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Glory of the King: The low star ranking experience is too poor, the awareness of teammates is not as good as diamonds, and the national uniform also shakes its head when it looks at it

In Glory of Kings, after each new season update, the players' rank will be reset, which leads to a large gap in the strength of the players in the same segment, so at the beginning of the season, there will be a very poor game experience, always encountering too strong opponents and too pit teammates! More importantly, the update of the new season, as well as the adjustment of hero attributes and equipment effects, as well as the impact on the game environment after the new hero is launched, and this effect will change over time, and the difficulty of each rank will be reduced accordingly!

Glory of the King: The low star ranking experience is too poor, the awareness of teammates is not as good as diamonds, and the national uniform also shakes its head when it looks at it

However, for old players, according to experience, there are still specific experiences of extremely poor segments, if this is a problem, then most players' answers, will think that the diamond level of the player strength is the most unstable, the consciousness is very poor will not choose heroes according to the lineup! The reason for this judgment is also very simple, first of all, the player's position distribution changes at the end of the season, the old version due to the difficulty of level improvement, most players are actually stuck in the diamond level can not be further improved, and now the largest number of players is the king.

Glory of the King: The low star ranking experience is too poor, the awareness of teammates is not as good as diamonds, and the national uniform also shakes its head when it looks at it

This data comes from an official vote, through the results can see that the strongest king player has the largest number of players, replacing the original position of the Eternal Diamond, which also means that the player's strength performance will also change, and can no longer be understood with the original cognition. The reason for this change is related to the brave score compensation and the emergence of various props that improve the rank, in this context, as long as the players who are willing to invest time, they can basically improve the dan position, at this time there is a new problem, the dan level is improved but the strength has not changed!

Glory of the King: The low star ranking experience is too poor, the awareness of teammates is not as good as diamonds, and the national uniform also shakes its head when it looks at it

More importantly, once many players with different ranks and strengths appear, there will be new problems, such as players who have too high an estimate of their own strength, and are often unwilling to cooperate with teammates when choosing heroes, making the output position even more unlikely! And the result of the game is naturally no suspense, even if the king of the dan still has not changed anything, too poor record led to being punished by angry teammates, so often see a full page of "report success" problem, which also reveals a more speechless problem.

Glory of the King: The low star ranking experience is too poor, the awareness of teammates is not as good as diamonds, and the national uniform also shakes its head when it looks at it

Although the performance in the game is too poor, it is true that you will receive penalties such as deductions, but this still does not seem to make much sense, because as long as you can easily lift the punishment through 1V1 single-handed, the follow-up will still not take this matter to heart, which is the reason why players feel that there are many pit teammates! And this situation, in the king of the low star game is extremely common, a variety of pit teammates emerge in an endless stream, poor consciousness and very bad operation in the case of having to grab the C position, or always drop points in the middle and late stages of the game lead to a total loss, operation and awareness is even inferior to some diamond players.

Glory of the King: The low star ranking experience is too poor, the awareness of teammates is not as good as diamonds, and the national uniform also shakes its head when it looks at it

In addition to the problem of the player itself, the matching mechanism of the ranking is also constantly problematic, such as a single row of players can actually match to multiple rows of players, at this time, if you encounter a couple of players, there is a high probability of the problem of split choice conflict, why can't you choose a split? At the same time, there are also the limitations of the Elo mechanism, there are many times once there is a winning streak, you will encounter teammates with extremely poor performance, you need to have the strength to take them to lie down and win, which is obviously too harsh for ordinary players, if there is a strength beyond the rank, how can it be stuck?

Glory of the King: The low star ranking experience is too poor, the awareness of teammates is not as good as diamonds, and the national uniform also shakes its head when it looks at it

In the face of the problems faced by the qualifying tournament today, even the national service level god players can only shake their heads helplessly when they see it, and there are fewer and fewer players who challenge the winning streak in this context, because once they encounter the god pit teammates, even if the operation is good, it is useless, why bother with themselves?

As far as the current situation is concerned, if you want to change it, it is very simple, and you don't need to cancel the things that make it more difficult to improve the ranking!

The most important thing is to optimize the experience in the game, increase the selection of the distribution before the match, increase the punishment for the player who violates the rules, and for the malicious pit players, they should add a long ban on the basis of the deduction penalty, in fact, the reason why the players are angry a lot of times is not because they lost, but because the game that should not be lost was pit lost.

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