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Hara: Regardless of appearance, is there a need for the Yae God Son to smoke?

In general, it is best to be prepared to become the third bell away, and the character name is exchanged for the player experience. Yae's biggest advantage now is that its main output means, E skill, has simple trigger conditions and long duration.

Any current dps, if purely a single-person cycle, the eight will be in a fairly advanced position.

Hara: Regardless of appearance, is there a need for the Yae God Son to smoke?

Why does Yae feel so little hurt now? Two reasons:

One is because many monsters can't even live a cycle. More people care about where the peak of your output is in the 20s than what your output is in the 20s. Just like you go to get the previous version of Lei Jiu than permafrost, it seems that the cycle DPS is very small, but Lei Jiu will obviously play faster, because the output curve peak of Lei Jiu is higher. And the eight-fold output curve... It's not a curve, it's a horizontal line... Because playing slowly, it will give people the illusion that the eight-fold output is particularly low. Of course, it is not completely an illusion, after all, if you are over in 10s, then relatively speaking, the proportion of eight outputs is extremely low.

Hara: Regardless of appearance, is there a need for the Yae God Son to smoke?

The second reason is that the cycle gap of dps singles is filled by the team. Why is Hu Xingzhong high? Because the walnut's own weakness time is perfectly used to replenish the shield and water sword, the walnut is a crazy output every time he plays; but if you let the walnut brush alone, the gap period will seem very irritating. Youla is the same, the recharge is difficult, if it is really pure to fight, especially the kind of monster with two waves or blood lock, it will be very painful. And Yae, because there is no so-called outbreak period, the effect of only playing alone is far less amazing than other DPS.

Hara: Regardless of appearance, is there a need for the Yae God Son to smoke?

The easiest way to lift the eight-fold is to break the existing team loop, or destroy the existing output environment, which are definitely the two easiest methods:

The water environment most directly kills the vast majority of the team's debuff. Yae because e duration is long + base CD is short, good employment.

Stand pile machine gun boss. For example, the ice trick flowers that are full of power. You make that a boss with a hegemonic body, and the damage pull point can directly break the clock away from the shield a few times. During this time, it is difficult for you to output yourself, and the skills that you have been playing without your hands will naturally be popular.

More fiercely, after all, the design of fighting shield back to blood was all planned at the beginning, why didn't they dare to go up? Direct periodic locks you in substitutions. You hit twice and lock you up for a while. Even after you change people like the plot Thor, lock your skills, but not permanently locked, locked for about 5 seconds, a bunch of team cycle time is stretched. And the longer the cycle time, the stronger the eightfold.

Or that sentence, strong? Take the player experience and trade it in.

Hara: Regardless of appearance, is there a need for the Yae God Son to smoke?

It is recommended that you can wait more and wait until the end of the pool to see if you can rub out more follow-up revelations. The current situation is that Yae has bright spots, but the highlights are the product of detachment from the existing environment. Do you want to pay for the future, it is best to measure it yourself, this broken clock centrifugal sea has gone twice, is there still a third?

PS: Some of the manuscripts are not original, and the infringement contact is deleted

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