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On the player's collective inflammation, how poisonous is the mechanism of the original god's only field type sub-C, the yae god son?

As we all know, some time ago, yae shenzi was inflamed by many players because of the change in the enemy mechanism. The locking mechanism that many players criticized at the beginning was not a matter of the distance and order of the target, but the problem that the monster design would cause damage loss and ineffective damage. In version 2.6, Yae Shinko planned simple and rough changes to it that made Yae's experience worse in most environments.

On the player's collective inflammation, how poisonous is the mechanism of the original god's only field type sub-C, the yae god son?

First of all, the YaeJinko of the 2.5 version of the random enemy has little problem with the shield system or block immunity, which is due to the change in the frequency of monster attacks in the search range after the locking method is changed, and the situation can be described as the following two points for comparison. First, although the state of the original 2.5 version of the random enemy will still have the opportunity to lose damage on the shield monster, the average chance of damage to other monsters is still there. The mode of operation is that the EEE is finished, regardless of whether the shield monster is blocked in front of you, when you start to walk after the Yaeee EEE to pick up the drops of the small monsters that have been randomly cleared around, because there are other monsters around, not just the shield monsters, so the attack of the killing cherry is average. At this time, as long as the shield monster cancels the block mode to chase me, it can be named by Sakura to deal effective damage, so it is not a big problem.

On the player's collective inflammation, how poisonous is the mechanism of the original god's only field type sub-C, the yae god son?

The second is now after the 2.6 version update, become the nearest enemy, priority focus on attacking a monster, and the original god monster design, this kind of shield monster will chase the player to run, when the yaejin son EEE finishes the monster as long as a close to the shield block, you will see the killing cherry attack this block of the monster with a high frequency, but also because of the high frequency relationship, the monster will not change the mode at all, will only be blocked over there, so the damage of the whole 15 seconds to kill the cherry can be said to be 0, pure invalid damage, which is the reason for the most playing brain surge at present. Yae Shinko's problem with the enemy in version 2.5 is not his lock priority, and the player does not lack characters who can deal damage at close range. However, Yae 2.6 has been updated to become a bulky melee crispy mage, and it takes a long time to go to EEE after getting close to the target monster, and it increases the complexity of the operation, which means that the character is weakened for the player.

On the player's collective inflammation, how poisonous is the mechanism of the original god's only field type sub-C, the yae god son?

In addition, the Yae Mastery Talent is basically useless, due to the weak upheaval reaction of the Thunder System, resulting in this talent only increasing the E skill damage in the eyes of the player, but it is not as good as the benefit of increasing the attack power in terms of the ability to increase damage, so my current view of this talent is "there is the same as whether there is one or not". Under the existing elemental reaction basis of the Thunder Attribute, the Inductive and Overload Reactions cannot be compared with the Amplification Response at all, and the player can accept that the attributes that can use the Amplification Reaction are the main damage-causing characters in the team, but the rest of the attributes with lower damage-causing abilities should give them other functions to facilitate the player's diversity of choices and strategies.

On the player's collective inflammation, how poisonous is the mechanism of the original god's only field type sub-C, the yae god son?

When the mechanics of the numerical game have problems, the amount of eight-fold operation and the benefits are not proportional, which is not enough to make up for the mold, and the player only smokes 0 lives when they think these are problems. Yae is originally a character with a very poisonous mechanism, an E skill that has no dodge function, an EEE that occupies the standing time and does not have a clear advantage in dps, plus the Q skill mechanism that destroys the E skill, which perfectly interprets the title of the sub-C of the field type.

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