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Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

Introduction: I don't know when it started, every time the Yin and Yang Division updates a large event, the itch rats are more focused on the ratio of rewards and store points that can be exchanged for items, rather than gameplay and map design.

Of course, this has nothing to do with the itch rat itself, but it is difficult to plan to bring people a bright way to play, and over time everyone will not have too many expectations. After all, under normal circumstances, as long as it is a gamer, it is necessary to get generous rewards and experience the activity content that makes people addicted and immersed in it.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

"PVE gameplay requires innovation"

If the tickling rats think about it carefully, it is actually not difficult to find that the PVE gameplay in the game has not been really praised from the heart for a long time. Even if there is a positive evaluation, it is only two angles: the reward is good enough and the hang-up can save time. And this, in fact, is not benign for a game, "Yin yang division" has been operating for nearly 6 years, the current reason why old players do not retreat, mainly because of the cost of investment, and the feelings for the game.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

Putting aside a small part of the itchy rats that specialize in fighting skills, in fact, most players pay more attention to PVE gameplay in addition to raising cubs. But for now? Xiao Ran carefully reviewed the PVE activities in the past year, almost all of which are mainly based on climbing towers, the difference is only the means of climbing towers, such as one-click to upgrade, map exploration, Monopoly, and walking grids. It gives people the feeling that in addition to climbing the tower, the planning has been exhausted, and it is impossible to design other activities that make people interested. However, if you want the game to develop benignly, it is necessary to innovate the PVE gameplay.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

"Is this session of planning capable?" 2019 is the feast of events"

Xiaoran I talked to my relatives and friends in the game before, and she said that she would like to see new content with novel gameplay, even if the rewards are not so generous, as long as the passing line is reached, so as to at least maximize the online rate of the itch rats and the favorability of the game. And the two of us also chatted about the time when the yin and yang division activity design peak, that is, 2019! The events planned throughout the year are great, including classic content such as the Battle of the False Gods, the False Moon, the Battle of the Great Rivers and Mountains, and the City of the Wheel of the Sun.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

After the blessing of the grand plot of the scene, these activities are enough to make the itch rats indulge in them, and with the already interesting gameplay, they have become activities that everyone will never forget. But there is a saying, the above mentioned examples, in fact, are the product of the old planning team, but the current project team has replaced a batch of new planners, including Xiao Ran I players have always doubted their true level. Although the "98R" incident in the period before the emergence of the "Itch Rats" will give the planning praise, but this is limited to the unworld.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

In other words, the current planning team is far inferior to the 2019 batch. At least that's where the facts lie, the game hasn't had a big event that's fun and spectacular for a long time, and it's no exaggeration to say that the tickling rats currently have only the minimum requirements for the current planners - don't make mistakes, don't have to do it. But in fact, Xiao Ran personally hopes that the PVE campaign can be innovative, which will not only increase the player experience, but also make the game gain more exposure. After all, every large-scale event in 2019 can be on 1-3 hot searches.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

"Time allocation is an issue"

Having said all this, I believe that every player has their own best activity in mind, but I think that the itch rats will have a prerequisite when thinking, that is, time must not be too long. There is a saying that the plot of the first phase of the Night Knife God activity is very good, but because of the time problem, some players ignore the plot and skip it directly, so if there is a large-scale event in the future, the time must not drag on for too long; but from another point of view, the super ghost king's time is proportional to the reward.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

Therefore, it is not difficult to conclude that when planning future design events, as long as the reward is worthy of time, it can actually reach the passing line, and if you can hang cherry blossom cakes, of course, it is better, and then you can plan a new game with confidence and boldness. Eating the old books left by Hime Wei is safe, but in the end, you can't eat for a lifetime, and if you want to make the game live longer, you still have to innovate.

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

"Conclusion"

The above content is just Xiao Ran's feelings after I chatted with relatives and friends, to be honest, with the current game status quo, even if it is not innovative, as long as the rewards are in place, it will not have much impact for the time being, after all, the flowing water is in the flower war and the collection of skins. But over time, players will be drawn to other interesting new games.

In short, I still hope that the planning can think of a way. So what do the tickling rats think of the current activities? Do you also feel the need for some new elements? See you in the comments section!

Yin-Yang: The game environment is gradually embarrassing, and PVE needs to be innovative, but it is limited by time allocation

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