number to hang up the flow. After 14 days, 25 cars or more lost on the DF number on the line, the experience reserve given by the return is very impressive, can enhance their own stall number, and there is room for appreciation later.

Fantasy Journey to the West: A few skills that five players must have, saving money and trouble, and improving efficiency!

Let's calculate the income of the DF sect in detail.

A Lingbao 40 Vitality sells 1W game coins, and the DF counts as 138 levels of 800 Vitality.

Vitality: (800*0.01+138*0.02+2)*12/40*0.7*1=2.7W

Physical strength: (800 * 0.01 + 138 * 0.02 + 2) * 12 / 40 * 0.3 = 1.17W

The easiest way is to fold a half of the card.

Fantasy Journey to the West: A few skills that five players must have, saving money and trouble, and improving efficiency!

Five open back blue stunt options. In the blue stunt, the condensed > the remnant moon > concentrate. If you want to use it, in addition to the residual moon suitable for DF belts, concentration and concentration are only suitable for captain WD or WZ belts, and WZ can strengthen concentration. WD's skill blood can be released reasonably one turn in advance to meet the need for anger. For example, the Golden Lotus is fixed to restore 3 points of anger, the Soul Transferor is fixed to recover 10 points, and the Demon Wind is four 20 points. Plus the anger charm can quickly make your anger reach 120, if WD is a milk pulse assist, it is worth a try.

Fantasy Journey to the West: A few skills that five players must have, saving money and trouble, and improving efficiency!

Everyone is very concerned about the problem of five-open income, the detailed data collected here is basically five-open income of about 6-30R per hour, 70 percent of the five-open is around 8-15R, life is too reluctant, the promotion number is still very suitable. Many people prefer to have 40-50 hours of entertainment a week, and the income is more than 400 a week. Many brushes don't like to play fantasy, but in order to be more comfortable in the way of survival, so they play five open.

Here we teach you a relatively simple method that can intuitively calculate the average income, which is suitable for the premise of level 109-175 without opening the dream secret system and not brushing the pocket. That is, the experience of the day/3 is about equal to the average return, so you see the experience he recorded most accurately, not at his money. From this, you can see the 15E of the month that the voice shouts, you probably know his earnings, and you probably know the limit of a group of numbers.

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