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The often forgotten Firestorm Monkey in the Pokémon fighting series, but has a unique foundation of the system?

The fighting system is mostly a material attacker, which leads to the fighting system output hand is extremely inward-rolled, the real outstanding fighting system material attack output hand is very limited, and the bad use, is either the output is not as good as others, or the speed is too low to have any right to shoot, the speed is suitable for space or the speed is suitable for the first high output hand is still rare, and many of the fighting departments in a generation of elders have become the first victims of the subsequent other fighting series Pokémon rookies, the most often forgotten, It belongs to the Firestorm Monkey that was once subdued by Xiao Zhi, but the Firestorm Monkey alone has already explained the characteristics of a conventional fighting system.

The often forgotten Firestorm Monkey in the Pokémon fighting series, but has a unique foundation of the system?

Firestorm Monkey: Attributes (Fighting), Traits (Drive/Angry Acupoints/Disobedience). 【This article is purely personal opinion, if there is any error, please correct】

Has a regular fighting system of attacking the bottom of the attacker.

If it is not the internal material attacker of the fighting system is too rolled, the firestorm monkey is indeed a Pokémon with reasonable distribution of race values and the characteristics are also in line with the pokémon of the fighting system, the race value is not wasted on the speed and material attack, but because the total race value is only 455, resulting in the material attack and speed is still not too high, so the durability is relatively general, however, the base of the high attack high speed is there, the speed of 95 is not low in the fighting system, it is a pity that the conventional material attack of 105 lacks the strength of one move to defeat the enemy, Under the competition of fighters with higher outputs, the Firestorm Monkey is often pressed by its peers.

The often forgotten Firestorm Monkey in the Pokémon fighting series, but has a unique foundation of the system?

However, the Firestorm Monkey has the characteristics of not accepting defeat - this is also a characteristic suitable for the fighting system, when the ability is reduced, it rises two levels of physical attack, so the Firestorm Monkey is very suitable for blocking intimidation, and it is also a typical anti-intimidator in the doubles, but the internal members of the Firestorm Monkey are also fiercely competitive, the Galer Lightning Bird, the Warrior Eagle, etc. will come to share a piece of the pie, the characteristics of the Firestorm Monkey will be greatly lowered, but the Firestorm Monkey is still a Pokémon that cannot be too faulty from the distribution of race values and characteristics. It can only be said that it is still limited by the environment, too many can replace themselves, and there are too few opportunities for them to play.

The often forgotten Firestorm Monkey in the Pokémon fighting series, but has a unique foundation of the system?

Recommended moves: Melee + Poison Strike + Earthquake + Sharp Stone Attack / RockSlide

Firestorm monkey to play their own battle gains, the best way is to play the output as much as possible, so four attacks or three attacks (conservative words with a hold) is the most common use of the firestorm monkey, because the basic strength of the firestorm monkey is limited, even if there is a hand that does not accept defeat, it is also necessary to bring high-powered moves such as melee combat to maximize its output, in addition to anti-intimidation in doubles, in fact, the firestorm monkey can also play the anger acupuncture point, but just like other angry acupuncture point owners, Firestorm monkeys with limited durability come with great risks, so it is not as common as firestorm monkeys that do not accept defeat.

The often forgotten Firestorm Monkey in the Pokémon fighting series, but has a unique foundation of the system?

Of course, even if it is a fire storm monkey in the angry acupuncture point, the basic matching move will be mainly based on output, so the change of the matching move is not very large.

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