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Genting Dealer: I close a door for you, but always open a window for you

Through this TOC World Championship, I found that the luck component of the game of Genting Game is indeed very important, but if we replace the player with a robot, then there is no luck problem, because no matter what kind of card you play, the robot can always be solved perfectly by algorithm, so the human limit is not enough to control the probability algorithm of Genting Game.

We go back to the level of players, some people always like to blame the dealer, but I recently got the inspiration when I made a video about "the intention of the dealer", so I quickly shared it with you after sorting it out.

Genting Dealer: I close a door for you, but always open a window for you

The first point: the same strength is lucky

Just like the players in the world competition, everyone's strength is similar, so there is a luck comparison. If the levels are inconsistent, there is no such thing as luck, because players at each stage have a different understanding of "luck". For example, a player who only plays bounties will only struggle with the beginning of the game to give or not to give the bounty, giving the bounty is called good luck, and not giving the bounty is called bad luck. For master players, starting with an excellent Hex is called "Tianhu", so there is a difference in luck.

Genting Dealer: I close a door for you, but always open a window for you

Second point: Close a door for you, but always open a window for you

Master players all know a general consensus: give cards without equipment, give equipment without cards, and start with bad luck. This is true of most of the matches in The Genting Game, making it as fair as possible. Take 10 innings as an example, you will encounter 1-2 heavenly innings, but there will also be 4 or so ordinary matches, and the rest of the games will test your handling, and if you handle it well, you can score points, and if you don't handle it well, you will lose points.

For example, if you are given two fees in pairs at the beginning, or featherweight, you decide to bet on a first-hand pre-lineup, taking version 12.8 as an example, we are definitely betting on Han Bing. But from the beginning to the end did not give you a cold ice you insisted on gambling, and if you couldn't gamble, you blamed the dealer, which is not right, because the dealer gave you a featherweight may want you to play the early streak, not to gamble on the ice. Always be prepared with a backhand, which is what a master player should do.

Genting Dealer: I close a door for you, but always open a window for you

The dealer gives you a way to choose correctly, you choose the wrong one, the general dealer will give you the opportunity, if you don't give it to you, you can only blame yourself. To be able to correctly understand the meaning of the dealer, for example, this game is a mutation to reduce the blue, has been giving you a fox, at this time you do not mutate the transfer, then you take it?

Definitely, the dealer is thinking at this time is "I give you a fox, but give you two choices, the first is the next Hex to give you a mutation transfer, and the second is to give you a syndicate or black law aspect of Hex, you choose yourself." We must have at least two hands to prepare, and you can handle anything, that is the right thing to do.

Genting Dealer: I close a door for you, but always open a window for you

For another example, this is still a blue reduction mutation, the early stage only gave you three explosions, the equipment can not be synthesized, so what to do, it is obvious that it is to eat the economy to lose consecutively, many times the draft will have a shovel, if you have this idea, then this one of the points is not there?

In the last example, the dealer will sometimes give you the Hex of the law department, but give you the equipment of the physics department, and many friends do not know how to deal with it at this time. In fact, the dealer wants you to have multiple hands to prepare.

For example, the 442 lineup, 3 Hex are all strengthened in terms of strong attacks, but the equipment is legal, and your economy does not allow you to transfer the lineup, so how to deal with it? Blue BUFF wheel mother can not use, will be. Hats, too. I really can't wear it, so give it to Jinx, because Jinx can use it. Eventually you'll find that although you don't have equipment, this one is easy to top three, which is the importance of understanding the dealer's intentions.

Genting Dealer: I close a door for you, but always open a window for you

Third point: Summary

Genting is the same as single and double rows, the process of scoring is a process of continuous correctness, if you can't get up, it can only mean that you have some mistakes in the way you don't realize it.

The dealer's negative hobby: the Heavenly Punishment Bureau lets you handle it, the Heavenly Punishment Equipment lets you choose, and does not give you direction to make you swing.

The dealer's positive hobby: let you be foolish, always give you a certain deck, and give you a clear direction at the beginning.

Genting Dealer: I close a door for you, but always open a window for you

So what are we going to do? When you are not bearded, you should try to eat as many points as possible, and if you can't eat points, you should try to lose as few points as possible.

Always have to make two-handed preparations, to be sensitive to grasp the rhythm point of the game, the pull level, the winning streak, the D card D card, the problem is that many players know this, and they do it, but they don't handle it well, because of the lack of understanding and experience of the game.

So if you want to play this game well, you can only play more, and if you want to quickly achieve a key and three consecutive small editors, after all, this is the experience of a king player who has at least 10 handfuls per day every season.

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