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The dilemma of LOL mobile games is completely self-inflicted!

LOL is still in the middle of the day, out of a game called "Glory of the King", everyone said that this is an imitation of LOL, no one expected that after this game can be equal to LOL world, according to market share, one is called "end game", one is called "mobile game".

Tengjing has repeatedly asked Fist for a hand game, and Fist has refused on the grounds of "unable to restore the game experience", and now he has made a mobile game, but he has lost badly. In fact, no matter when, the IP of the League of Legends can not be mixed up to this point, and self-inflicted sins cannot be lived.

The dilemma of LOL mobile games is completely self-inflicted!

The first point: arrogance and fanaticism in the bones

In the major forums in China, loL mobile game area has become a "ghost area", it can be seen that players have no enthusiasm for mobile games, and at first everyone's enthusiasm is extremely high, LOL fanatics want to prove that LOL is the real MOBA game, and what does the official do?

Taking the lead in mocking the game of Glory of kings, there is a face of "you are also called a game", and openly mocking the glory of kings players, the market you want to grab is a huge group of glory of kings, but first mocked a wave. This reminds me of the boss of a largest social platform in Beautiful Country, and also a "they also call a car" expression, which is really arrogant in the bones.

The shopkeeper laughs at the customer, and there is no reason for the store not to close.

The dilemma of LOL mobile games is completely self-inflicted!

If I am a mobile game planner, want to compete for the market to send a massive amount of skin, massive tutorial out of a show, traffic up, details to do a little, the event is hot, why not worry? I know things that a layman knows, can the fist not know? "Battle of Two Cities", an almost cross-border anime, can do so top-notch, they can do whatever they want, but they also think that "it is impossible to restore the game experience".

King Glory is doing social networking, LOL mobile games are still making games.

But are you wrong about "restoring the gaming experience"? There is no mistake, many King of Glory players also want to try LOL mobile games, but you made a video to taunt me, can I still play your game! With the character of the chinese people, you are the Heavenly King Lao Tzu and I will not play.

And if it is really for the game experience, will the ELO mechanism be so popular, I a king of the dan player want to return to the king will have to use for several weeks, not higher than the score of the score can not be smoothly scored. Vampire last die-hard fans, bastards lie for nothing, swing unlimited swing without consequences, this is called game experience. To put it bluntly, it is necessary to have just the right money and to set up a torii arch.

The dilemma of LOL mobile games is completely self-inflicted!

Second point: defeat without a fight

When the LOL mobile game first came out, it also frightened the glory of the king, and quickly took out the skin of the "treasure of the town store" Sun Xinger, as well as quite a lot of coupons and benefits, which explained the strength of the LOL IP from the side. I predicted that LOL mobile games would fail, thinking that I could stick to it for two or three years, but I only insisted on it for two or three months.

LOL mobile games are not lost, but have not yet begun to end. They did not show their due attitude, the way of money is also simple and rude, for the sake of "daily life", for the sake of activity, at the expense of hurting iron fans, the matching mechanism is more than the end game, the skin "bundled sales", the practice of putting the cart before the horse is really difficult to understand.

Mobile games have completely lost, the Chinese people do things first, without this point do not talk about anything.

You just rely on the "low difficulty of getting started" to attract countless post-90s generations, but you talk about what "best game experience".

The dilemma of LOL mobile games is completely self-inflicted!

Third: the embarrassing situation of the end game

Not to mention the mobile game, the end game has also reached a very embarrassing point. Novice players can't play, veteran players suffer from "swings" and "actors", the only true god Faker also recently published his views on "actors", he said that this game is very good, but the existence of "actors" will ruin this game, if professional players do not want to play, where is the future of this game? I don't want to play anyway.

Low-end gamers generally have a poor mentality, and the reason for this is the loss of love for this game. High-end game players are infinitely tortured by "actors", the game basically knows winning or losing from the beginning, and the hope of "hard work can be overturned" becomes despair, and more despair will give up. Professional games have the highest popularity at all ends, but the audience generally can't understand the game, 90% of the audience is a picture of music, can not imitate the NBA's superstar effect, coupled with the player's short professional lifespan, "competitive" is worrying.

The dilemma of LOL mobile games is completely self-inflicted!

I respect you and respect my own feelings, but you always dissuade me. League of Legends is no longer the same as before, like a good brother who once accompanied you through difficulties, one day he changed, became too utilitarian, too realistic.

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