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The green fur of the cloud is on the line, but the hero is still cold, and it is impossible to play without strengthening, how to adjust?

Hello everyone, I am the fingertip, the cloud in the jun skin on the line, but did not drive the corresponding popularity, the appearance rate in each segment is relatively low, it is true that the hero is more difficult to play, the intensity is worrying, and it needs to be strengthened, what do you think about this?

The green fur of the cloud is on the line, but the hero is still cold, and it is impossible to play without strengthening, how to adjust?

Yun Zhongjun's winning rate is actually quite OK, decent, but the appearance rate is indeed much less than other heroes, in fact, Yun Zhongjun also had a fire for a while, but the subsequent several consecutive weakening, resulting in a greater intensity than before, players who like to play this hero have given up, but this hero still created a data on the field, "1874", is it very familiar?

Is the King of the Clouds weak?

From the perspective of skill linkage, it is not weak, 1 skill attack to the target will be dizzy, and will reduce the damage to the cloud jun, then doomed to single-handedly pick the cloud jun is not as good as others, 2 skill range damage, and can block the control, if used properly, this is his strongest life-saving skill, invincible after the big move is opened, after landing on the flying target to cause sustained damage.

The green fur of the cloud is on the line, but the hero is still cold, and it is impossible to play without strengthening, how to adjust?

The biggest feature of Yun Zhongjun is to ignore the terrain, but the biggest problem is that flight requires energy, there is energy is an eagle, no energy is a chicken, the difference is too big.

Seemingly more powerful skill group, if not up to expectations, it can not be called strong, 1 skill hit rate is a problem, after the hit to bounce themselves away and then come back, the enemy stun has been lifted is also a problem, so the hero must have the support of red buff is not good, the enemy hero will not break free of the range of 1 skill to hit the full damage, so that the intensity requirements for him are high, how many heroes now will not be displaced?

How should Yun Zhongjun adjust to return to the regular state?

The green fur of the cloud is on the line, but the hero is still cold, and it is impossible to play without strengthening, how to adjust?

Just imagine, if you let Yun zhongjun return to the version that was just launched, will it exceed the standard? 1 skill dive process is invincible, 2 skills in addition to block control, there are 30% injury-free, just online when the win rate directly soared to 60%, really outrageous, that intensity I think in the current version is estimated to exceed the standard, so how to adjust it?

Enhances tear effect progress

The green fur of the cloud is on the line, but the hero is still cold, and it is impossible to play without strengthening, how to adjust?

General attack five times the target into the tearing state, will be a short period of time to receive high damage, in addition to the general attack, 13 skills can be stacked with a layer of imprint, but sometimes the fighter is fleeting, it is difficult to grasp, so I think, if 2 skills can increase a layer of imprints, then the combo is 1a2a, if the target flees, the big move acceleration chase can directly trigger the tear damage, less than an A, the damage increase on him will be very obvious.

Go back to the last adjustment

Retain the passive energy adjustment, the big move returns to the last adjustment, that is, to open the big move to immediately enter the flight state, so that there will not be any fault tolerance rate after landing, after taking off, relying on the general attack can restore the breath, at least maintain a flat state, not to become a chicken, so that the fault tolerance rate will be greatly improved, in the absence of a big move to land, relying on the general attack can also have the opportunity to return to the take-off state.

1 Skill increase refresh mechanism

The green fur of the cloud is on the line, but the hero is still cold, and it is impossible to play without strengthening, how to adjust?

Yun Zhongjun also has a problem, once you enter the combat state, if you can't continue to attack the target, or there is no 1 skill, you can only be forced to land, then we imagine, if it is a fight, the battle situation is more scattered, when you kill a target, at this time 1 skill is still cooling, then want to attack another target May walk the process has landed, and you have to exit the battlefield and other breath recovery, wasting a lot of time.

However, if after killing the target, you can refresh 1 skill, or halve the cd of 1 skill at the moment, you can take off again in a short period of time, the group will not be useless because of the landing, and you may also be able to escape when the second falls in the back row.

Anyway, the current Yun Zhongjun is indeed the strength of the worry, not to strengthen is difficult to play, so with the new skin to strengthen him, I think it is a good opportunity, if you let you balance, how do you think this hero should adjust?

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