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Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

Introduction: With the slow passage of time, "Yin and Yang Division" is finally about to usher in May, which is a time point worth looking forward to for the itchy rats.

After all, in addition to the 520 fixed intelligence release links, the 5.1 Labor Day activities every year are also great. Although not as loud as the big events, the small events that can't stand on Labor Day are novel and the rewards can be satisfactory. No, the body suit has now updated the content of the 5.1 version, in which the gameplay called "The Game of Illusion" is deeply loved by the itch rats.

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

"The Game of Illusion: Essentially a Fighting Game"

I believe that when the itch rats see the name of this content, they should already have a general gameplay and rules in their minds. Yes, the rules of this [Magic Game] are very simple, just fighting skills, but one of its highlights is that a large number of random elements and system-specified combat themes have been added to the rules of ordinary fighting skills. As shown in the image above, the theme of the first issue of the battle is "Soul Burning", under which we can unleash our skills as we please without having to fight the Fire Gods.

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

"Fully random gameplay, manual combat"

Having said the rules of battle in the first issue, let's take a look at the fundamental reason why [The Game of Illusion] is interesting and fascinating. Xiao Ran I mentioned a large number of random elements above, yes, in the [Game of Illusion], except for the battle stage that requires us to manually operate, the other steps, even the pre-battle preparations, are random! This includes, but is not limited to, the Itchy Rats' Divine Pool, and the Imperial Soul Reserve. Before the event starts, we will be given 100 campaign-specific summon rolls.

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

If you want to participate in this game, the training degree of the itch rats' own accounts is completely useless, and these 100 summoning scrolls are used to draw the gods and souls involved in the battle. As shown in the figure above, the four card pools are categorized by output, control, treatment, and action bars, covering the basic responsibilities of building a lineup. After smoking the style god and the imperial soul, the itch rats need to enter the process of building the lineup, and the imperial soul in the [Game of Illusion] is not 6 positions, but exists in a complete set of forms, and there is also a gap in the attributes between different imperial souls.

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

For example, the same fire spirit, but the speed of fire spirit one is 5-8 points faster than fire spirit two, but the overall attribute is maintained at a delicate balance point, and the attack power or critical hit attribute will decrease after the speed is faster. It is precisely for this reason that when you match the imperial soul, you must carefully check the value of the entry carried by the imperial soul. Finally, it should be noted that this event is the first phase, so there is a restriction on the SSR/SP style god, and the style god after the first anniversary of the double god Tamamo mae and the snow boy is not in the card pool.

PS: Xiaobai, Lu Pill and the like can not be smoked.

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

"The first issue is recommended with a speed control team"

After talking about the specific gameplay and rules, then Xiao ran and I will share my actual combat experience with you. First of all, because the theme of the first phase of the battle is "Soul Burning", that is, the maximum life limit can be used to replace the ghost fire, in other words, the speed control or rapid attack team with the pull-type god is very large. Under the premise of choosing Kagura in the position of the Yin-Yang Division, the two pull-bar (push bar) gods can put the team in an absolute advantage without pressure, and as long as there is a control or powerful output for the finishing.

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

After all, if the ghost fire is not enough, it can trigger the "Fighting Soul Burning" rule, and under the premise that there is no xiaobai in the card pool, the high-speed defense god, the rapid attack team is simply invincible. And this is exactly the case, Xiaoran I played almost 8 of the 10 sets are double pull a wave of streams... It is extremely not recommended that the itch rats use the pepper map to counterattack the team, first of all, the pepper map base speed is very slow, and in most cases, it will be controlled by the enemy before the skill is opened, or taken away by the AOE.

PS: Big Tengu, Ibaraki, Tamaki mae, and Kokuro are all useful outputs.

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

"Summary and Precautions"

Then the above is all the content and rules of the [Game of Illusion], here to add a little, the itch rats in the smoking god and the royal soul, must pay attention to the final hand of the finished product, there is a star gap between the style gods. For example, Xiao Ran I drew 4 fawn men, two of which are only 2 stars, one is 1 star, the 2 star panel is much better than 1 star, don't choose the wrong one when you go to the battle!

Yin-Yang Division: 5.1 Activity [The Game of Illusion] makes people head-on! Fully random manual combat gameplay debuts

In fact, the planned way to play is quite interesting, in the case of everything is random, only the battle needs our manual operation, the only pity is that the first phase of the battle theme is relatively brainless, itchy rats are all choose to attack quickly.

Finally, I wonder if the tickling rats are interested in this game? Welcome to discuss together in the comments section!

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